Update on Warzone 12-Man Fireteams!

> 2533274954534949;301:
> We just want to play together… is it so hard? -.-’
> C’mon, 343

This is what I understand so far.

Teams dogpile objectives. Thus ruining the experiences of others.

Teams are are just a sliver of the overall warzone population.

12 man warzone is just a test. Relax. (Over 2 month test)

12 man warzone assault is just a test. Relax.(7 month test)

343 knows this solution isn’t ideal, and are expecting backlash. ( love the work they put into keeping teams happy, their PR dept is the stuff of legend).

We were encouraged to play together with teams. From emblems numbered up to 12. To the addition of Spartan companies, we were supposed to get into teams and play the largest gamemode to date in the halo franchise.

Once those teams affected req use, they were abolished. Farming did not affect any decision to fireteam size. Req use did.

So in conclusion, teams were planned and encouraged by 343 in warzone. But they didn’t like the effect quick coring had on overall req use. So they abolished teams after encouraging them during the entire pre launch to halo 5. Teams are just a sliver of the overall population but ruin the experience of the rest. ( how does that even make sense?). Test was never a test. It was a way to keep the team players interested in warzone. Most of us have left now. So the interest is gone, the cats out of the bag.

My suggestion, play btb or move on to another game. Warzone is done. And the creators of this fantastic gamemode are the ones who ruined it. Shame.

yeah, I’m sad it was changed, but it’s still a really enjoyable thing to play. It’s the main activity I do, regardless of the team size.

> 2535472116425464;300:
> Can we have like 8v8v8 so, kind of like triple team, but more chaotic

That would actually be kind of cool, but with only 2 cores they would have to redesign a new map just for 8v8v8, and we all know there is no way 343 would put forth that kind of effort this late in the game. lol

> 2535473635314008;302:
> My suggestion, play btb or move on to another game. Warzone is done. And the creators of this fantastic gamemode are the ones who ruined it. Shame.

Warzone of old is toast. It sucks how many of my friends flat out won’t play Warzone anymore. 80% of my friends list has moved on to other games or they just run BTB and curb stomp people non stop.

Looking back at the way all of this has been handled by a multi-billion dollar company is hilarious. The way the game was advertised as a 12 v 12 experience, telling us they were running “tests” and just never addressing these “tests” again is comical. That’s some brilliant marketing right there. Absolutely no way that would alienate your most dedicated players or piss them off. lol

When is the Warlords playlist coming back?

> 2727626560040591;305:
> When is the Warlords playlist coming back?

> sorry, waiting for a join in progress bug fix in the upcoming maintenance update. should be a Warlords next month @ske7ch

> the sustain team is working on the details and timing we will def give advanced notice for teams to rally and plan @ske7ch

<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature/do not purposely bypass the word filter.</mark>
*Original post. Click at your own discretion.

> 2535473635314008;302:
> > 2533274954534949;301:
> > We just want to play together… is it so hard? -.-’
> > C’mon, 343
>
> This is what I understand so far.
>
> Teams dogpile objectives. Thus ruining the experiences of others.
>
> Teams are are just a sliver of the overall warzone population.
>
> 12 man warzone is just a test. Relax. (Over 2 month test)
>
> 12 man warzone assault is just a test. Relax.(7 month test)
>
> 343 knows this solution isn’t ideal, and are expecting backlash. ( love the work they put into keeping teams happy, their PR dept is the stuff of legend).
>
> We were encouraged to play together with teams. From emblems numbered up to 12. To the addition of Spartan companies, we were supposed to get into teams and play the largest gamemode to date in the halo franchise.
>
> Once those teams affected req use, they were abolished. Farming did not affect any decision to fireteam size. Req use did.
>
> So in conclusion, teams were planned and encouraged by 343 in warzone. But they didn’t like the effect quick coring had on overall req use. So they abolished teams after encouraging them during the entire pre launch to halo 5. Teams are just a sliver of the overall population but ruin the experience of the rest. ( how does that even make sense?). Test was never a test. It was a way to keep the team players interested in warzone. Most of us have left now. So the interest is gone, the cats out of the bag.
>
> My suggestion, play btb or move on to another game. Warzone is done. And the creators of this fantastic gamemode are the ones who ruined it. Shame.

