🌈 [Update Week 05 / 2022] - Poll: How much would you pay for this week's shop items?

I felt like this week’s offerings were no different in pricing and quantity from what they used to be… Feels like they just said a lot of words to distract people while continuing to do the same thing.

If anything, they slightly reduced the amount of items in the bundles and slightly reduced the cost, which makes everything still the same…

Remember everyone. Even though they ā€˜reduced’ prices. Without understanding the baseline value of every item in the game we cannot say if the items have actually been reduced. Yes the ā€˜bundles’ were lowered but without understand each items value. They could be peddling you a pile of crap. Items should cost no more than $1-$2 each and a bundle at most should have a full armour set with coatings for $10.

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I’m looking at it that way as well, which is why I said $5 for an armor set.

There are two extremes here for the unreasonable sorts in both groups.
Everything free and everything $20+.

I think $5 is a good compromise.

My thoughts on that:

  • They both need better customization allowing color customization for parts.
  • Simple colors should be free.
  • Textures (dirt, wear, etc.) and designs (e.g. camo) should cost $0.10 and come in bundles of 10+ costing $1.00, and they should be compatible with all colors and have a transparency setting.
  • Models should cost $0.20.

I don’t mind free-to-play.
However, I don’t like games being turned into worthless storefronts.

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But what makes the value of a digital item?

The only real-life resources are time/manpower and a computer (+ electricity n stuff).

The rest comes down to visual attractiveness. But I can create something good-looking with the same resources as something bad-looking.

I guess the more extravagant an item looks, the more attractive it feels = the higher its value…?

I’d say effort is good for deciding the value of an item.

Effort (from least to greatest):
Low - Colors.
Low - Color combinations.
Low - Stances.
Mid - Effects.
Mid - Emblems.
Mid - Designs.
Mid - Vehicle, armor and weapon parts.
Mid - AIs.

I believe effects have higher effort ā€˜rating’ than other of those, because it’s animation, and usually there are a few animations in a pack (for various equipment, spawning, steps etc.).
Also new 3d models - new armor pieces designs and such, especially ones that are more complex like helmets and chests.

If you’re good enough, yes. A poor artist can create only poor art. A good artist can create poor or good art. So you do pay for quality because you need better artists to get better designs. Work-hours of better artists cost more. Hence cooler-looking armor may cost more, and I consider it justified.

Plus in the end in immaterial goods such as art (because that’s what all cosmetics in the end are), the price is decided by how much people are willing to pay for those. That’s why people get goaded into paying for NFTs which have no intrinsic value - because they hope that they bought them for less than they’ll sell them for.

Hmm, but I guess in the end, we end up with ā€œattractivenessā€ again :smiley:

If it’s attractive/good-looking, more people will buy it and/or are willing to spend more money on it (maybe caused by hiring a better designer).

According to the latest poll-results, there weren’t any items which peak in this regard…


Btw @ everyone:
Plase Keep answering this poll over here
https://forms.gle/2S3zy5JpL3DGzyae6
:slight_smile:

There’s also the factor of ā€˜canon-ness’ which may come in in a franchise with a long history…
Just like the cat ears or neon paints, mohawks, etc. - some love it because they look cool, while some dislike them because they don’t fit the game they used to know and love before.
This may cause poll results to be a bit skewed - people who like will rate it higher, while people who dislike will rate low which will cause an average total rating, while the item still could earn money at a high price because of the part of the community who like it.
That’s the problem with pricing - make the price high enough so that it earns money, while enough people buy it for it to make money…
Also, there is a fraction of people who’ll always vote ā€˜would never buy’ and choose the lowest prices because they think all items should be free. But we know that ain’t happening.

true. and it would bring more players in if it wasn’t so money-grubbing. I’m prolly gonna rework the calculator again over the weekend.

they should take a page out of Rocket league’s book on paints n materials selection…or maybe doom 2016’s book on that too…there’s a lot that they could use lol. armor coating, in general, should be recalled and redone because of that fact

and I should clarify about the F2P. i like the idea, its great way to bring in more players. But to me, F2P is an excuse to, as you put it perfectly, turn games (and franchises) into worthless storefronts.

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Wouldn’t pay nothing, they waste too much time on the store and in turn can’t make content so overall they should get rid of the store

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Yeah, effects should probably be by ā€œVehicle, armor and weapon partsā€.

It definitely gets used like that more often than not in popular series.

I wonder if my second poll-question (ā€œIf money wouldn’t matter: How interested are you in this item?ā€) already covers this enough.

It doesn’t address the exact reason ā€œwhyā€ people aren’t interested, but at least you can draw a link it between interest and willingness to spend money.

I’m not a statistics expert, you probably could draw a correlation between the interest in an item and the proposed spending level by person and rate it, I’m not sure though how reliable it is and if there shouldn’t be additional questions to make results clearer…

made a new sheet in the calculator. basically the first version, cept everything is a 10th of its value (save a few like the 70 credit ones). ranges from totals of 260 credit (common) and 520 (legendary). I might fiddle around the values so that no rarities are around 5 bucks, but its honestly meh

Id personally put an optional question addressing why. kind of asking ā€œwhy/why not are you interested?ā€

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What answer-options would you include for that?

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Text box that you use for paragraph size answers, not short answer. like kind of the ones we use on the forums on PC.

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How it looks.
Type of content.

This would be good too.

I don’t think rarities should even have a price difference.
The same for event items.

The AI price in version 2 seems too low, but everything else is fine.
It seems to be about $3 for a full set of armor with attachments, which is about 20 armor sets for $60.
Still about 250% of the cost of the previous games, but it’s a good compromise, I think.

I’m not a big fan of text boxes :sweat_smile:
A lot of negative people will probably just write ā€œbecause it’s sh#tā€ or ā€œdunnoā€¦ā€

So if I could pin down some prefab-answers, results will probably better (and less dirty).

Right now I have the feeling that a scale from 1 to 5 might work, as well.
1 = too boring
5 = too ridiculous

The perfect item is probably right in the center.

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