Update on Warzone 12-Man Fireteams!

Its gettin hot here so take off all your armor.

The WZ population dropped, that is a fact, if it didn’t then 343 wouldn’t have made Warlords.

As for “crybabies” does it really matter if there is multiple WZ playlists? Keeping Warlords at weekend playlist or permanent solves both sides. Can’t have total control in WZ anymore with 12 man cut to 6, lowers chances of farming and quick core by alot. One side suited to. Now you got your full teams upset they can’t play together, oh here’s the new playlist, here’s your full team back and all that comes with it. Two sides suited to. Unless I’m miss the group that are crying that there are TOO many WZ choices to choose from, which case I have not. Everyone wins with this new playlist, 343 could also benefit from adding another WZ playlist as well, WZ solo cue.

#MakeHaloGreatAgain

What reasoning is there to make Warlords a monthly playlist instead of the permanent/weekend playlist that was initially proposed? 343 has all but phased out the team-based community in warzone, and this move ensures that their numbers will continue to dwindle going forward.
sk7tch says that the full fireteam community makes up a “tiny fraction” of the Halo 5 playerbase, indicating they aren’t worth having their own playlist for. Half of the ranked playlists fall under that category, but are still kept around as permanent playlists. Breakout, FFA, and SWAT are three examples of playlists with consistently low populations given their incredibly long search times that you need to be extremely lucky to find a match in, even at peak hours. Even warzone assault, another warzone variant, has fairly long search times, and I’d wager has a population comparable to what the warlords playlist had. How is that breakout, a playlist that almost no one wants to play, a permanent offering, while the highly requested warlords playlist isn’t even offered up as weekend-only playlist?
sk7tch has tempered expectations by letting the 12-man teams know that they can expect longer wait times in warlords, and many have shown that they’re willing to wait the extra couple minutes if it means they can enjoy the game type the way they want. What harm is there in then offering warlords as a weekend playlist to those who wish to play it? sk7tch himself has said that the warlords population exceeded 343’s own expectations, so why is it now that its frequency is being rolled back to achieve some imaginary “critical mass” of players? That same critical mass can be achieved on the weekends, when the population of warzone is highest.

> 2533274817408735;198:
> > 2533274811086959;197:
> > 343, are you serious right now? Yeah, because we all wanna get farmed by full fireteams of twelve for another’s amusement. I’m sorry if this sounds crude but come on, let these clans have their own playlist so they lay off of rogue players and smaller groups.
> >
> > Am I the only one who’s gotten frustrated at the fact that whenever I spawn a vehicle or capture an armory they forget about, the whole team makes a desperate attempt to stop it? Yeah, I think you’d be throwing your xbox out the window when eight people come after you at once just for having a Req weapon or breaking their spawn-trap. I’d like to have fun and not get spawn killed in my home base every game.
> >
> > Please, change it back to six and put us on even ground.
>
> What makes you think that normal Warzone was changed back to 12 person fireteams?

Because it was, go check yourself, I’m not kidding.

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Bueno esperar para más diversión.

> 2533274811086959;224:
> > 2533274817408735;198:
> > > 2533274811086959;197:
> > > 343, are you serious right now? Yeah, because we all wanna get farmed by full fireteams of twelve for another’s amusement. I’m sorry if this sounds crude but come on, let these clans have their own playlist so they lay off of rogue players and smaller groups.
> > >
> > > Am I the only one who’s gotten frustrated at the fact that whenever I spawn a vehicle or capture an armory they forget about, the whole team makes a desperate attempt to stop it? Yeah, I think you’d be throwing your xbox out the window when eight people come after you at once just for having a Req weapon or breaking their spawn-trap. I’d like to have fun and not get spawn killed in my home base every game.
> > >
> > > Please, change it back to six and put us on even ground.
> >
> > What makes you think that normal Warzone was changed back to 12 person fireteams?
>
> Because it was, go check yourself, I’m not kidding.

If you are referring to how Warzone says “Fireteam x/12” in the lobby, that was just an oversight. The 6-man fireteam limit is still there; otherwise, why would the removal of Warlords caused such an upset?

