Absolutely not, end of story…
343 incentivizes and the players act. Both parties are to blame. Yes it is possible for there to be 2 contributing factors to the problem. Shocking I know.
The playlists are the way they are because of the battlepass. Halo has never lumped this many game modes into a playlist before and if people keep feeding into this system, 343 will not make changes.
Banning people serves as a way to disincentivize this behavior and it is the only factor at play that does this. We remove that factor then running into quitters will become more prevalent.
343 is not going to be bothered by people waiting out their timeout, or even handing them timeouts in the first place. They’ll sit there and count those sweet sheckels
People are going to play what they want to play, it’s that simple. If my only way to play CTF is a mixed playlist then I’m going to quit on oddball or slayer matches. I have no reason to waste time on stuff I don’t want to do.
That is the quitters mindset right now. Punishing them really won’t change that.
Most games tend to have options, or even browsers for people to play what they want but infinite is lacking that.
Half the time quoting a response doesn’t work on here.
343i challenge system promotes people leaving matches. The first thing they should do is make challenges less specific and not tie them to specific gamemodes.
Or they should make challenges like: “Do A in slayer OR B in Capture the Flag OR C in Oddball OR D in Strongholds.”
I had a challenge this week “win 3 stronghold matches”. Ugh. Even GETTING a stronghold match is a 1/4 chance. Best thing I did swapping that horrible challenge.
This is non-negotiable, leaving matches will result in bans. Plain and simple.