Why did they decrease the frag grenade radius!? Cmon guys please stop getting salty you got killed and post about it on here! They were perfectly fine, super fun, and a classic part of halo, and now they nerfed it. Guys as a community we need to stop complaining about stupid little things that will just take up the devs time and resources, and instead focus on getting the bigger problems fixed like the store prices and content, armor being locked behind kits and not cross core customizable, and the lack of new content
Edit: and assassinations too
I think it’s good to point those little things out but I do agree making a big deal about it is unnecessary.
https://support.halowaypoint.com/hc/en-us/articles/13170516947860
"Developer Notes
After listening to community input and doing in-house tuning, we’re happy to be rolling out a change that slightly reduces the damage radius on Frag Grenades. The update should help reward skilled Frag Grenade placement while also addressing the concerns around grenade spam effectiveness in gameplay.
Change:
- Radius reduction from 2.7wu to 2.5wu (world units)"
I like the change. Pre-update the frags felt like the least Halo-y frags I’ve ever experienced. Even when sprinting away from a nade you saw coming, still took damage a lot of the time. A change of 0.2wu isn’t a ton, but it took away that extra “wow are you kidding me?” part of the range pretty effectively if you ask me.