Well originally this whole wz fireteam limit was just a “TEST”

What a joke lol.

12 man fireteams are officially nonexistent now. Especially since we don’t have a playlist for 12 man teams except once a month now?

Doesn’t make sense.

> 2533274798310573;227:
> Well originally this whole wz fireteam limit was just a “TEST”
>
> What a joke lol.
>
> 12 man fireteams are officially nonexistent now. Especially since we don’t have a playlist for 12 man teams except once a month now?
>
> Doesn’t make sense.

Once a month is too long to wait to have my group together, in fact most of my players won’t even play Halo unless we are running groups/full lobbies. A weekend playlist is fine with everyone, no one can get burnt out on it if its kept at weekend only so the use of the playlist should stay in nice level of players til like he said Sunday. Plus gives everyone a week to build up on new strats when they face their rivals also that week wait makes it so much more satisfying when getting that victory message. This waiting a month thing isn’t gonna sit well with players, not much more has to be done to this playlist maps don’t change, weps don’t change, therefore basically nothing that can be explained for reasoning to wait a month, so it’s just mainly a month of feedback, yeah that’s not nessary. Your gonna have your sour gamers that don’t like Warlords, who cares they don’t have to play it then but I have read piles of posts supporting this new WZ, so seriously you have nothing to lose here 343. Push it forward.

#MakeHaloGreatAgain

I am a solo wz player who has played over 4100 wz games. I would like to say please make wz warlords permanent or a weekend thing. Since the six man limit I feel like the games are so much more unbalanced. If you look at my games yesterday there were only 3 close games out of 11. Either my team won by a lot or the other team won by a lot. Before the six man limit I feel like there were many more close games. When warlords was on last weekend I had many good wz games solo. I think it was that most people that liked to play with a group were and were not playing regular wz. If you don’t make warlords a permanent thing then please fix match making because putting 12 randoms against a team of 6 is worse then putting us against a team of 12. We can hold off the 6 for a long time, but it’s 20min of non stop defending while they take every boss.

Teams will wait for matches on Friday and Saturday evenings. If the playlist dries up by Sunday morning who cares?

Warlords should allow teams of up to 10 to join. Also they need to fix the issue so that players can rejoin after dropping and teams can stay intact during the games. Most teams will play with 11 if they can’t get that 1 guys to come in.

If warlords isn’t permanent on the weekend Im out of the competitive warzone community. I don’t see how very many stick around for anything less than a weekend playlist.

I enjoy ffa. I will wait longer for ffa games. I enjoy 12 player warlords and will wait longer for games. Why do we need 3 different firefights? Infection? Breakout? But we don’t need warlords. It just doesn’t make any sense.

Also i imagine that warlords provided a more enjoyable experience for solo qeuers in the weekend as well. Most of the large fireteams were not running in groups of 6 stomping randos. They were in warlords playing great games.

What other fps game can offer 12 v12 competitive games? Why 343 isn’t running with this and encouraging it is amazing. I mean we could see some of the teams who have dwindled almost entirely out of warzone make a return to the game like oni and pug.

Im tired of begging for this playlist. I thought we already had it. Warlords is good for everyone. Just keep it on the weekends for Petes sake. Teams will wait for other teams. It’s been said over and over. And during the dry times like Sunday an interest opportunity is provided for clan wars. For companies to prearrange matches between each other.

I do not understand why fit unnecessary playlist as Warzone firefight Mythic, but do not make permanent warlords. To solve the problem of shortage of users would be enough to open the playlist even to solo players warning them that that playlist is very difficult and unbalanced, but it provides a greater number of XP points and req. So the classic warzone become the playlist for noobs honking to let you in their moongose, but at least we will have a Playlist for us pro.

Also. The change to wasp reqs will have a major positive influence on warlords. Much more so than normal warzone. We just need the weekend warlords to be put back in and left alone.

once this is permanent Imtelling you teams will intentionally challenge and match each other all the time. Heck one twitch warzone streamers channel blew up when Slayers of Sweaties took on allegience. It was in the top channel list for guardians during that time.

343 has made some good adjustments to the reqs for warlords. Now let us play warlords routinely.

