Useless Sidearm or Firepower Package?

This is coming off of Sitri’s thread about the Magnum.

Who here is going to actually use the sidearm for the use of any other package besides Firepower (allows you to carry two primary weapons)? Because I’m not. It’s obvious that you’ll be twice as deadly if you roll with two primaries, being able to take on more ranges effectively, than if you picked Resupply (more ammo), Grenadier (extra grenade), or Awareness (slightly enhances motion sensor).

The other Tactical Packages don’t seem halfway as useful as FirePower, so what’s the point of sacrificing another primary for them, having to use a sidearm? Even shielding and AA awareness seem redundant compared to the package that directly affects the number one method of fighting in this game: guns.

All the more reason that the Magnum and Plasma Pistol should be on-par with the rest of the sandbox.

While I hate the magnum being so weak as to be useless, it won’t stop me from swapping it out for the first weapon I see on the ground. Who needs two primaries when you can find a dead Spartan and pick up theirs?

I don’t see the plasma pistol as useless. And plus, there are more tactical packages to be revealed.

> While I hate the magnum being so weak as to be useless, it won’t stop me from swapping it out for the first weapon I see on the ground. Who needs two primaries when you can find a dead Spartan and pick up theirs?

Weapons from dead players will not always be available to you.

> <mark>I don’t see the plasma pistol as useless</mark>. And plus, there are more tactical packages to be revealed.

Well its tracking has been nerfed, and it fires slower, so it has to be just about as useful as the Magnum.

If I had to choose between having 2 primaries or 1 and a useless secondary, I would pick 2 useful primaries. However I think I stick with my useful PP.

> > While I hate the magnum being so weak as to be useless, it won’t stop me from swapping it out for the first weapon I see on the ground. Who needs two primaries when you can find a dead Spartan and pick up theirs?
>
> Weapons from dead players will not always be available to you.

Not always, but on smaller maps like Haven, it would be easy to find a dead player right off spawn, and pick up their primary weapon. Besides, if there isn’t a dead body available to take weapons from, then I’l make one.

Depends on the plan. Firepower allows you to start with 2 primary at the expense of 1 of the following:

-Faster Shield Regen
-Longer AA use
-Ability to pick up grenades from dead bodies(as opposed to just the spawns)
-And many more not yet revealed or I can’t think off the top of my head.

Firepower isn’t needed if you can easily kill the guy and grab his gun to kill. To me, it would sound redundant to use that if I can easily get it that weapon off of some unfortunate dude, and use it to make myself tougher with a different tac.perk.

Though the magnum is in a weird spot at the current rendition, it would not be a good idea to instantly go to Firepower when you can easily come up with a better alternative. Though I will admit to one thing from all the videos in common: They’re using it wrong by shooting the gun really fast at a long range target.

> > > While I hate the magnum being so weak as to be useless, it won’t stop me from swapping it out for the first weapon I see on the ground. Who needs two primaries when you can find a dead Spartan and pick up theirs?
> >
> > Weapons from dead players will not always be available to you.
>
> Not always, but on smaller maps like Haven, it would be easy to find a dead player right off spawn, and pick up their primary weapon. Besides, if there isn’t a dead body available to take weapons from, then I’l make one.

And what are you sacrificing to go through all that trouble? Being effective at all ranges (for example, AR/DMR combo) right off of spawn.

I’d rather no useless weapons, thanks. There isn’t a poll option for that. :frowning:

I’d rather have shielding and live off the land a little.

I won’t be using Firepower. Seems useless to me. Just like in an AR start game I’ll find a more useful weapon at some point.

> Depends on the plan. Firepower allows you to start with 2 primary at the expense of 1 of the following:
>
> -Faster Shield Regen
> -Longer AA use
> -Ability to pick up grenades from dead bodies(as opposed to just the spawns)
> -And many more not yet revealed or I can’t think off the top of my head.
>
>
> Firepower isn’t needed if you can easily kill the guy and grab his gun to kill. To me, it would sound redundant to use that if I can easily get it that weapon off of some unfortunate dude, and use it to make myself tougher with a different tac.perk.
>
> Though the magnum is in a weird spot at the current rendition, it would not be a good idea to instantly go to Firepower when you can easily come up with a better alternative. Though I will admit to one thing from all the videos in common: They’re using it wrong by shooting the gun really fast at a long range target.

What is more important to use: being able to upgrade side abilities (AAs, sensor, etc.) or your main method of fighting (use weapons)?

