Updated Radar For Halo 4

i have 2 suggestions for an updated radar for halo 4. if you guys have more suggestions please add them in the comments :smiley:

Suggestion 1.) different colors for people in your party on radar.

i hate to use this as an example, but call of duty has a pretty cool radar when it comes to players in your party. in call of duty, people in your party show up as BLUE, while allies show up as GREEN. this is helpful because you can tell if someone has your back, so to speak. when you see a blue dot on your radar, you will be able to tell that its someone you know, and you can count on him. its a pretty small tweak, but i’d really like to see this implemented.

Suggestion 2.) spotted enemys show on radar.

this suggestion is pretty straight forward. if your ally aims DIRECTLY at an enemy player, he will then show up on your radar. if the enemy player is out of your radars range, he will show up on the edge of the radar as a small line, indicating he is not within the 25 feet of the radar. this could even be changed to ‘reveal’ the enemy on your radar ONLY when your ally has shot them, or only when he has shot them in the face if that works out better.

I’d like to see a kind of 3D radar, as in the early “modified” screenshots of Reach. Other than that, radar should be left mostly untouched.

What did we accomplish with Reach? Changing Halo to be more like CoD changes the game, and the fans (true fans not 12 year olds) would agree, no- that while the different color scheme might wok, but changing the overall ability of the radar would be a Reach. (CoD remake in Space.) so to speak. Its only my opinion, however.

> What did we accomplish with Reach? Changing Halo to be more like CoD changes the game, and the fans (true fans not 12 year olds) would agree, no- that while the different color scheme might wok, but changing the overall ability of the radar would be a Reach. (CoD remake in Space.) so to speak. Its only my opinion, however.

are you commenting on BOTH of my suggestions or only the aesthetic one?

because my non-aesthetic suggestion doesnt really have anything to do with COD. tbh i cant think of a single game that has used my ‘revealed because he was shot’ suggestion. there probably is one tho lol.

I actually really like the motion sensor for Reach. It’s annoying when I go on Halo 3 multiplayer, and I see a bright red dot, and instantly thing; “Oh damn!” whilst spinning around as fast as possible just to find no one there.

I personally don’t think they should change it, update in some ways but I’m not sure yet.

> What did we accomplish with Reach? Changing Halo to be more like CoD changes the game, and the fans (true fans not 12 year olds) would agree, no- that while the different color scheme might wok, but changing the overall ability of the radar would be a Reach. (CoD remake in Space.) so to speak. Its only my opinion, however.

You lost me with your first sentence, and especially lost me by calling Reach CoD in space (they’re NOTHING alike).

It should be toggle-able (gametype setting), and I think used mainly for 6v6’s and up. But it would be a cool feature. Halo games should be that of options so we can have wahetever game we want in essence.

Radar is fail anyway…

God forbid you have to actually have some awareness…

As for that spotting thing, I’d love to have spotting like in Battlefield. Tap back while looking DIRECTLY at the enemy (Not just the general area like in Battlefield) and an arrow would show above the player, even through walls, and they would show up on the motion tracker even if they aren’t moving. Of course that would only be for a limited time, maybe 4-7 seconds.

As for the colors on the radar, I really don’t care. Keeping yellow, but making people in your party white or something could help a bit.

> As for that spotting thing, I’d love to have spotting like in Battlefield. Tap back while looking DIRECTLY at the enemy (Not just the general area like in Battlefield) and an arrow would show above the player, even through walls, and they would show up on the motion tracker even if they aren’t moving. Of course that would only be for a limited time, maybe 4-7 seconds.
>
> As for the colors on the radar, I really don’t care. Keeping yellow, but making people in your party white or something could help a bit.

no offense but I think these are really bad ideas that take away from my favorite aspects of halo.

Why would you need to put an arrow over someones head? just call them out and tell your team where they are.

communication is a huge part of competitive play which is why there is no radar in MLG. not having radar forces players to work as a team to gain control of a map.

I do not like radar as it is because it make camping easier and makes sneaking around and flanking (actual strategies) almost impossible. but I know that 90% of the population will be upset if there was no radar so my final opinion on radar in halo 4 is: keep it either like reach or go back to the older style.

