Update on Warzone 12-Man Fireteams!

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> Any updates on bringing Warlords back again? Have it as a weekend playlist would be awesome gives players time to plan out stuff and practice up during the week, be ready by the weekend. Well at least I would like it to be a weekend playlist at minimum if not a permanent one. I enjoyed it very much, thanks for the experience 343.
> #MakeHaloGreatAgain

You might see something in the community update later this week. Usually Thursday night.

> 2533274862181038;202:
> > 2533274811511981;201:
> > Any updates on bringing Warlords back again? Have it as a weekend playlist would be awesome gives players time to plan out stuff and practice up during the week, be ready by the weekend. Well at least I would like it to be a weekend playlist at minimum if not a permanent one. I enjoyed it very much, thanks for the experience 343.
> > #MakeHaloGreatAgain
>
> You might see something in the community update later this week. Usually Thursday night.

Ahh, very cool thanks for the knowledge.

There’s a frustrating amount of whining about other teams being “too hard” and “farming”, leading to socialist af suggestions that 343 dumb the playlists down to accommodate their lack of skill.

Here’s the deal: if you don’t like losing, work with your team to come up with strategies and improve your playing ability.

I for one find this playlist a great idea and an awesome place for teams to have their grudge matches. Awesome move by 343.

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Es así que no es una lista exclusiva de 12 jugadores, ya que hay muchos que jugar solo en zona de guerra sería una desventaja muy grande

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Hi

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343, why u mess up Halo?

Should be fun

> 2533274878830819;204:
> There’s a frustrating amount of whining about other teams being “too hard” and “farming”, leading to socialist af suggestions that 343 dumb the playlists down to accommodate their lack of skill.
>
> Here’s the deal: if you don’t like losing, work with your team to come up with strategies and improve your playing ability. I for one find this playlist a great idea and an awesome place for teams to have their grudge matches. Awesome move by 343.

That’s another thing if you hate being farmed or just straight destroyed Warlords isn’t for you or simply just find another team that works better with you but yeah farming is almost impossible to do now in normal WZ, sure you could get it set up but know one of those 6 randoms is gonna break that core. Hate the farm stick to Normal. Lol I hate doubles I stay the hell away from it haha.

Is an exclusive list of 12 players, since there are many who play alone in the war zone would be a very big disadvantage

Really excite to see how this turns out, could bring a new life into an already outstanding game type

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> Is an exclusive list of 12 players, since there are many who play alone in the war zone would be a very big disadvantage

You can’t play this alone, it will say fire-team too small. This playlist requires you to have 12, no more no less.

Can’t wait to get the boys on there

From the latest Community Update:

> Warzone “Warlords” Update
> Last weekend was the inaugural running of the “Warlords” Warzone playlist in Halo 5. Going into Friday the team wasn’t really sure how this test would land – would players enjoy it? Would the population be large enough to support a positive matchmaking experience? Would the 343 Fireteam stand any chance when facing off against the most hardcore and grizzled Warzone squads in the community? We don’t have definitive answers to all of these questions yet but with the Warlords weekend now in our rearview mirror the 343 team is regrouping and going over player feedback and game metrics to evaluate the net results.
>
> One question we can definitively answer is that no, the 343 Fireteam did NOT stand any chance when facing off against the community. In fact, our 12-man team was absolutely destroyed. I’m not talking about just a loss, I’m talking about the kind of beating that makes a career Halo developer want to uninstall the game and rethink their life choices. Personally, I had no false expectations that we’d do anything but lose but it was even more brutal than I imagined and honestly, not very fun as someone who isn’t particularly great at Warzone. I felt particularly bad for Uny who, as you well know, it’s incredibly competitive and damn good at Halo 5, yet even he couldn’t carry 11 of us to victory. Sorry we let you down, Uny!
>
> While I didn’t enjoy the -Yoink- kicking, I did thoroughly enjoy WATCHING the highest level Warzone play. It’s almost an entirely different game and something I found totally fascinating. The level of coordination and calculated tactics and the “meta” employed by you seasoned teams was a site to behold.
>
> So, what’s next for Warlords?
> Friday looked like it was an overall pretty good experience for everyone who came to play and the data shows that matchmaking was pretty good when there were many teams in the rotation. While the total number of players who participated in Warzone actually exceeded our expectations, it’s still a very, very tiny fraction of our overall Halo 5 player population (and a small sliver of the normal Warzone population). By Sunday the population had all but dried up and the matching experience deteriorated dramatically.
>
> Warlords was an interesting experiment at least in the sense that it was a really cool exercise to build an event and promote and drive a focused group of players toward one playlist at one time. And it was fun (despite the -Yoink–kicking) for 343 to be right there in the mix as well. Friday afternoon and into Saturday was pretty cool to see and we think there’s something to a potential Warlords offering being semi-frequent but spaced out enough to drive critical mass and allow teams to better plan and coordinate.
>
> Right now the team is taking a look at player feedback and data but also wants to work on a few tweaks to try and improve the matchmaking experience. Additionally we’re looking into a bug that surfaced with join-in-progress that prevented anyone from re-joining at all if two players ended up dropping. Assuming the team can iron out these issues we’re looking at bringing Warlords back again for another scheduled test drive in a month or so. Stay tuned.

