Urban wz map balancing/fix(pictures included)

Warzone assault map: urban
his map is more aesthetic than functional.
>>>the central issue is lack of cover and too much freedom <<<
**(1)-**On the garage phase, there is only one way on the roof.
Second floor, good luck getting up there as blue.
Or to stop them.
(2)-Spawn-killing-spree!
**(3)-**for blue to access the second floor they have to use poorly aligned crates exposed to enemy high traffic area without cover.
**(4)-**the armory isn’t supposed to stand but the usual tactics are out the window. And you can’t be On top. (Minor issue)
**(5)-**the core is too vulnerable, you can’t deffend from outside. And most of the usual defence points are suicide on urban.
“If” a highway billboard was Put here. It would force attackers to get closer. And discourage cross map attack.from high points.
Like here and from here.
(6)-block this path?

The core can’t be deffended from outside on urban.
Watching urban matches, blue just poors into the core. No other maps core phase is like this.
because red cant keep them out or deffend from the bridges, or stairs either.
Unless defence is leagues better that offence the core dies 4/5 games.

Core phase weakness on urban is the big issue.
Imagine the back wall looking at bridge and back deffenders as being “100 meters”…

On array.
You have an ocean behind you.
Farthest you can see/be is <50 “meters”.

On summit.
You have raised bridges making you get closer to shoot in. (Summit is perfect)

On dispach.
You have raised terrain and obstacles.
Making only two Cross map “sniping” points which can easily be counter “sniped”
(“Sniped” = sniper, railgun, binary, scorpion etc…)

Sucks this will get locked because of dumb forum policy rules, but I think this deserves to be seen by the community. Disagree or not, but the answer for a lot of 343i’s own mistakes could be right here. I hope the Mods don’t lock something that is actually useful, we could change the title too “Number 10000th thread about sprinting.”