> Thatâs a good question, but an even better question is, âwhy would these be good? What do they add to the gameplay?â
iâll start by answering your questions:
my first suggestion would be good / better because they would help with team play and knowing when someones got your back. when you see your team of white blips on your radar you would feel a better sense of security than you would feel if you saw a bunch of randoms on your radar. this one has less benefit, but it definitely doesnt have any downsides other than, like you said, it would take time / resources to do; which is a valid point.
my second suggestion promotes team play by way of helping your teammates out. this seems especially important nowadays since team play almost always trumps individual play in the last 2 halo games. i would not expect 343 to give the power to the players that players had in halos 1 and 2. for this reason, it only makes sense to give players something that encourages teamwork like this suggestion does.
> My reply to your first suggestion wasnât a joke. Itâs playercist. An ally is an ally.
false. all players are not the same skill level. i trust my friends more than i trust the randoms that i get partied up with. you could be thinking âoh, theres someone there, theyâll call out if someone comes this way, they have my backâ but WHOOPS! its a random. not only will he probably not be looking in the right direction, when someone does end up coming at him hes more likely to die leaving me exposed from my position than if he was someone i knew.
> The only thing such a feature would promote is excluding players from team chat. Party chat already does that enough, and I amongst others find it to be a BS feature.
or they could just abolish parties in matchmaking. that, or just implement my second suggestion so it wouldnt matter AS MUCH (because calling people out will always be helpful).
> If you have a mic call it out. It shouldnât matter whoâs beside you. call that Yoink! out! If they donât have a mic then they donât want to work as a team. Sucks, but thatâs how it is.
actually, if they dont have a mic, or if they are in party chat, my second suggestion actually PROMOTES teamwork.
âHES BEHIND YOU!, oh wait youâre in party chatâ -> he gets assassinated.
also, just because someone doesnt have a mic doesnt mean they dont want to work as a team, i fail to see how you could possibly draw that conclusion.
> Both your features promote mic-less play, by the way.
youâll have to explain this one, as it boggles my mind how either suggestion could possibly promote mic-less play. calling things out will always be better than waiting to shoot or look at someone before they get marked on your radar. and having a different color for allies in your party on your radar somehow makes players not want to play with mics? you have to be kidding me.
> Same with the spotting. Itâs just a bloody redundant feature. Made more so by the fact that the radar has a very limited range. Are you telling me youâd rather look at your radar than a buddy tell you thereâs someone behind the corner, crouched? No one else has a mic? Too bad. Like I said before, implementing such features would just promote mic-less play even more.
i find it hilarious that you can obviously draw the conclusion that calling things out is optimal, but when someone doesnt have a mic its no big deal. what you fail to realize is that, with my second suggestion being implemented, players without mics, and players in party chat whom you are unable to communicate with, will be LESS OF A BURDEN on the team.
think of it this way:
if team A has 4 people with 4 mics and is calling stuff out, do they have an advantage over team B who has 2 people in party chat, and 2 people without mics?
clearly the answer to this question is YES, team A DOES have an advantage. iâd also argue that this advantage is MASSIVE, often times being a key component to winning the game.
with my second suggestion team B would have less of a disadvantage than without my second suggestion, meaning players with mics would still be better off for quicker callouts, but they wouldnt be the only team that gets global communication in some way or another.
literally the only âdownsideâ is that they could be spending their time on other things. iâd say my second suggestion especially would be worth the time / effort put into improving teamplay in a game that has now shifted towards teamwork and away from individual skill.
iâd also like to add that my second suggestion helps make halo more accessible for deaf and mute players as well, so thats another plus.