Usable Jackal Shield

Am I the only one who thinks we are long over-due for a useable Jackal Shield?

Of course this will only work if H5G incorporates dual-wielding into its gameplay design, but I think it would work great if properly implemented.

For example, the Jackal Shield could be held in either your left or right hand, while a dual-wieldable weapon can be held in the other. You hold down the trigger of the hand it’s in, which will activate the shield and raise it in front of you. With the shield up, the player’s movement speed will be decreased, and as it takes damage the battery will deplete.

Since armor abilities will be removed from H5G, this would be a great way to incorporate a new gameplay element into the Halo series that will force players to adjust their tactics in order to take a player down. The formula for this “weapon” is simple: sacrifice offence and buff defence. This is what I consider to be a good sacrifice, because it will change the way a player operates, but not slow down gameplay by allowing him/her to maintain offensive capabilities.

I know I’m not the first to mention this, nor will I be the last. I believe that the Jackal shield can be easily implemented into Halo’s gameplay and fit the formula well. I mean, Bungie allowed us to ride the forklift for pete’s sake… The least we could get is the ability to use the Jackal shield for once.

Campaign? Sure.

Multiplayer doesn’t really need “defensive” items like a Jackal shield when we already have energy shields. I think that is one reason why the Jackal shield works with Jackals: that is their energy shield.

Maybe have the Elites version too. Would have some nice sword duels with those. Then again…that’d be the equivalent of that resistor perk, but adding 1.5x shield on top.

We already have the hardlight shield?
If any kind of shield returns in H5G, it’ll probably be the Hardlight shield. It also fits a spartans height better than a jackal one.

> We already have the hardlight shield?
> If any kind of shield returns in H5G, it’ll probably be the Hardlight shield. It also fits a spartans height better than a jackal one.

It’s been confirmed that H5G won’t have armor abilities, so it’s return is questionable. That being said, I do understand that the HL shield fits the players profile better. Maybe it could be incorporated in the same way as the Jackal shield hat I explained above.

> > We already have the hardlight shield?
> > If any kind of shield returns in H5G, it’ll probably be the Hardlight shield. It also fits a spartans height better than a jackal one.
>
> It’s been confirmed that H5G won’t have armor abilities, so it’s return is questionable. That being said, I do understand that the HL shield fits the players profile better. Maybe it could be incorporated in the same way as the Jackal shield hat I explained above.

Hardlight shield can become 1 time usage equipment. It would have to be picked up off of a Watcher.

> > We already have the hardlight shield?
> > If any kind of shield returns in H5G, it’ll probably be the Hardlight shield. It also fits a spartans height better than a jackal one.
>
> It’s been confirmed that H5G won’t have armor abilities, so it’s return is questionable. That being said, I do understand that the HL shield fits the players profile better. Maybe it could be incorporated in the same way as the Jackal shield hat I explained above.

Yes, which does not mean that it won’t return.
But if a shield in general returns, not as an AA, it’ll be likely that 343i takes “their” concept of a shield. But who knows…

Usable Jackal Shield would be cool but kind of be like a shield on call of suty

> Yes, which does not mean that it won’t return.
> But if a shield in general returns, not as an AA, it’ll be likely that 343i takes “their” concept of a shield. But who knows…

Yeah I understand. Keep in mind this is all speculation. With what little info on H5G we have, I can only propose how it could work, not how it should work.

> Usable Jackal Shield would be cool but kind of be like a shield on call of suty

Not exactly, In CoD you can’t use a weapon with the riot shield, you can only run up to people and whack them with it. I guess a better example would be Rainbow Six Vegas, except for the fact that the energy shield in Halo breaks with enough damage.

We all know call of duty invented the concept of shields…

> Campaign? Sure.
>
> Multiplayer doesn’t really need “defensive” items like a Jackal shield when we already have energy shields. I think that is one reason why the Jackal shield works with Jackals: that is their energy shield.

A Jackal shield would give you extra protection, therefore it would help you survive, therefore it has as much claim of being needed as any other useful item.