Please don’t make the radar any more noob friendly than it already is. I already didn’t like the addition of elevation radar, because it promotes camping even more. You might as well have a mini-map at the top right corner of the HUD showing everybody’s player location with the direction you’re going.

No.

> As for that spotting thing, I’d love to have spotting like in Battlefield. Tap back while looking DIRECTLY at the enemy (Not just the general area like in Battlefield) and an arrow would show above the player, even through walls, and they would show up on the motion tracker even if they aren’t moving. Of course that would only be for a limited time, maybe 4-7 seconds.
>
> As for the colors on the radar, I really don’t care. Keeping yellow, but making people in your party white or something could help a bit.

i’d rather it was automatic, like after shooting them in the head, or dealing a certain amount of damage.

altho i’d rather have it so you can mark people with the back button than not mark them at all :stuck_out_tongue:

HEY quarza do you think you could read my radar thread if you havent and leave a comment its called My new idea for radar or something thanks.

No and no. Why is there a need to differentiate between party players and non-party players on your radar? That’s just so playercist. Secondly, the radar’s not meant to play the game for you. If your ‘friend’ spots an enemy he should call it out. Why should the radar do it for him? It’s just not needed, like your first suggestion. I like the radar being simple and neat. The removal of height determined blips should be gone in Halo 4, too. It was only needed in Reach because you have jetpacks.

> No and no. Why is there a need to differentiate between party players and non-party players on your radar? That’s just so playercist. Secondly, the radar’s not meant to play the game for you. If your ‘friend’ spots an enemy he should call it out. Why should the radar do it for him? It’s just not needed, like your first suggestion. I like the radar being simple and neat. The removal of height determined blips should be gone in Halo 4, too. It was only needed in Reach because you have jetpacks.

but why would these things be WORSE?

you cant always expect your teammates to call stuff out. if you arent playing with a full party often times people dont say anything, or wouldnt know what the call outs were if they even wanted to call stuff out because they dont care enough. this would make more accurate team play and encourage working together.

and my first suggestion… how would that be worse at all? even if it was a white blip instead of a yellow blip for allied players (to be more easy to read), it would still be a straight improvement.

i do agree with the removal of height blips on the radar, but only if jet pack is removed. if its in halo 4, it should absolutely be in.

Radar would not have any effect on the core gameplay of Halo 4. It would only improve things that could use improvement. If you disagree with his idea, at least state why you do. There is not one drawback in his suggestion.

> > No and no. Why is there a need to differentiate between party players and non-party players on your radar? That’s just so playercist. Secondly, the radar’s not meant to play the game for you. If your ‘friend’ spots an enemy he should call it out. Why should the radar do it for him? It’s just not needed, like your first suggestion. I like the radar being simple and neat. The removal of height determined blips should be gone in Halo 4, too. It was only needed in Reach because you have jetpacks.
>
> but why would these things be WORSE?
>
> you cant always expect your teammates to call stuff out. if you arent playing with a full party often times people dont say anything, or wouldnt know what the call outs were if they even wanted to call stuff out because they dont care enough. this would make more accurate team play and encourage working together.
>
> and my first suggestion… how would that be worse at all? even if it was a white blip instead of a yellow blip for allied players (to be more easy to read), it would still be a straight improvement.
>
> i do agree with the removal of height blips on the radar, but only if jet pack is removed. if its in halo 4, it should absolutely be in.

That’s a good question, but an even better question is, “why would these be good? What do they add to the gameplay?” Why waste resources on features that Halo are, arguably, better of without.

My reply to your first suggestion wasn’t a joke. It’s playercist. An ally is an ally. That’s all you need to know. The only thing such a feature would promote is excluding players from team chat. Party chat already does that enough, and I amongst others find it to be a BS feature. If you have a mic call it out. It shouldn’t matter who’s beside you. call that -Yoink- out! If they don’t have a mic then they don’t want to work as a team. Sucks, but that’s how it is. Both your features promote mic-less play, by the way. Oh, and if they’re in your party you should know where they’re going; you should be playing as a team. Making the feature redundant.

Same with the spotting. It’s just a bloody redundant feature. Made more so by the fact that the radar has a very limited range. Are you telling me you’d rather look at your radar than a buddy tell you there’s someone behind the corner, crouched? No one else has a mic? Too bad. Like I said before, implementing such features would just promote mic-less play even more.

