Im not exactly sure which topic this falls under but i have had some trouble with the UI during matchmaking and custom games. The main problems are:
-Extractor/Generators will fail to queue despite the options closing out as if a purchase was made. No resources were taken but its annoying in an early game to have to double check if a building was actually built. For whatever reason its only power generator buildings.
-Leader Power will sometimes not register when selected. This happens a lot, especially during the heat of the battle when there really isn’t time to slowly go through the menu (i.e. using a teleport or an atriox bulwark). This one really bugs me because it is usually the difference between a win and a loss in an engagement
-Y abilities will fail to activate. First off i just want to note that if i select all units and click Y, typically only the engineers will actually listen. I dont know if they are all supposed to use their ability or not. I’ve also been trying to main the Arbiter this season and even when i select only him there is about a 30% chance of it actually activating. He usually doesnt listen when he is targeting something already
-RT scroll through all units has a lag that is hard to navigate during engagements. The one from Halo Wars 1 was much more responsive and made it much more friendly to use in the heat of battle.
Overall, none of these are game breaking but they are pretty irritating, especially playing in competitive games in upper onyx and lower champion (shameless self-promotion). I really like this game and just want to point out some of the places that could be made a little bit smoother.
I’ve noticed some of the things you have mentioned actually. I’m also slightly annoyed by how laggy opening the menu or recycling structures is. It’s very off-putting.
> 2533274840245702;1:
> .Im not exactly sure which topic this falls under but i have had some trouble with the UI during matchmaking and custom games. The main problems are:
>
> -Extractor/Generators will fail to queue despite the options closing out as if a purchase was made. No resources were taken but its annoying in an early game to have to double check if a building was actually built. For whatever reason its only power generator buildings.
> …
What platform are you on? Xbox or PC?
> 2533274840245702;1:
> -RT scroll through all units has a lag that is hard to navigate during engagements. The one from Halo Wars 1 was much more responsive and made it much more friendly to use in the heat of battle.
Are you talking about the new functionality added in the June patch?
Patch Notes: June 28th"Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection"
or the one that shipped originally in the game?
> 2535468286260497;3:
> > 2533274840245702;1:
> > .Im not exactly sure which topic this falls under but i have had some trouble with the UI during matchmaking and custom games. The main problems are:
> >
> > -Extractor/Generators will fail to queue despite the options closing out as if a purchase was made. No resources were taken but its annoying in an early game to have to double check if a building was actually built. For whatever reason its only power generator buildings.
> > …
>
> What platform are you on? Xbox or PC?
>
>
> I play on Xbox
>
>
> > 2533274840245702;1:
> > -RT scroll through all units has a lag that is hard to navigate during engagements. The one from Halo Wars 1 was much more responsive and made it much more friendly to use in the heat of battle.
>
> Are you talking about the new functionality added in the June patch?
> Patch Notes: June 28th"Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection"
> or the one that shipped originally in the game?
I have not noticed a significant difference between pre and post update for the unit scrolling. Playing a game today still had a similar lag when trying to get the 3rd or 4th unit type on the al units selection. I am still also having problems with the Y ability activation for units, specifically the arbiter.
> 2533274840245702;4:
> > 2535468286260497;3:
> > > 2533274840245702;1:
> > > .Im not exactly sure which topic this falls under but i have had some trouble with the UI during matchmaking and custom games. The main problems are:
> > >
> > > -Extractor/Generators will fail to queue despite the options closing out as if a purchase was made. No resources were taken but its annoying in an early game to have to double check if a building was actually built. For whatever reason its only power generator buildings.
> > > …
> >
> > What platform are you on? Xbox or PC?
> >
> > I play on Xbox
> >
> >
> > > 2533274840245702;1:
> > > -RT scroll through all units has a lag that is hard to navigate during engagements. The one from Halo Wars 1 was much more responsive and made it much more friendly to use in the heat of battle.
> >
> > Are you talking about the new functionality added in the June patch?
> > Patch Notes: June 28th"Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection"
> > or the one that shipped originally in the game?
>
> I have not noticed a significant difference between pre and post update for the unit scrolling. Playing a game today still had a similar lag when trying to get the 3rd or 4th unit type on the al units selection. I am still also having problems with the Y ability activation for units, specifically the arbiter.
Are you using the new method for scrolling through units, which is Right Trigger and Y, instead of just Right Trigger? The Right Trigger alone method is the original, but has some context sensitive logic behind it, that gets avoided with Right Trigger and Y.
I unfortunately do not have much to say on the ‘Y’ ability thing.
> 2535468286260497;5:
> > 2533274840245702;4:
> > > 2535468286260497;3:
> > > > 2533274840245702;1:
> > > > .Im not exactly sure which topic this falls under but i have had some trouble with the UI during matchmaking and custom games. The main problems are:
> > > >
> > > > -Extractor/Generators will fail to queue despite the options closing out as if a purchase was made. No resources were taken but its annoying in an early game to have to double check if a building was actually built. For whatever reason its only power generator buildings.
> > > > …
> > >
> > > What platform are you on? Xbox or PC?
> > >
> > > I play on Xbox
> > >
> > >
> > > > 2533274840245702;1:
> > > > -RT scroll through all units has a lag that is hard to navigate during engagements. The one from Halo Wars 1 was much more responsive and made it much more friendly to use in the heat of battle.
> > >
> > > Are you talking about the new functionality added in the June patch?
> > > Patch Notes: June 28th"Selected unit sub-selection now more responsive when using Right Trigger and Y button to cycle through the selection"
> > > or the one that shipped originally in the game?
> >
> > I have not noticed a significant difference between pre and post update for the unit scrolling. Playing a game today still had a similar lag when trying to get the 3rd or 4th unit type on the al units selection. I am still also having problems with the Y ability activation for units, specifically the arbiter.
>
> Are you using the new method for scrolling through units, which is Right Trigger and Y, instead of just Right Trigger? The Right Trigger alone method is the original, but has some context sensitive logic behind it, that gets avoided with Right Trigger and Y.
>
> I unfortunately do not have much to say on the ‘Y’ ability thing.
I didnt y+RT was added. it works like a charm. I didn’y expect a quick fix for the Y-ability problem, i just wanted to throw it out there that its buggy. Thank you for your help.