I wonder if this is a parsing error like when Bungie first added the MLG playlist? The gametype settings do not reflect the actual in-game behavior, correct?
Although in reality, Halo 1 had a lower jump height.
Yeah, after switching between campaign and multiplayer I felt like I needed a bit of extra jump height.
125% jump is more like Halo 2 and 3 though. I think 110 jump should be a good starting point. I’d much rather have a CE gametype with Magnum starts/110 jump AND a Halo 2/3 gametype with DMR starts/125 jump. Feels too weird playing CE on Halo 2 maps like Headlong and Beaver Creek.
> Yeah, after switching between campaign and multiplayer I felt like I needed a bit of extra jump height.
>
> 125% jump is more like Halo 2 and 3 though. I think 110 jump should be a good starting point. I’d much rather have a CE gametype with Magnum starts/110 jump AND a Halo 2/3 gametype with DMR starts/125 jump. Feels too weird playing CE on Halo 2 maps like Headlong and Beaver Creek.
Certainly agree upon the fact that the jump height is wrong.
I messaged a mod and was told that it was by design.
IDK what game they have been playing but it wasn’t Halo.