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If Anyone Read this please Return Split- Screen Back in Halo again for the xbox one lncluding the new halo 6 before development, I can no longer stand as most of members of halo players lack because how disappointing it is with any co-op split screen for players to in joy with others players through campaign or live multiplayer please go to this website I talk about what we Want as Halo Fans in a Game!!!; https://xbox.uservoice.com/forums/363186--new-ideas/suggestions/17712997-to-get-343-industries-to-make-halo-6-great-like-ha
;hopefully halo games do not become disappointing again here us out! its crime removing those features! & the sadist part when holidays come halo used to be a great come family cousin together playing 2-4 players on a halo game now taken out What a big shame for 343 industries has done with the holidays, Cookouts &, Birthday parties Thanks for ruining it.

I like this!! Awesome!! :smiley:

So, let me just preface this by saying, Warlords was an outstanding playlist and i think every player in the community appreciates that it was released. I have not had that much fun in Halo 5, it felt like going to the playoffs after over a year of training, practicing, and perfecting our strats. Even with no rewards other than some bonus exp, just the ability to play 100% competitive Warzone was a dream come true, and I think every team that’s been playing together with the ultimate goal of competing feel the same.
In addition, recognizing the threat Wasps posed to the Playlist’s meta after just one weekend of getting rolled by them is respectable.
Unfortunately, that is where my praise must end. 343 has made a knee-jerk reaction that has permanent damaged their reputation as a game developer with the implementation of a fireteam limit with no warning. This is unprecedented hostility by a game developer against their own community. This action is also rife with hypocrisy that it’s almost impossible to understand how a dev team decided to do it at all.

For 343 to tell spartan companies, clans, and large parties that because most of them are good enough to win consistently against randoms, and a few of them are extraordinarily dominant over all but the best of teams, are having too great a negative impact on player experience, and thus teams are being removed entirely from the only playlist large enough for them to play together, after a year of forming bonds, strats, and communities is ridiculous. But the hypocrisy is that 343 then tells us over and over that we are not a large enough segment of the population to justify getting any attention. They miss no opportunity, at every chance to use language that makes it seem like competitive warzone teams are only a “sliver of the population” Perhaps if most teams hadn’t been forcefully ousted from the game over a month ago, the population would have been even larger than the “higher than expected turnout” you had for Warlords weekend.

Never before in the history of gaming have I seen a game developer disband communities that have formed around their game because they got too good at it. It’s also highly suspicious that at the height of population and the height of farming in Warzone, with literally hundreds of teams farming on a daily basis, there was no action or word from 343. But as the population dwindled and teams, who have players with playtime that is 5x that of an average began to quick-core randoms instead of farming them, in the hopes of ending unfair games quickly so they could find real competition, 343 almost reacted immediately and banned all teams from the playlist. Players not using reqs as much as 343 wants APPEARS to be the direct causation for this decision, rather than the broken, weak, and extremely hypocritical justifications we are being fed by 343 in official announcements.

Let me say that the vibrant big-team Halo community is the thing that brings people back to Halo. People remember playing halo with friends. That’s what a game developer should want to encourage. Bring people together, so they can make memories and have fun. Build your community. Spartan Companies were the best thing for Halo’s community since Halo 2’s in-game Clan menus and bungie.net’s community support in Halo 3. The people that met in Halo 5, and formed teams around their favorite playlists, will be your pre-orders for Halo 6. They’ll be the people at the midnight release conferences and spreading the hype for the pre-release. The people who play Halo for the community are the loyal fan base that will always carry this franchise.

A lot of you, 343 were probably people like us at one point. But you’ve lost your way. halo 4 was lackluster in a lot of ways for the community, and the Master Chief collection was a complete betrayal. Those of us that stayed for Halo 5 found a great game and started to rebuild the community with fresh blood and new playlists and a new game to experience. But after a year of dwindling, as your most loyal players became a larger and larger percentage of the population, you decided to prioritize the micro-transaction money of randoms over the community that is the life-blood of the franchise. I believe a lot of people view being banned from playing in a team because they were too good at the game as the most absurd betrayal of trust ever propagated by a game developer against their own community.