PREACH NI**@ PREACH.

fantastic!!!

Finally a new update

> 2535466143681212;309:
> Finally a new update

No mention of warlords or anything warzone related.

> 2535468812026872;310:
> > 2535466143681212;309:
> > Finally a new update
>
> No mention of warlords or anything warzone related.

Typical. I think they’re getting to the point where they’re just going to ignore talking about 12 man teams.

It’s just pointless what 343 are doing to the game. First of all you can’t run when you are being shot at? What is this noob central? What about us veterans 343 that have been playing halo since the the days of combat evolved? Are we not considered in the decisions made? If there is anyone good enough to mess a game up, it’s you guys. Even a year and a half after the release you can’t fix server issues. How sad because look at dice they have perfect servers for battlefield 1 where 64 people play seamlessly without any problems. Second of all what is wrong with you people? I get the farming situation it’s understood, then what’s taking so long to have another Playlist going for 12 man teams? Warlords was good but why should we have a full team before we start that’s the worst idea I’ve ever seem. You guys had a perfect game when it first released and I loved it so much, but with all the fancy updates which focus on a new player basis it’s pointless now. I really hope if war zone comes back in halo 6 that you keep all these things in mind from everyone posting.

Yeah so why was the Warzone Mega Thread locked? We were all talking about and came up with good ideas to have 12 man Warzone back. How long are you guys at 343 gonna keep shafting the Warzone Teams that keep your playlist populated? You say Warzone Teams of 12 are a very small minority, but we all know that’s a load of bullcrap. Even if the solo players outnumber the team players, it’s not by a huge margin. Especially if the Warzone Teams can cause a lot of quote unquote " problems " with slaughtering entire teams by either quick coring or farming.

Why can’t you guys just make a Solo Warzone playlist for the solo players and a Team Warzone for the Warzone Teams like Dominated, Devastated, Allegiance, WARBOYS, HaloWheelMan, and 2Pros to play in? That way, everyone is happy. Solo players can have their fun and us guys who play in teams can play with all our friends again in stacked lobbies. This way, you’ll even make a lot more money since Warzone will be a lot more populated again. It’s a win-win scenario no matter how you slice it.

> 2535473635314008;302:
> > 2533274954534949;301:
> > We just want to play together… is it so hard? -.-’
> > C’mon, 343
>
> This is what I understand so far.
>
> Teams dogpile objectives. Thus ruining the experiences of others.
>
> Teams are are just a sliver of the overall warzone population.
>
> 12 man warzone is just a test. Relax. (Over 2 month test)
>
> 12 man warzone assault is just a test. Relax.(7 month test)
>
> 343 knows this solution isn’t ideal, and are expecting backlash. ( love the work they put into keeping teams happy, their PR dept is the stuff of legend).
>
> We were encouraged to play together with teams. From emblems numbered up to 12. To the addition of Spartan companies, we were supposed to get into teams and play the largest gamemode to date in the halo franchise.
>
> Once those teams affected req use, they were abolished. Farming did not affect any decision to fireteam size. Req use did.
>
> So in conclusion, teams were planned and encouraged by 343 in warzone. But they didn’t like the effect quick coring had on overall req use. So they abolished teams after encouraging them during the entire pre launch to halo 5. Teams are just a sliver of the overall population but ruin the experience of the rest. ( how does that even make sense?). Test was never a test. It was a way to keep the team players interested in warzone. Most of us have left now. So the interest is gone, the cats out of the bag.
>
> My suggestion, play btb or move on to another game. Warzone is done. And the creators of this fantastic gamemode are the ones who ruined it. Shame.

It’s the community that took advantage and ruined it.

