What are you guy’s thoughts on Urban( The new WA map)
I for one think it’s the worst map in the game. For the attackers at least. Spawns get rushed easily and is very hard to push up when you are getting spawn camped and killed.
I want to know your guy’s feedback as well.
I don’t like it.
I find that the garage and armory are too hard to defend (too many ways in)
Armory:
You can get straight to the roof by a little rock on the front, or a small ledge on the back.
And then there are 3 ways into the bottom floor.
Garage:
3 Doors on bottom floor.
2 Ways in top floor
1 way in roof.
Too many ways in.
Don’t like it.
> 2533274924290830;3:
> I don’t like it.
> I find that the garage and armory are too hard to defend (too many ways in)
> Armory:
> You can get straight to the roof by a little rock on the front, or a small ledge on the back.
> And then there are 3 ways into the bottom floor.
> Garage:
> 3 Doors on bottom floor.
> 2 Ways in top floor
> 1 way in roof.
> Too many ways in.
> Don’t like it.
If thats the case how about all of the other maps. All of the other armories can be entered in the same ways, the spire is a wide open target with several jump on locations, and the fortress has two giant doors with another two entrances at the top.
The games i have had so far have been pretty even as the defenders have not rushed outside to force the attackers into a small spawn area, but over all the attackers are contantly on an uphill battle with the armory having such a massive advantage once you get the BR and just pick attackers off as they try to get close. But visually i LOVE this map, i love citys at night and the map instantly reminds me of Halo 3 ODST and that skybox actually caught me by surprise, i ended up on theater after the match to have a good look around!
> 2533274808793619;5:
> The games i have had so far have been pretty even as the defenders have not rushed outside to force the attackers into a small spawn area, but over all the attackers are contantly on an uphill battle with the armory having such a massive advantage once you get the BR and just pick attackers off as they try to get close. But visually i LOVE this map, i love citys at night and the map instantly reminds me of Halo 3 ODST and that skybox actually caught me by surprise, i ended up on theater after the match to have a good look around!
I think it would have made a good btb map instead of warzone assault. all the maps we got now for that game type are forge-based, not that I dislike forge, I just want something more ground in the Halo universe
I like how it’s not a warzone map walled off in places with some attempts at balancing them for assault. It has the same look as noctus, but is not a walled off noctus. it was made purely for assault and I think it’s a little more balanced than the others, but thats just my opinion. Maybe the spawns could be tweaked but i’ve been on both offense and defense and haven’t had a problem with them.
I think it’s early to tell. Maps play differently when you know them well - it takes a while to learn the best strategy. I’m glad we have new maps but I would like to see the bases have a new design. Garage, Armory, Core - all reused designs. For me that’s OK but not great.
I think it’s a great map, but there are some changes that need to be made. MAINLY the spawn points, which are horrendous and nearly game breaking for any team facing a strong defending team at the garage.
Pros:
-For defenders, the garage is easy to defend. If you are struggling to defend it, consider gaining roof control.
-To balance the dependability of the garage, the armory was made a bit easier to cap with it’s multiple routes to the roof and lack of cover on the roof.
-It’s the first map that favors long range engagement’s instead of short range for assault
Cons:
-The initial spawns & re-spawns for attackers around the garage are TERRIBLE. You can literally spawn in range of the enemy spawn. Spawn trapping is FAR to easy on this map for defenders in the garage.
-There isn’t much use for a lot of the different places around the map, like the sandbagged posts around the outer ring.
> 2533274876621459;11:
> I think it’s a great map, but there are some changes that need to be made. MAINLY the spawn points, which are horrendous and nearly game breaking for any team facing a strong defending team at the garage.
>
> Pros:
> -For defenders, the garage is easy to defend. If you are struggling to defend it, consider gaining roof control.
> -To balance the dependability of the garage, the armory was made a bit easier to cap with it’s multiple routes to the roof and lack of cover on the roof.
> -It’s the first map that favors long range engagement’s instead of short range for assault
>
> Cons:
> -The initial spawns & re-spawns for attackers around the garage are TERRIBLE. You can literally spawn in range of the enemy spawn. Spawn trapping is FAR to easy on this map for defenders in the garage.
> -There isn’t much use for a lot of the different places around the map, like the sandbagged posts around the outer ring.
You hit my mind spot on. I think that after the garage, the game gets better for both sides.
lazy map. defending the first two levels are impossible and then the core is actually way too easy to defend since the ramp slopes down for better angle for the defending team. Its really sad they just toss all the same bases into a forge stadium and call it a map. Just seems really lazy to me.
Assault on Urban is by far my Top favorite halo map out of all of the other halos. The garage and armory are no different than that of Dispatch. But the hill design for the armory, the extra boxes to change the choke points on the garage. The massively huge vehicle area around the armory. Those fences … Yes fences! Around the base. The incline to get into the base. So many changes that make this map different. As for the visuals and looks, the night time look is really growing on me.