I will start this thread by Clarifying this is not an Armour Abilities hate thread. I am actually intrigued to see whether a class loadout system can coexist inside Halo now it is being done properly but that is not the points of this thread.
At some point the nostalgic Halo fan inside me will (and I am sure I am not alone) compel me to play what I consider Arena Style Halo. No loadouts, no perks, no AA starts, Everyone starting with the same starting weapons with no initial spawning advantages and with all game tilting factors to be gained or lost during gameplay. But by saying I am a fan of Classic Halo multiplayer does not mean I am adverse to change. Some of the new feature being added to the franchise could easily be introduced to Arena style Halo and not to it’s detriment.
Custom options in Reach allowed for AA’s to be used as pickups not as spawn abilities. This fitted Arena because it could be implemented in a similar way to Power Ups and Equipment. But they never really perfectly fitted because once they were picked up they gave a player a permanent unbalanced advantage that they retained until they died.
I would love to see custom options in Halo4 allowing AA’s to be limited/ deplete with usage. For example having Jet packs with limited fuel, single use Regeneration fields ect. This way we can use AA’s in Arena Halo (implemented similar to how they were in Reach’s MLG settings) and not break the sandbox. Also I hope there is an option for allowing AA’s to be dropped by dead players so they can be picked up again.