OT: the diameter would probably need a boost*, but it sounds like a good idea, so long as it’s pickup-only. Might be an idea to limit the weapons you can use it with, though.

*Remember, gameplay trumps canon. Plus 343 could always throw in a line about overcharging it, or it being modified for Spartan use, or whatever other excuse springs to to mind.

This would be great in campaign, but i fear it would make Chief too OP. I mean, how many jackal shields get dropped in a given encounter? We’d need a much more aggressive and smarter AI to counter.

> We all know call of duty invented the concept of shields…

> Usable Jackal Shield would be cool but kind of be like a shield on call of *duty

  1. I don’t see no patent saying Halo can’t use it.
  2. Just because something’s CoD doesn’t mean it’s a forbidden concept in Halo, or any other game really. Games borrow concepts from others all the time. It’s not copying either.

Plus, I’d think a Halo Jackal Shield would work a lot differently than CoD’s Riot Shield. It would be a cool concept. I’ll explain.

  • Not every Jackal can drop a shield that can be picked up. That would just be way too much, and too over powered. A certain special way to obtain a Jackal’s Shield should be incorporated, such as ripping one from a space chicken’s Kig-Yar’s grasp during an assassination or something. Shields would be much too plentiful if they were just simply dropped from dead Jackals.

  • They shouldn’t protect an entire Spartan’s front. It makes sense because of the shield’s size (yes, I’m adding in logic, but still… Campaign is supposed to make sense). Maybe the body bulk of a Spartan… but if you were to crouch, then that should protect the majority of you.

  • A strength and recharge counter, of course give the shield the breaking/recharging mechanic. Don’t let it be infinite either.

  • Weaponry while behind the shield would only include weapons compatible with dual-wielding, plus the Needler.

  • Yes to Campaign; of course. I could even see this in MP as a map pick-up, a nice replacement for the Hardlight Shield AA.

I don’t see how some of you think this could be OP. If it somehow is (if implemented in game) than a simple reduction in the shield’s damage threshold could be applied.

> They shouldn’t protect an entire Spartan’s front. It makes sense because of the shield’s size (yes, I’m adding in logic, but still… Campaign is supposed to make sense). Maybe the body bulk of a Spartan… but if you were to crouch, then that should protect the majority of you.

This is another thing I meant to mention, and a very good point. If you are crouched you will be better protected, but not be able to move as fast, making you prone to grenades, and flanking enemies.

I guess this is kinda ok for me. Hardlight shield runs on a timer, I’d like the Jackal Shield to wear off through damage not a timer.

This has been on the wish list since the dawn of Halo I think and would be fun if used for particular levels in the campaign. I’m not sure it would go over well in Multiplayer since the hardlight was generally one of the least popular abilities in Halo 4. However I could see it being used in conjunction with side arms in story mode.

Would work nicely in campaign, but this sort of stuff needs to be kept out of mp unless it’s some sort of map pick-up.

> Would work nicely in campaign, but this sort of stuff needs to be kept out of mp unless it’s some sort of map pick-up.

Yeah, that’s what I suggested. Since AA’s are gone, this could be a nice little replacement for the Hardlight Shield or something. I mean, I’m so-so on the whole custom loadouts ordeal, but I’m definitely going ‘anti’ if they actually add something like that (a separate shield spot) as it’s own custom slot. :stuck_out_tongue:

> I don’t see how some of you think this could be OP. If it somehow is (if implemented in game) than a simple reduction in the shield’s damage threshold could be applied.

Well, the only way I see it OP (if properly executed like some statements have said), is if every single Jackal dropped one. If something is available to you all the time, it becomes more of a thing you begin to rely on, and with a shield, it will dumb down the campaign challenge and excitement. As I said, in Campaign, there needs to be some special way to obtain them.

Although I’d like to see Dual-Wielding to forever rot in the past, having a usable and dual-wieldable Jackal Shield would be kind of cool. However, I can see it getting irritating really fast.

Now being able to dual wield that with an energy sword! I… I just don’t see the downside.

Oh! And dual swords for that matter, hell, even if it’s restricted to AI Elites, seeing that in game would be badass.