Halo 3 and CE have it where you can spin the weapon and see what it looks like from all angles. I bring those up because halo 4 weapon skin customization needs to be on par with the other games, but I digress.
The entire Halo 4 loadout menu doesn’t feel easy to use. Which isn’t very surprising considering it has so much more content than the other menus, but it would really benefit from an overall redesign. I think it’d help if it had a vertical scrolling menu like the armor customization.
It should also be like CE, 3, and 4’s campaign where whatever gun you’re holding has the skin you have equipped no matter what, then I might use skins.
I actually disagree. Starting out with my special skin is fun, but I adore the variety of finding other people’s choices of skins on the battlefield. It gives people’s choices more impact and gives the player an opportunity to try out multiple skins in-game to see what they like. The more variety, the better!
I think Halo Infinite’s system is best, where if it has no skin, yours overrides it, but if it does have a skin, you keep it and can look at it.
That Infinite implementation would fix a problem with the weapon skins in Spartan Ops, in that only the weapons you bring in as part of your spawning loadout use your custom skins. Anything picked up mid-mission won’t have any skins applied to it (unless that specific weapon was one that a player spawned with)
Halo 4’s skin system is pretty funny to look at. The images for the same weapons aren’t even the same resolution or framing. Compare all the BR skins and notice how off center the BR is between the images, or how the backgrounds are slightly different. It’s hilarious. I agree that they should update the UI element to display it dynamically similar to H3 and CE.
Yeah, this is basically what I expected at first in MCC, I wanted to give Marines and Elites my sick skinned weapons and vehicles.