RE: user derrik creates from youtube
we want mark vi vr helmts so we can forge in vr
in addition to the features of the standalone mark vi vr helmet, i imagine 4 new xbox accessories with compatibility with windows 11. each of these items are sold separately. price point is variable due to advanced hardware engineering incorporated into these pro user accessories.
-you have the wifi enabled vr helmet with rechargable battery pack (similar to a laptop computer li-ion battery) (see my halo waypoint forum posts for extensive details on the helmets features)
-you have a new elite controller (in addition to the paddles there is more touch enabled surface area all over the entire controller to assist in finger tracking predictive algorithms) basically an elite xbox controller, but the surface of the buttons and the where your hands and fingers rest is a molded resistive touch surface similar to curved oled smartphone touchscreens
-you have the Azure Kinect (a.k.a. Kinect V3)
-you have the vr gloves which you can wear while using your new touch enabled elite controller. the vr gloves have IR or other identifying worm lights around skeletal joints. all of the worm lights for the metacarpus, phalanxes, distal phalanx, middle phalanx and distal phalanx bones of the human hands are all slightly different wavelength, or flash on and off imperceptibly at different rates but which allow the Kinect V3 to differentiate between all of the dozens of different worm lights on the comfortable vr gloves
-the vr gloves go together with the touch enabled controller. if u use the controller without gloves, it will work fine and have unique touch enabled features including heartbeat monitor and O2 sensor data for example.
-controller + vr gloves: in addition to O2 sensor data and heartbeat monitor features, people who use the vr worm light gloves with the touch enabled elite controller have minimal ability to track their hands in game.
-controller + vr gloves + Kinect V3: if you have the new controller and vr gloves, the worm lights on the vr gloves will be recognized by the super resolution of the new Kinect V3 optical and infrared sensor capabilities. each worm light is for a specific bone in either the left or the right hand. the Kinect V3 is able to distinguish the rate at which infrared worm lights flash on and off due to its high refresh rate and ability to capture video and infrared data. if each worm light flashes at a different rate for each bone, then the Kinect v3 can easily parse data to create high resolution spatial information where the finger bones are. this should work at a comfortable distance for common household tVR setups. you have this setup, youre in really good shape to grab items in game and punch walls made of normal physics objects. you use your controller like normal, and play normal halo and forge normal halo. but now imagine u have new vr gloves, new Kinect v3, new elite controller, and you have complete hand tracking features. the real deal full motion capture in ur living room. now if u make a wall out of 2x2x2 simple blocks in halo forge and set them all to physics normal, take one vr hand off ur controller and you can make a fist and ur spartans hand comes off their rifle and now their right hand is floating in space right in front of your face on your TV. you can walk up to the brick wall u just made and while ur sitting on your couch, go from karate chop bladed hand to curl your fingers into a fist and punch the brick wall u made and it will topple like a jenga tower or battlefield destructible environment.
u can also just as easily karate chop a wooden board set up on top of 2 barrels in forge too.
now imagine you have the ultimate setup: new elite controller, vr gloves, Kinect v3, AND the Mark VI Mjolnir VR helmet.
Now you add head tracking into the mix. in addition to karate chop boards in forge and then full finger joint tracking to a super advanced ai assisted Kinect v3 resolution, you take the TV out of tVR. Now put on your helmet and your computer/xbox just streams video over wifi that it would normally output to hdmi straight into the internal displays of the Mark VI VR helmet. you have wireless vr helmet. there are cameras on the outside of the vr helmet so you can switch from game mode to real world view and go pee in the bathroom while still wearing your mark vi Mjolnir vr helmet at sleepover parties. now you have a battery pack installed, and when the battery runs low or if you aren’t satisfied with the latency of video streaming to your wireless vr helmet, just plug it in to your high current voltage usb port for speed charging and you can game in vr with a cord plugged in the back of ur helmet while it charges. the hdmi video data gets sent over this umbilical too so it has near zero latency compared to stream wifi video data from pc/xbox to helmet. Also the usb data gets sent over this cable for 2 or more outward facing 360 degree webcams integrated into the helmet. also the network data gets sent over this cable as its own rj45 ethernet plug. one unbilical cord, all features go from the convenience of wirelesss freedom to the reliability and latency gamer pros really want with hardwired connections.
think of the padded dirt bike helmet you wore as a kid when dirt biking or quadding. basically just that dirt bike helmet except in the shape of mark vi mjolnir masterchief trademark look. and inside of all that cushy padded foam there is buried basically a hacked up surface 5 pro laptop just barebones to stream video send 2 front facing synthetic vision webcam data, a single 360 degree panopticon webcam data for ai assisted spatial tracking, a led sphere for the Kinect to look at and also get positional displasecment data from, curved Fresnel lenses biopter, curved oled screens for vir display with high resolution to not be noticed by the human eye and high refresh rate to not be noticed by the human eye, and a wireless abgn M2.220 Wifi Card and a ethernet bypass port and a hdmi bypass port and a power bypass port and a usb webcam data bypass port and maybe gyroscope data too.
also there should be a fan and fresh air exchange so vr helmet does not get foggy and also keeps electrical components cool
imagine tVR energy sword duels