Warzone is not done, because of there was only small portion of people who were actually effected by the change.
With this change, Warzone is much more enjoyable to players who are in smaller to no fire-teams. If anything, Warzone is thriving again.

> 2533274870389366;314:
> > 2535473635314008;302:
> > > 2533274954534949;301:
> > > We just want to play together… is it so hard? -.-’
> > > C’mon, 343
> >
> > This is what I understand so far.
> >
> > Teams dogpile objectives. Thus ruining the experiences of others.
> >
> > Teams are are just a sliver of the overall warzone population.
> >
> > 12 man warzone is just a test. Relax. (Over 2 month test)
> >
> > 12 man warzone assault is just a test. Relax.(7 month test)
> >
> > 343 knows this solution isn’t ideal, and are expecting backlash. ( love the work they put into keeping teams happy, their PR dept is the stuff of legend).
> >
> > We were encouraged to play together with teams. From emblems numbered up to 12. To the addition of Spartan companies, we were supposed to get into teams and play the largest gamemode to date in the halo franchise.
> >
> > Once those teams affected req use, they were abolished. Farming did not affect any decision to fireteam size. Req use did.
> >
> > So in conclusion, teams were planned and encouraged by 343 in warzone. But they didn’t like the effect quick coring had on overall req use. So they abolished teams after encouraging them during the entire pre launch to halo 5. Teams are just a sliver of the overall population but ruin the experience of the rest. ( how does that even make sense?). Test was never a test. It was a way to keep the team players interested in warzone. Most of us have left now. So the interest is gone, the cats out of the bag.
> >
> > My suggestion, play btb or move on to another game. Warzone is done. And the creators of this fantastic gamemode are the ones who ruined it. Shame.
>
> It’s the community that took advantage and ruined it.
>
> Warzone is not done, because of there was only small portion of people who were actually effected by the change.
> With this change, Warzone is much more enjoyable to players who are in smaller to no fire-teams. If anything, Warzone is thriving again.

If there is any truth to that statement, that there is only a small portion of the community affected by the change.

If that is true.

Then why was there even a need for fireteam restriction to begin with?

Teams in warzone can’t be both the reason why no one was playing " every game was against a sweaty group of 12" and at the same time be a sliver of the population.

I understand you’ve heard this from 343. You’re being mislead. Both of these statements are contradictory and come with a huge hint of dishonesty.

But whatever. Warzone is done. They could put 12 man back in and no one would notice, most team players have moved on to other games entirely.

I would seriously like to know why you wrote such a huge update ske7ch and you mention nothing about warlords…no disrespect to what you did write…buy for me…that’s really my primary focus…I want to play with my team…

RESPOND!?

> 2535413357425578;316:
> I would seriously like to know why you wrote such a huge update ske7ch and you mention nothing about warlords…no disrespect to what you did write…buy for me…that’s really my primary focus…I want to play with my team…
>
> RESPOND!?

The post you’re replying to is over a month old, and they have responded with information regarding Warlords since it was posted:

> WARZONE “WARLORDS” UPDATE
>
> Last weekend was the inaugural running of the “Warlords” Warzone playlist in Halo 5. Going into Friday the team wasn’t really sure how this test would land – would players enjoy it? Would the population be large enough to support a positive matchmaking experience? Would the 343 Fireteam stand any chance when facing off against the most hardcore and grizzled Warzone squads in the community? We don’t have definitive answers to all of these questions yet but with the Warlords weekend now in our rearview mirror the 343 team is regrouping and going over player feedback and game metrics to evaluate the net results.
> One question we can definitively answer is that no, the 343 Fireteam did NOT stand any chance when facing off against the community. In fact, our 12-man team was absolutely destroyed. I’m not talking about just a loss, I’m talking about the kind of beating that makes a career Halo developer want to uninstall the game and rethink their life choices. Personally, I had no false expectations that we’d do anything but lose but it was even more brutal than I imagined and honestly, not very fun as someone who isn’t particularly great at Warzone. I felt particularly bad for Uny who, as you well know, it’s incredibly competitive and damn good at Halo 5, yet even he couldn’t carry 11 of us to victory. Sorry we let you down, Uny!
> While I didn’t enjoy the -Yoink- kicking, I did thoroughly enjoy WATCHING the highest level Warzone play. It’s almost an entirely different game and something I found totally fascinating. The level of coordination and calculated tactics and the “meta” employed by you seasoned teams was a site to behold.
>
> SO, WHAT’S NEXT FOR WARLORDS?
>
> Friday looked like it was an overall pretty good experience for everyone who came to play and the data shows that matchmaking was pretty good when there were many teams in the rotation. While the total number of players who participated in Warzone actually exceeded our expectations, it’s still a very, very tiny fraction of our overall Halo 5 player population (and a small sliver of the normal Warzone population). By Sunday the population had all but dried up and the matching experience deteriorated dramatically.
> Warlords was an interesting experiment at least in the sense that it was a really cool exercise to build an event and promote and drive a focused group of players toward one playlist at one time. And it was fun (despite the -Yoink–kicking) for 343 to be right there in the mix as well. Friday afternoon and into Saturday was pretty cool to see and we think there’s something to a potential Warlords offering being semi-frequent but spaced out enough to drive critical mass and allow teams to better plan and coordinate.
> Right now the team is taking a look at player feedback and data but also wants to work on a few tweaks to try and improve the matchmaking experience. Additionally we’re looking into a bug that surfaced with join-in-progress that prevented anyone from re-joining at all if two players ended up dropping. Assuming the team can iron out these issues we’re looking at bringing Warlords back again for another scheduled test drive in a month or so. Stay tuned.

> 2533274803493024;317:
> > 2535413357425578;316:
> > I would seriously like to know why you wrote such a huge update ske7ch and you mention nothing about warlords…no disrespect to what you did write…buy for me…that’s really my primary focus…I want to play with my team…
> >
> > RESPOND!?
>
> The post you’re replying to is over a month old, and they have responded with information regarding Warlords since it was posted:
>
>
>
>
>
> > WARZONE “WARLORDS” UPDATE
> >
> > Last weekend was the inaugural running of the “Warlords” Warzone playlist in Halo 5. Going into Friday the team wasn’t really sure how this test would land – would players enjoy it? Would the population be large enough to support a positive matchmaking experience? Would the 343 Fireteam stand any chance when facing off against the most hardcore and grizzled Warzone squads in the community? We don’t have definitive answers to all of these questions yet but with the Warlords weekend now in our rearview mirror the 343 team is regrouping and going over player feedback and game metrics to evaluate the net results.
> > One question we can definitively answer is that no, the 343 Fireteam did NOT stand any chance when facing off against the community. In fact, our 12-man team was absolutely destroyed. I’m not talking about just a loss, I’m talking about the kind of beating that makes a career Halo developer want to uninstall the game and rethink their life choices. Personally, I had no false expectations that we’d do anything but lose but it was even more brutal than I imagined and honestly, not very fun as someone who isn’t particularly great at Warzone. I felt particularly bad for Uny who, as you well know, it’s incredibly competitive and damn good at Halo 5, yet even he couldn’t carry 11 of us to victory. Sorry we let you down, Uny!
> > While I didn’t enjoy the -Yoink- kicking, I did thoroughly enjoy WATCHING the highest level Warzone play. It’s almost an entirely different game and something I found totally fascinating. The level of coordination and calculated tactics and the “meta” employed by you seasoned teams was a site to behold.
> >
> > SO, WHAT’S NEXT FOR WARLORDS?
> >
> > Friday looked like it was an overall pretty good experience for everyone who came to play and the data shows that matchmaking was pretty good when there were many teams in the rotation. While the total number of players who participated in Warzone actually exceeded our expectations, it’s still a very, very tiny fraction of our overall Halo 5 player population (and a small sliver of the normal Warzone population). By Sunday the population had all but dried up and the matching experience deteriorated dramatically.
> > Warlords was an interesting experiment at least in the sense that it was a really cool exercise to build an event and promote and drive a focused group of players toward one playlist at one time. And it was fun (despite the -Yoink–kicking) for 343 to be right there in the mix as well. Friday afternoon and into Saturday was pretty cool to see and we think there’s something to a potential Warlords offering being semi-frequent but spaced out enough to drive critical mass and allow teams to better plan and coordinate.
> > Right now the team is taking a look at player feedback and data but also wants to work on a few tweaks to try and improve the matchmaking experience. Additionally we’re looking into a bug that surfaced with join-in-progress that prevented anyone from re-joining at all if two players ended up dropping. Assuming the team can iron out these issues we’re looking at bringing Warlords back again for another scheduled test drive in a month or so. Stay tuned.
>
>
>