Can’t help but feel like the message being sent is “We gave you a warlords for a weekend, it’s too sweaty, we will not be doing it again, the tiny, tiny fraction of people who play it just aren’t worth the trouble”.
edit: Ok maybe that’s a little harsh but many people were expecting a weekend playlist. Semi-frequently won’t keep interested players around I don’t think.

Alot of us 12 man teams are not at all happy about this being a “monthly” playlist. What are we supposed to do while we wait for warlords to make another appearance?

It’s a legitimate question.

I still don’t get it…if we are such a tiny part of the population then why even limit warzone in the first place?..if we’re not even made out to be that big of a deal compared to the rest of the wz population?

Another legitimate question.

Oh man… 343… “in a month or so” sounds not good. What shall we play?
Back to randoms and limitations of six… customs… BigTeam… other games.

How can I convince my friends to re-install Halo5 when it’s not permanent?
We want to play together! Make Halo playable again! Permanent!
Warzone with friends was always the most fun in Halo5.
With no mode to play together, nobody will play together. Or play Halo5 at all.
Randoms with no friends will take over the world… I tell ya…

#Why are there Spartan-Companies and Xbox-Clubs anyway?

> 2533274798310573;217:
> I still don’t get it…if we are such a tiny part of the population then why even limit warzone in the first place?..if we’re not even made out to be that big of a deal compared to the rest of the wz population?
>
> Another legitimate question.

^This. 343i is insulting us by trying to get away with such a blatant contradiction. Admit it 343i, you screwed up by listening to a few cry babies in the forums and did not base your original decision (of limiting warzone) on real numbers. If 12-mans really are a “very, very tiny fraction of our overall Halo 5 player population (and a small sliver of the normal Warzone population)” then it does not follow that Warzone was filled with quick-cores and farmers. Oh wait, maybe it was filled with quick-cores and farmers…the same ones that still occur with the 6-man fireteam limit. Good job 343i, you’ve done nothing. You want to fix warzone? Undo all your “solutions.”

> 2533274801415222;219:
> > 2533274798310573;217:
> > I still don’t get it…if we are such a tiny part of the population then why even limit warzone in the first place?..if we’re not even made out to be that big of a deal compared to the rest of the wz population?
> >
> > Another legitimate question.
>
> ^This. 343i is insulting us by trying to get away with such a blatant contradiction. Admit it 343i, you screwed up by listening to a few cry babies in the forums and did not base your original decision (of limiting warzone) on real numbers. If 12-mans really are a “very, very tiny fraction of our overall Halo 5 player population (and a small sliver of the normal Warzone population)” then it does not follow that Warzone was filled with quick-cores and farmers. Oh wait, maybe it was filled with quick-cores and farmers…the same ones that still occur with the 6-man fireteam limit. Good job 343i, you’ve done nothing. You want to fix warzone? Undo all your “solutions.”

They are doubling down on those solutions. Lowering req costs will make warzone a constant stream of OP weapons and vehicles. People wanted turbo, we practically got it. No strategy or skill required, just req spam for 20 minutes. I guess it sells reqs

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