Don’t waste ya resources, buddy. They’re precious.

> That’s a good question, but an even better question is, “why would these be good? What do they add to the gameplay?”

i’ll start by answering your questions:

my first suggestion would be good / better because they would help with team play and knowing when someones got your back. when you see your team of white blips on your radar you would feel a better sense of security than you would feel if you saw a bunch of randoms on your radar. this one has less benefit, but it definitely doesnt have any downsides other than, like you said, it would take time / resources to do; which is a valid point.

my second suggestion promotes team play by way of helping your teammates out. this seems especially important nowadays since team play almost always trumps individual play in the last 2 halo games. i would not expect 343 to give the power to the players that players had in halos 1 and 2. for this reason, it only makes sense to give players something that encourages teamwork like this suggestion does.

> My reply to your first suggestion wasn’t a joke. It’s playercist. An ally is an ally.

false. all players are not the same skill level. i trust my friends more than i trust the randoms that i get partied up with. you could be thinking ‘oh, theres someone there, they’ll call out if someone comes this way, they have my back’ but WHOOPS! its a random. not only will he probably not be looking in the right direction, when someone does end up coming at him hes more likely to die leaving me exposed from my position than if he was someone i knew.

> The only thing such a feature would promote is excluding players from team chat. Party chat already does that enough, and I amongst others find it to be a BS feature.

or they could just abolish parties in matchmaking. that, or just implement my second suggestion so it wouldnt matter AS MUCH (because calling people out will always be helpful).

> If you have a mic call it out. It shouldn’t matter who’s beside you. call that Yoink! out! If they don’t have a mic then they don’t want to work as a team. Sucks, but that’s how it is.

actually, if they dont have a mic, or if they are in party chat, my second suggestion actually PROMOTES teamwork.

“HES BEHIND YOU!, oh wait you’re in party chat” -> he gets assassinated.

also, just because someone doesnt have a mic doesnt mean they dont want to work as a team, i fail to see how you could possibly draw that conclusion.

> Both your features promote mic-less play, by the way.

you’ll have to explain this one, as it boggles my mind how either suggestion could possibly promote mic-less play. calling things out will always be better than waiting to shoot or look at someone before they get marked on your radar. and having a different color for allies in your party on your radar somehow makes players not want to play with mics? you have to be kidding me.

> Same with the spotting. It’s just a bloody redundant feature. Made more so by the fact that the radar has a very limited range. Are you telling me you’d rather look at your radar than a buddy tell you there’s someone behind the corner, crouched? No one else has a mic? Too bad. Like I said before, implementing such features would just promote mic-less play even more.

i find it hilarious that you can obviously draw the conclusion that calling things out is optimal, but when someone doesnt have a mic its no big deal. what you fail to realize is that, with my second suggestion being implemented, players without mics, and players in party chat whom you are unable to communicate with, will be LESS OF A BURDEN on the team.

think of it this way:

if team A has 4 people with 4 mics and is calling stuff out, do they have an advantage over team B who has 2 people in party chat, and 2 people without mics?

clearly the answer to this question is YES, team A DOES have an advantage. i’d also argue that this advantage is MASSIVE, often times being a key component to winning the game.

with my second suggestion team B would have less of a disadvantage than without my second suggestion, meaning players with mics would still be better off for quicker callouts, but they wouldnt be the only team that gets global communication in some way or another.

literally the only ‘downside’ is that they could be spending their time on other things. i’d say my second suggestion especially would be worth the time / effort put into improving teamplay in a game that has now shifted towards teamwork and away from individual skill.

i’d also like to add that my second suggestion helps make halo more accessible for deaf and mute players as well, so thats another plus.

The radar just needs to be removed completely.

> The radar just needs to be removed completely.

not everyone plays MLG with a team of 4 people who all have mics ready to call things out and watch each others backs with no weak points / lines of sights that are out of vision.

its pretty unreasonable to expect even teams of 4 to have this kind of coordination.

As a side note: It’s a motion tracker, not a radar.

The party suggestion seems good though.

You couldn’t implmement an actual map though, otherwise it wouldn’t work for Forge.