With all that said, I don’t think there should be criticism without solutions presented.

To the problem of randoms feeling frustrated and helpless in the face of coordinated 12-man teams:
Add In-client Spartan company management. Allow companies to be created, and for players to be invited, ranked, and removed from the client itself. Suddenly, you will see an explosion of activity within your community. Players will rapidly begin to network and build teams, even if they were historically solo players. Make it easy for players to party up, and you will start building a community than will span years and games. The more you encourage community-building by helping people party-up, the less blowouts we’ll be seeing.

To the problem of the top teams being too dominant:
A number of great solutions have been presented. The most obvious being to tweak the algorithm so parties match other parties first. Another possibility would be the addition of Ranked Warzone or another playlist like Warlords that encourages the development of the competitive community. Some type of incentive would obviously need to be in place to ensure the long-term success of the playlist’s population, such as a seasonal ranking system. You would probably also need to combine WZ and WZ Assault into a single “Warzone Social” playlist to avoid overly-dividing the population of Warzone as a whole. There are so many good solutions the community has presented to this issue, please 343, just communicate what’s happening and help us help you help Halo. Right now communities that have been around for a decade now are decaying, with nothing to look forward to, no ability to play with their friends, and only the frustration of playing alone after years of playing within teams, there is a lot of pessimism and despair from players who never thought they’d be banned from playing Halo.

Also the Whiplash needs to be 5. That thing is dumb. It beats every vehicle and people on foot at all ranges. It’s on par with the Arc-light, and the regular Railgun is more on-par with the 4-req meta of the game. Just saying.

> 2535473635314008;230:
> Teams will wait for matches on Friday and Saturday evenings. If the playlist dries up by Sunday morning who cares?
>
> Warlords should allow teams of up to 10 to join. Also they need to fix the issue so that players can rejoin after dropping and teams can stay intact during the games. Most teams will play with 11 if they can’t get that 1 guys to come in.
>
> If warlords isn’t permanent on the weekend Im out of the competitive warzone community. I don’t see how very many stick around for anything less than a weekend playlist.
>
> I enjoy ffa. I will wait longer for ffa games. I enjoy 12 player warlords and will wait longer for games. Why do we need 3 different firefights? Infection? Breakout? But we don’t need warlords. It just doesn’t make any sense.
>
> Also i imagine that warlords provided a more enjoyable experience for solo qeuers in the weekend as well. Most of the large fireteams were not running in groups of 6 stomping randos. They were in warlords playing great games.

Warlords can not do teams of ten. 10+10=20 Where’s the other 4 come in?

Also agree with everything else you said. WL was an awesome weekend.

I have some questions. Is the 6 player limit still just a “test”? If it is still in “test” mode when does the “test” end. Has the “test” ever ended in assault or is that still in a “test”. When do we get the official word on when these “tests” ever end. We were told before the holidays to relax because this fireteam reduction is just a " test". 2 months later, still testing I guess.

So. When does the warzone assault fireteam limit “test” end? It’s been over 7 months.

When does the warzone fireteam limit “test” end?

Were these limits ever really “tests” to begin with? Or did you make your mind up before ever implementing the changes and call them “tests” in hope to hold onto the competitive players for as long as possible by dangling a glimmer of hope in front of their eyes?

Why do the fireteam reduction tests seem to go on indefinitely while the 12 player competitive test ( the best weekend in guardians I’ve ever had) only get 3 days?

Can you guys at least empathize somewhat as to why the community feels betrayed by these changes? Why we are frustrated beyond words with you devs?

We did what we were supposed to do! We joined a Spartan company of like minded gamers. We got together with 11 of our friends and played the premier large fireteam gamemode in halo.

Then we were told right before the holidays " sorry you can’t do that anymore because you are ruining the experience of every other gamer" “oh and you guys will have to wait to play the game the way we encouraged you to play because you’re just a sliver of the population.”

last question " how does a sliver of the population ruin the experience of the overwhelming majority?" Something isn’t adding up here.