He was talking about the most recent Community Update.
>.>

> 2533274817408735;318:
> > 2533274803493024;317:
> > > 2535413357425578;316:
> > > I would seriously like to know why you wrote such a huge update ske7ch and you mention nothing about warlords…no disrespect to what you did write…buy for me…that’s really my primary focus…I want to play with my team…
> > >
> > > RESPOND!?
> >
> > The post you’re replying to is over a month old, and they have responded with information regarding Warlords since it was posted:
> >
> >
> >
> >
> >
> > > WARZONE “WARLORDS” UPDATE
> > >
> > > Last weekend was the inaugural running of the “Warlords” Warzone playlist in Halo 5. Going into Friday the team wasn’t really sure how this test would land – would players enjoy it? Would the population be large enough to support a positive matchmaking experience? Would the 343 Fireteam stand any chance when facing off against the most hardcore and grizzled Warzone squads in the community? We don’t have definitive answers to all of these questions yet but with the Warlords weekend now in our rearview mirror the 343 team is regrouping and going over player feedback and game metrics to evaluate the net results.
> > > One question we can definitively answer is that no, the 343 Fireteam did NOT stand any chance when facing off against the community. In fact, our 12-man team was absolutely destroyed. I’m not talking about just a loss, I’m talking about the kind of beating that makes a career Halo developer want to uninstall the game and rethink their life choices. Personally, I had no false expectations that we’d do anything but lose but it was even more brutal than I imagined and honestly, not very fun as someone who isn’t particularly great at Warzone. I felt particularly bad for Uny who, as you well know, it’s incredibly competitive and damn good at Halo 5, yet even he couldn’t carry 11 of us to victory. Sorry we let you down, Uny!
> > > While I didn’t enjoy the -Yoink- kicking, I did thoroughly enjoy WATCHING the highest level Warzone play. It’s almost an entirely different game and something I found totally fascinating. The level of coordination and calculated tactics and the “meta” employed by you seasoned teams was a site to behold.
> > >
> > > SO, WHAT’S NEXT FOR WARLORDS?
> > >
> > > Friday looked like it was an overall pretty good experience for everyone who came to play and the data shows that matchmaking was pretty good when there were many teams in the rotation. While the total number of players who participated in Warzone actually exceeded our expectations, it’s still a very, very tiny fraction of our overall Halo 5 player population (and a small sliver of the normal Warzone population). By Sunday the population had all but dried up and the matching experience deteriorated dramatically.
> > > Warlords was an interesting experiment at least in the sense that it was a really cool exercise to build an event and promote and drive a focused group of players toward one playlist at one time. And it was fun (despite the -Yoink–kicking) for 343 to be right there in the mix as well. Friday afternoon and into Saturday was pretty cool to see and we think there’s something to a potential Warlords offering being semi-frequent but spaced out enough to drive critical mass and allow teams to better plan and coordinate.
> > > Right now the team is taking a look at player feedback and data but also wants to work on a few tweaks to try and improve the matchmaking experience. Additionally we’re looking into a bug that surfaced with join-in-progress that prevented anyone from re-joining at all if two players ended up dropping. Assuming the team can iron out these issues we’re looking at bringing Warlords back again for another scheduled test drive in a month or so. Stay tuned.
> >
> >
> >

>
>
>
>
> He was talking about the most recent Community Update.
> >.>
>

I thought they were saying they haven’t heard about Warlords since it’s departure. I see what was intended now.

