WEAPON BLUEPRINTS FOR HALO 4
if you want to see more weapons added, just give me their names and i’ll add them. i felt these were the main ones.
1.) Utility Weapon
-this is the weapon you spawn with.
-it needs to be capable of defending the user off the spawn from all ranges.
-this is the baseline weapon to balance all the rest of the sandbox around.
-this weapon should have a 3x zoom. 2x isnt enough, IMO, whilst 3 feels PERFECT.
-the shots required to kill should be either 4 or 5, so it shoots fast enough to be able to effectively combat a skilled sniper, but not require the user to mash his trigger all day long.
-kill time for this weapon should be around 1.5 seconds, but no more than 1.7, and no less than 1.35 seconds.
-this weapon should beat an AR user at close to close-medium range if the utility weapon wielder can retain 100% accuracy, whilst making the AR users accuracy drop below 85% using strafing / jumping.
-if this weapon is a 3 shot burst, it should have ABSOLUTELY NO SPREAD WHATSOEVER.
-if this weapon is a 3 shot burst, 11 bullets (4 bursts, missing 1 bullet) would result in a kill if either of the last bullets is a headshot.
-if this weapon uses bloom, it should not be headshot capable at over 10% bloom.
-if this weapon uses bloom, it should also heavily punish spamming. If you spam, you should lose ONE HUNDRED PERCENT of the time.
-any time this weapon is featured on the map as a pickup, it should have very fast 10 second spawn time (or faster, like 5 seconds).
-give us the BR (with no spread) AND the DMR (with non-abysmal bloom algorithm so spamming NEVER WINS), please 
2.) Sniper Rifle
-this weapon should be on most maps, as almost everyone enjoys using it.
-this weapon should have a 15% slower firing speed than its halo reach counterpart to encourage more skillful use of the weapon (headshots) and also give people who have been bodyshotted a bit more of a chance to get away.
-this weapon should spawn on each and every minute mark, 2 minute mark, 1.5 minute mark, or 3 minute mark. It should absolutely NOT spawn 1 minute after you pick it up, if and only if the expired one is dropped, or if there is a max of 2, like it does in reach. If the weapon consistently spawns on gamestart, 2 minutes in, 4 minutes in, 6 minutes in, etc. the game will be a lot more consistent and it will be a lot more straight forward, logical, and intuitive to obtain and control said power weapon without forcing players to memorize potential times when the weapon spawned based on guessing.
-this weapon should have a 4x zoom and a 10x zoom. there should also be an option in your settings to toggle off the ability to zoom in twice, if you prefer to only use the 4x zoom 100% of the time (myself and MANY others would rejoice at this chance, as it would no longer require people to do things like double Y to unzoom)
-1 body shot should remove all shields but not damage health, and 2 body should result in a kill. 1 headshot should also result in a kill.
-there should be a bit more ‘swipe snipe’ than there is in reach, but not as much as in halo 2. maybe half of as much as there was in halo 2. this is to empower the user when he picks it up, as the halo 2 one did, but still require a lot of skill to use truly effectively.
3.) Rockets
-this weapon should function exactly how it does in reach with ~15% less blast radius for a 1 rocket kill. Rockets are too strong in reach, currently.
4.) Shotgun
-this weapon should have a very short range for a 1 shot kill. If outside this range it should take 3 shots to kill someone. The range for a 1 shot kill should be the melee range in halo reach +10%. The range for a 3 shot kill should be past the 1 shot range by an additional 50%. After the 3 shot kill range, this gun should deal ZERO DAMAGE. You should NOT be able to SNIPE people with the shotgun.
5.) Sword
-this weapon should be dodgeable like it was in halo 2 if you strafed in a J curve.
-this weapon should also be blockable by way of your fist. Canonically this doesn’t make sense, but making the sword blockable adds both skill gap AND depth to the game whilst also requiring people with the sword to think EVEN A TINY BIT about what they are doing instead of just flailing around and expecting infinite success because of how overpowered their weapon is.
-if sprint or evade, or anything like that is in the game, you should ABSOLUTELY NOT BE ABLE TO INSTA SWORD upon exiting your armor ability. This is one of the biggest imbalances in reach, period. Evade sword has to be the most god-tier nonsense I have ever seen in a halo game.
6.) Plasma Pistol
-port the reach plasma pistol. Its flawless.
-add a small ‘stun’ effect like it had in halo 1. This ‘stun’ effect should reduce movementspeed by 15%, and reduce ‘sensitivity settings’ to 2 for .4 seconds.
7.) Plasma Rifle
-should have a small ‘stun’ effect like it did in halo 1. This stun effect should be more than that of the plasma pistols (movementspeed reduction -20%, sensitivity = 1 with a .8 second duration). This stun effect will niche the gun very well, and give it a purpose instead of having people walk past it 100% of the time because its not actually better at killing than anything else.
-this weapon should have a longer kill time than the AR, but shred shields faster than the AR.
-the kill time for this weapon should be 2 seconds.
8.) Assault Rifle
-this weapon should be able to beat the utility weapon at close and close-mid ranges if the user retains 85% accuracy. If the user has below 85% accuracy, and the utility weapon user lands 100% of his shots, it should lose at these ranges. (close-mid range would be from sanctuary sniper to the entrance of ring 2 on that same sniper’s side).
-this weapon should have a 2x zoom.
-this weapon will NOT be able to beat the utility weapon at close NOR close-mid range if they hold down the trigger the whole time (due to bloom). In order to correctly use this weapon you will have to burst it by holding down the trigger for a bit, then letting go, then holding down the trigger again, etc.
-this weapons’ kill time should be 1.4 seconds if shot optimally, by burst firing.
-this weapon should have 100% accuracy if you can fire 1 or 2 shot bursts. this because you should be able to use the AR to ‘ping’ snipers out of their scopes at range, and not be completely worthless against them. sure you probably wont win at long range (nor should you), but you’ll at least be able to stop them from having free reign over you at long range due to your newfound ability to kick them out of their scope more reliably.
-this weapon should have enough ammo to kill TWO PEOPLE with ONE CLIP if you retain 85% accuracy for both kills.
-60 round clip will work best for this weapon.
9.) ‘Pro’ Pistol
-this weapon should have a 1.4 second kill time
-this weapon should have no bloom, and no random spread
-this weapon should be a 4 shot kill.
-this weapon should have a 3x zoom.
10.) ‘Default’ Pistol
-this weapon should have a 2x zoom.
-this weapon should have a 1.4 second kill time
-this weapon should have the exact same bloom algorithm as the halo reach pistol
-this weapon should be a 5 shot kill