After a video surfaced today on r/halo of various players exploiting the map Urban to prevent players from spawning at all on Urban, 343 Industries have temporarily removed Urban from the matchmaking rotation.
Here’s a quote from Unyshek on reddit:
> We’ve been meeting with the Warzone team throughout the day today, and the multiplayer team has decided to temporarily remove Warzone Assault on Urban from the matchmaking rotation while we evaluate and make improvements to the experience. As always, thanks for the feedback.
> 2533274983213185;7:
> Aww I was hoping the reason was that it’s horribly.
> Unbalanced, in favor of blue/offence.
> Here’s a link explanation.
>
> On urban blue teams win % is about 80%.
> Vs other assault maps 50-55% for either team.
Wow, that’s pretty unbalanced. I know the dev team uses detailed statistics to make a lot of decisions in multiplayer. If it’s true that blue team wins 80% of the time, I’m almost certain they’ll change it.
Hope urban stays “dead”…
…>
Unless they break up the cross map sight lines.
Especially the ones shooting the core bridge and rear deffence points. Cuts deffence power in half.
> 2533274826920712;14:
> > 2533274831534658;9:
> > Yeah, just like they were going to fix orion, well thats one more map we are never gonna see again.
>
>
> Orion was a Forge map though, wasn’t it?
>
> They could easily just add another, better designed map over it, maybe a Forge remake that’s really well done. I don’t really miss it, either way.
Fixing Urban should be a simple matter of adding more/different spawns for the attackers at the first base (Garage).
The other three WZA maps let the attackers spawn on different sides of the Spire/Garage/Fortress at the beginning, but Urban funneled them through only one spawn area.
Hope it’s not gone forever