GENERAL
- Steam Workshop support.
- Full custom controller button remapping.
- Universal skull list (full skull list added to all games, with exceptions for titles that don’t have certain content (Flood not being present in the ODST and Reach campaigns, Brutes not being present in H1 or H4, etc.)
- More improvements to co-op server connections. Down with desync!
- Veto system and post-game party-up options added to matchmaking lobbies.
- Campaign Matchmaking Browser, like what Reach had with the co-op campaign playlist.
- Spartan Ops Matchmaking Browser.
- Score Attack Firefight playlist added (on weekly rotation, switching between 1p and Firefight Doubles)
ODST
- Every ODST Firefight map getting a (Day) and (Night) version. IMO, Lost Platoon (Night) would be one of the best content additions 343i could ever do with ODST.
- More characters added to ODST customization: at least four different H3 Marines, all four members of Fireteam Raven, CMDR Miranda Keyes, H3 Marine Pilot, FADM Terrence Hood, UEG dockworker (seen on The Storm level in H3). Still is baffling why Fireteam Raven didn’t get added into ODST in their titular MCC update.
Halo 3
- More Forge “quality of life” updates… maybe full introduction of the capabilities shown in the ED trailer.
- Standalone Gauss Turret (as seen in ODST) added to H3 Forge.
- Player-controllable Pelican and Phantom added to H3 Forge.
- Longsword strike fighter (with internals as in H1) added to H3 Forge.
- Reactor and Skybridge multiplayer maps added to Halo 3 MP.
- Pilot helmet + Alpha-Nine ODST armor permutation components added to Halo 3 customization.
- Missing SPARTAN armor permutations from Halo Online added to Halo 3 customization.
Reach
- Diamondback map added to Reach MP.
- Zealots added to Reach Firefight
- Drones added to Reach Firefight
- Player control enabled for Pelican, Phantom, and Spirit dropships in Reach Forge
- Standalone Gauss Turret imported to Reach Forge
- Standalone Rocket Turret added to Reach Forge
- Onager turret added into Reach Forge (that should be exciting to contend with in skybattle CTF maps)
- Preserve armor permutation added.
WISHFUL THINKING
- Universal SPARTAN armor permutations standardized throughout Halo 3, Reach, and Halo 4. This includes armor effects as well.
- Universal armor color palettes throughout all titles (H1, H2, H3, ODST, Reach, H4).
- Universal texture skins added for all UNSC / Covenant / Forerunner weapons throughout all titles (H1, H2, H3, ODST, Reach, H4); exceptions given for potentially conflicting repetitions. For example, if someone wants to rock Great Journey on every UNSC weapon from Halo 1 to Halo 4, let it be so.
- Universal texture skins added for all UNSC / Covenant vehicles, aircraft; exceptions given for conflicting repetitions, etc.
- Envy Skull added to Halo 3 (and maybe Halo CE); flashlight functionality turned into active camouflage functionality.
- The commissioning and organization of a Community Coordination Council to officially add a very carefully curated amount of community-created content into the base game every six months for a trial period of two years. (Sort of offset by official Steam Workshop support on PC, but it is a peaceable offering(?) to the console community, who are unlikely to ever be able to utilize modded content.)
CONSOLIDATION: H2A → H4
- Halo 2 Anniversary Multiplayer rolled up and folded/ported into Halo 4.
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- H2A MP game-type options added to H4 game-type settings
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- H2A MP Spartan customization options added to H4
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- H2A MP weapons and vehicles added to H4’s sandbox
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- H2A MP maps added to H4 map pool, etc
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- Further H2A MP content could then be added by the community by utilizing the H4 mod tools
CONSOLIDATION: ELITES
- Elite/Sangheili armor customization + preferred character model options removed from Halo 2 Multiplayer, Halo 2 Anniversary Multiplayer, and Halo 3.
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- Comprehensive update to Halo 3’s campaign. Arbiter permanently assigned to AI control. In co-op, Players 2-4 have the appearance of their multiplayer SPARTANs, and spawn with the same weapons as Player 1 when applicable.
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- All multiplayer Elite armor customization options are subsequently configured for and re-implemented/added to Reach. Due to limitations, mix-and-match between harness types remains disabled.
Proposed harness permutation list would be as follows:
- Default:
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- Odwarga/Fervent Intercession Minor
- Series 1/Valiant Prudence
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- Devoted Sentries Field Marshal
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- Fervent Intercession General
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- Fervent Intercession Officer
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- Fervent Intercession Ranger
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- Fervent Intercession Spec Ops
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- Ultra
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- Fervent Intercession OR Devoted Sentries Zealot
- Halo 2
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- Gheocin OR Resolution Combat harness (standard/default H2 Elite permutation)
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- Resolution Ranger
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- Councilor
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- Honor Guard
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- Light of Sangheilios
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- Heretic (standard Heretic Elite armor)
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- Apostate (Major Heretic Elite armor)
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- Blasphemer (Heretic Leader armor)
- Halo 3
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- Retribution Combat
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- Retribution Assault
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- Flight
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- Abnegation Ascetic
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- Preservation Commando
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- Accord
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- Artisan
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- Tranquility General
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- Keepward
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- Ossoona
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- Scion
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- Seneschal
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- Inquisition Arbiter
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- Purifier (the Combat+Assault glitched combination from H3’s Floodgate level)
- Halo 2 Anniversary/Fragmented
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- Splintered Combat
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- Splintered Outrider
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- Relic Safety Invader