Global:
- An overhaul to the Mission / Map / Gametype select menus with a legacy inspired, vertically oriented layout that would better facilitate user generated content.
Example: https://cdn.discordapp.com/attachments/483759756566069258/929579216926814218/Untitled.png - Global UI that can natively support external user generated content such as mods through Steam Workshop, without having to replace existing files.
- Golden Moa collectibles added to remaining Campaigns, as was suggested in the last blog.
- Crossplay support for remaining Campaigns, it was a great surprise to see this enabled for H3 & ODST, and would be amazing to see this applied to other Campaigns and SpOps.
- Splitscreen support on PC, a niche feature that would also be much appreciated.
Halo Reach:
- Fixes to color grading and resolution / framerate related visual bugs, light bloom, water and shield door effects, etc. (‘why’ has done a good video showcasing these discrepancies:
https://www.youtube.com/watch?v=yOHuQrhDkqE) - Alter customisation models to better reflect their in-game appearance:
(Mark V [b] brim, Assault/ Commando rear pouch, etc.] - Starting vehicle option for Firefight, allowing use of different vehicles on maps that support them.
(Guass Hog, Revenant, Scorpion, Banshee, Falcon, etc.) - AI Ally support on remaining Firefight missions, similar to the ODSTs on Installation 04.
- Drones selectable in Firefight wave options.
- New skulls added on par with other titles, Bandanna, Acrophobia, etc.
- Some more items to Forge palette, Traxus van, Cab without trailer, Cab with tanker, UNSC Truck, etc.
Halo CE: Anniversary:
- Acrophobia Skull
Halo 2: Anniversary:
- Native support for Halo 2: Vista maps.
- Cross port content from Halo 4 to Halo 2: Anniversary Forge, the Broadsword, Pelican, etc.
- If possible, port Pitfall and Ragnarok as H3 remakes to fill out the map roster.
Halo 3:
- Cross port content from ODST to Halo 3 Forge, Oliphant, Stationary Turrets, NMPD Pelican, etc.
- If possible, port some more maps from Halo: Online such as Reactor and Skybridge (Diamondback doesn’t matter as much given it’s just a palette swap of Avalanche)
ODST:
- H3 Magnum and SMG in starting weapon options.
Halo 4:
- New skulls added on par with other titles, Bandanna, Acrophobia, etc.
- Cross port content from Halo 2: Anniversary to Halo 4 Forge, the Hornet, Gungoose, etc.
- Allow us to spawn the cut ‘Revenant’ in Forge or Customs, similar to the H2 Mongoose.
- Missing Tactical Packages / Support Upgrades reimplemented, excluding Fastrack given MCC’s progression system.