Picking up weapons off of dead players can only be so effective. The ammo in the gun could be very low. It might not be the gun you need. And besides, you might not win that fight against the player you want a certain weapon from since you’re not using Firepower.

Wait a second, WHAT THE F***?!?! We can’t pick up another primary class weapon when ever the -Yoink- we want? Why? By the sound of it, it would be stupid to go for anything other than Firepower. Firepower should not be an option, it should be a default ability. Are SIV’s too damn weak to carry two primary class weapons??

> Wait a second, WHAT THE F***?!?! We can’t pick up another primary class weapon when ever the -Yoink!- we want? Why? By the sound of it, it would be stupid to go for anything other than Firepower. Firepower should not be an option, it should be a default ability. Are SIV’s too damn weak to carry two primary class weapons??

All of this trouble for ONLY two dinky little sidearms.

> > Depends on the plan. Firepower allows you to start with 2 primary at the expense of 1 of the following:
> >
> > -Faster Shield Regen
> > -Longer AA use
> > -Ability to pick up grenades from dead bodies(as opposed to just the spawns)
> > -And many more not yet revealed or I can’t think off the top of my head.
> >
> >
> > Firepower isn’t needed if you can easily kill the guy and grab his gun to kill. To me, it would sound redundant to use that if I can easily get it that weapon off of some unfortunate dude, and use it to make myself tougher with a different tac.perk.
> >
> > Though the magnum is in a weird spot at the current rendition, it would not be a good idea to instantly go to Firepower when you can easily come up with a better alternative. Though I will admit to one thing from all the videos in common: They’re using it wrong by shooting the gun really fast at a long range target.
>
> What is more important to use: being able to upgrade side abilities (AAs, sensor, etc.) or your main method of fighting (use weapons)?
>
> Picking up weapons off of dead players can only be so effective. The ammo in the gun could be very low. It might not be the gun you need. And besides, you might not win that fight against the player you want a certain weapon from since you’re not using Firepower.

At the moment: it is either faster shield recharge, or two primary weapons. The choice is obvious, unless you want to run a Noob Combo or a really aggressive class.

> > > > While I hate the magnum being so weak as to be useless, it won’t stop me from swapping it out for the first weapon I see on the ground. Who needs two primaries when you can find a dead Spartan and pick up theirs?
> > >
> > > Weapons from dead players will not always be available to you.
> >
> > Not always, but on smaller maps like Haven, it would be easy to find a dead player right off spawn, and pick up their primary weapon. Besides, if there isn’t a dead body available to take weapons from, then I’l make one.
>
> And what are you sacrificing to go through all that trouble? Being effective at all ranges (for example, AR/DMR combo) right off of spawn.

I’d agree with IDK (heh, rhymes). Unless the standard utility weapons have been nerfed, I’d roll with a Carbine/BR/DMR (in order of personal preference) and a PP, and reap the benefits of Ammo or Shielding+ while still standing a chance in most ranges and escape the one that I can’t (longer ranges) easily. The Firepower bonus of 2 primaries is also achieved by killing anyone on the map. It’s a very short term bonus; I prefer something that is constant and not achievable otherwise like shield regen or ammunition.

I trust my Carbine enough, and with ammo, I could probably run with that alone and live off of each kill easily.

I still think the whole side-arm thing in Halo is silly. I just don’t think sacrificing a constant bonus to negate it is necessary, unless the PP got nerfed that hard.

Depends on the situation.

The Firepower package isn’t much more useful than picking up a weapon from a dead body.

The side-arms suit their roles as side-arms, but that means they must be used as side-arms.

[deleted]

> > Wait a second, WHAT THE F***?!?! We can’t pick up another primary class weapon when ever the -Yoink!- we want? Why? By the sound of it, it would be stupid to go for anything other than Firepower. Firepower should not be an option, it should be a default ability. Are SIV’s too damn weak to carry two primary class weapons??
>
> All of this trouble for ONLY two dinky little sidearms.

We only have two, maybe three sidearms. This seems pretty damn stupid. So what if we are out of ammo? We cant pick up another primary weapon? So we’re screwed unless we get a drop or another sidearm?

If I don’t want my sidearm, I should be able to trade it if I want to. We should not be forced to keep it by having primary weapon pickups disabled. If you want us to keep our sidearms that badly than give us a good reason to keep them. Make the weapons better, don’t force us to keep them. I really hope all the obvious holes in this system are fixed.