One of my biggest problems in Reach is that the movement speed and jump height was reduced. Why is this a problem? Grenades! In Halo’s CE, 2, and 3, The grenades were fine. They were, and still are a huge part of the game. If you screw the nades up in a Halo game, the whole game just won’t be as high quality. When I play Reach, the grenades seem much more powerfull. Too powerfull! The reason is because you have very little chance to get away from them. You move much slower in Reach so running from nades isn’t as helpfull and you can’t jump high enough to avoid them. Many people are calling Reach nades, “mini nukes”. I think that that nickname suites them. When I play the older Halo’s however, the grenades are powerfull, but not overpowered. You can do a lot of damage with them, yet still have a good chance to survive them. Also, people that spam nades didn’t do to much damage. I have much more fun with nades in Halo 3 multiplayer than I do in Reach multiplayer because the nades got screwed up. They should definetely bring the movement to how it used to be in the older games.