Blue wins 4/5 games on Urban.
This map need serious issues addressed.
1-bad spawn placement
2-sight lines are too long
3-core has no cover, very hard to keep blue out.
(Compared to other assault maps)
4-armory has no defence points for red.
(Attacked on all sides)
…
This could be fixed easily by adding more cover.
And moving spawns accordingly.
Sculptures, rocks, burning building derbis, walls !anything!