> 2535473635314008;238:
> I have some questions. Is the 6 player limit still just a “test”? If it is still in “test” mode when does the “test” end. Has the “test” ever ended in assault or is that still in a “test”. When do we get the official word on when these “tests” ever end. We were told before the holidays to relax because this fireteam reduction is just a " test". 2 months later, still testing I guess.
>
> So. When does the warzone assault fireteam limit “test” end? It’s been over 7 months.
>
> When does the warzone fireteam limit “test” end?
>
> Were these limits ever really “tests” to begin with? Or did you make your mind up before ever implementing the changes and call them “tests” in hope to hold onto the competitive players for as long as possible by dangling a glimmer of hope in front of their eyes?
>
> Why do the fireteam reduction tests seem to go on indefinitely while the 12 player competitive test ( the best weekend in guardians I’ve ever had) only get 3 days?
>
> Can you guys at least empathize somewhat as to why the community feels betrayed by these changes? Why we are frustrated beyond words with you devs?
>
> We did what we were supposed to do! We joined a Spartan company of like minded gamers. We got together with 11 of our friends and played the premier large fireteam gamemode in halo.
>
> Then we were told right before the holidays " sorry you can’t do that anymore because you are ruining the experience of every other gamer" “oh and you guys will have to wait to play the game the way we encouraged you to play because you’re just a sliver of the population.”
>
> last question " how does a sliver of the population ruin the experience of the overwhelming majority?" Something isn’t adding up here.

The community isn’t stupid, 343 should rethink their approach in calling the competitive community a small part of the community. If we weren’t the majority, what’s the point in having HCS?

> 2535431096984698;229:
> …If you don’t make warlords a permanent thing then please fix match making because putting 12 randoms against a team of 6 is worse then putting us against a team of 12. We can hold off the 6 for a long time, but it’s 20min of non stop defending while they take every boss.

Yes. I would much prefer to be hit with a good 12-man team who will stomp me quickly and let me get on with my day than a 6-to-8-man team twisting the knife, so to speak.

That said, if 343 is going to keep the 6-man limit, Warlords is a must. You already shot yourself in one foot trimming the limit, don’t shoot the other by snatching Warlords away, too. I don’t typically have a big group of friends to party around with, but I would seriously play Warlords if I had a group. Halo is fun as a single player, but there’s nothing close to having a big Halo posse to hang out with. Warlords is a weekend playlist at the absolute rarest. Once a month is as good as not at all.

> 2535473635314008;238:
> I have some questions. Is the 6 player limit still just a “test”? If it is still in “test” mode when does the “test” end. Has the “test” ever ended in assault or is that still in a “test”. When do we get the official word on when these “tests” ever end. We were told before the holidays to relax because this fireteam reduction is just a " test". 2 months later, still testing I guess.
>
> So. When does the warzone assault fireteam limit “test” end? It’s been over 7 months.
>
> When does the warzone fireteam limit “test” end?
>
> Were these limits ever really “tests” to begin with? Or did you make your mind up before ever implementing the changes and call them “tests” in hope to hold onto the competitive players for as long as possible by dangling a glimmer of hope in front of their eyes?
>
> Why do the fireteam reduction tests seem to go on indefinitely while the 12 player competitive test ( the best weekend in guardians I’ve ever had) only get 3 days?
>
> Can you guys at least empathize somewhat as to why the community feels betrayed by these changes? Why we are frustrated beyond words with you devs?
>
> We did what we were supposed to do! We joined a Spartan company of like minded gamers. We got together with 11 of our friends and played the premier large fireteam gamemode in halo.
>
> Then we were told right before the holidays " sorry you can’t do that anymore because you are ruining the experience of every other gamer" “oh and you guys will have to wait to play the game the way we encouraged you to play because you’re just a sliver of the population.”
>
> last question " how does a sliver of the population ruin the experience of the overwhelming majority?" Something isn’t adding up here.

Warlords can’t ruin anything, I am so with you. It is literally impossible to ruin Warzone by giving big fireteams a place to blow each other to smithereens. I mean, it’s not like they were playing regular Warzone with a 6-man limit! In Halo 4, the max party size was max size of one team. Why should it be different in Warzone? Warlords seems like the perfect playground for the hardcore big team Halo fans, don’t ditch it ever.