It took a few minutes to get the hang of it… but towards the end of the game people were starting to time their phases to be more offensive strategically as opposed to just trying to escape.
It got a thumbs up from the guys - and they want to play it again next week!
Yeah, it’s actually 320.02 to be exact. I know, odd distance apart, I initially placed floors that were 500x500 right next to each other using magnets, but I decided to make it smaller, and once I scaled them down, it came down to 320.02. I actually think vertical might have made better with how objective markers work, but I’m not changing it now other than minor things, as I like to think a map takes on a mind of its own when you’re building it. If that makes sense.
This is why I never gave up with this game. It has a solid foundation, it just needed a little more, and forge/customs gave give it that. Glad you like it.