So much for being helpful.

> 2533274803493024;319:
> > 2533274817408735;318:
> > > 2533274803493024;317:
> > > > 2535413357425578;316:
> > > > I would seriously like to know why you wrote such a huge update ske7ch and you mention nothing about warlords…no disrespect to what you did write…buy for me…that’s really my primary focus…I want to play with my team…
> > > >
> > > > RESPOND!?
> > >
> > > The post you’re replying to is over a month old, and they have responded with information regarding Warlords since it was posted:
> > >
> > >
> > >
> > >
> > >
> > > > WARZONE “WARLORDS” UPDATE
> > > >
> > > > Last weekend was the inaugural running of the “Warlords” Warzone playlist in Halo 5. Going into Friday the team wasn’t really sure how this test would land – would players enjoy it? Would the population be large enough to support a positive matchmaking experience? Would the 343 Fireteam stand any chance when facing off against the most hardcore and grizzled Warzone squads in the community? We don’t have definitive answers to all of these questions yet but with the Warlords weekend now in our rearview mirror the 343 team is regrouping and going over player feedback and game metrics to evaluate the net results.
> > > > One question we can definitively answer is that no, the 343 Fireteam did NOT stand any chance when facing off against the community. In fact, our 12-man team was absolutely destroyed. I’m not talking about just a loss, I’m talking about the kind of beating that makes a career Halo developer want to uninstall the game and rethink their life choices. Personally, I had no false expectations that we’d do anything but lose but it was even more brutal than I imagined and honestly, not very fun as someone who isn’t particularly great at Warzone. I felt particularly bad for Uny who, as you well know, it’s incredibly competitive and damn good at Halo 5, yet even he couldn’t carry 11 of us to victory. Sorry we let you down, Uny!
> > > > While I didn’t enjoy the -Yoink- kicking, I did thoroughly enjoy WATCHING the highest level Warzone play. It’s almost an entirely different game and something I found totally fascinating. The level of coordination and calculated tactics and the “meta” employed by you seasoned teams was a site to behold.
> > > >
> > > > SO, WHAT’S NEXT FOR WARLORDS?
> > > >
> > > > Friday looked like it was an overall pretty good experience for everyone who came to play and the data shows that matchmaking was pretty good when there were many teams in the rotation. While the total number of players who participated in Warzone actually exceeded our expectations, it’s still a very, very tiny fraction of our overall Halo 5 player population (and a small sliver of the normal Warzone population). By Sunday the population had all but dried up and the matching experience deteriorated dramatically.
> > > > Warlords was an interesting experiment at least in the sense that it was a really cool exercise to build an event and promote and drive a focused group of players toward one playlist at one time. And it was fun (despite the -Yoink–kicking) for 343 to be right there in the mix as well. Friday afternoon and into Saturday was pretty cool to see and we think there’s something to a potential Warlords offering being semi-frequent but spaced out enough to drive critical mass and allow teams to better plan and coordinate.
> > > > Right now the team is taking a look at player feedback and data but also wants to work on a few tweaks to try and improve the matchmaking experience. Additionally we’re looking into a bug that surfaced with join-in-progress that prevented anyone from re-joining at all if two players ended up dropping. Assuming the team can iron out these issues we’re looking at bringing Warlords back again for another scheduled test drive in a month or so. Stay tuned.
> > >
> > >
> > >

> >
> >
> >
> >
> > He was talking about the most recent Community Update.
> > >.>
> >

>
> I thought they were saying they haven’t heard about Warlords since it’s departure. I see what was intended now.
>
> So much for being helpful.

You need to be able to have 12 man fireteams in warzone. It makes it clan friendly.