While I enjoyed it in Halo 1-3 because the characters were better and it came with humor, the military bro-speak and pencil neck generals ordering around the biggest badass in the galaxy (The Chief) has really worn on me, especially in the H4 campaign.
While I think the core Halo gameplay should remain intact, I’ve been hopeful for a story overhaul for a while, where the UNSC just isn’t a part of the picture and the neither is the covenant.
I know a lot of people, especially fans of the books, love the UNSC aspect of it and would hate to see it go, and argue that it’s an essential part of Chief’s character, and I understand that it just resonates with some people.
For me it’s just cheesy and results in lame dialogue, lame characters, and feeling as though I’m always doing the bidding of some obnoxious, needlessly jerkish general. Seeing the chief on his own, seeing how he operates with his soldier’s mentality outside of a war interests me a great deal. And also things really need to be freshened up a bit both in campaign and in MP. Moving away from certain things that don’t determine the quality of a story might be good and result in more creative, hopefully better written dialogue and scenarios.
Seems like 5 is moving in that direction, but who knows.
What do you guys think…would you like to play a Halo that doesn’t have the usual UNSC and Covenant presence?
> While I enjoyed it in Halo 1-3 because the characters were better and it came with humor, the military bro-speak and pencil neck generals ordering around the biggest badass in the galaxy (The Chief) has really worn on me, especially in the H4 campaign.
>
> While I think the core Halo gameplay should remain intact, I’ve been hopeful for a story overhaul for a while, where the UNSC just isn’t a part of the picture and the neither is the covenant.
>
> I know a lot of people, especially fans of the books, love the UNSC aspect of it and would hate to see it go, and argue that it’s an essential part of Chief’s character, and I understand that it just resonates with some people.
>
> For me it’s just cheesy and results in lame dialogue, lame characters, and feeling as though I’m always doing the bidding of some obnoxious, needlessly jerkish general. Seeing the chief on his own, seeing how he operates with his soldier’s mentality outside of a war interests me a great deal. And also things really need to be freshened up a bit both in campaign and in MP. Moving away from certain things that don’t determine the quality of a story might be good and result in more creative, hopefully better written dialogue and scenarios.
>
> Seems like 5 is moving in that direction, but who knows.
>
> What do you guys think…would you like to play a Halo that doesn’t have the usual UNSC and Covenant presence?
Whoops I messed up my posts xD
> While I enjoyed it in Halo 1-3 because the characters were better and it came with humor, the military bro-speak and pencil neck generals ordering around the biggest badass in the galaxy (The Chief) has really worn on me, especially in the H4 campaign.
>
> While I think the core Halo gameplay should remain intact, I’ve been hopeful for a story overhaul for a while, where the UNSC just isn’t a part of the picture and the neither is the covenant.
>
> I know a lot of people, especially fans of the books, love the UNSC aspect of it and would hate to see it go, and argue that it’s an essential part of Chief’s character, and I understand that it just resonates with some people.
>
> For me it’s just cheesy and results in lame dialogue, lame characters, and feeling as though I’m always doing the bidding of some obnoxious, needlessly jerkish general. Seeing the chief on his own, seeing how he operates with his soldier’s mentality outside of a war interests me a great deal. And also things really need to be freshened up a bit both in campaign and in MP. Moving away from certain things that don’t determine the quality of a story might be good and result in more creative, hopefully better written dialogue and scenarios.
>
> Seems like 5 is moving in that direction, but who knows.
>
>
> What do you guys think…would you like to play a Halo that doesn’t have the usual UNSC and Covenant presence?
They should always have a presence, but I would love to see what Chief is like when no one is around. Would be interesting to see that in a cut scene.
It would be interesting, but I don’t know if it would work out very well.
I doubt that something like that will happen but it would be interesting, at least in Halo 4 Chief was by his own in the first few missions and then disobeyed orders to go after the Didact so there’s that, he wasn’t being ordered around that much in Halo 4 unlike the first 3 games. And it seems like it will be similar in Halo 5, the UNSC will be there but I doubt that Chief will be taking orders from them this time around.
I’m hoping for both, if its a long campaign.
Things are hinting towards Chief being on his own. Completely this time, without Cortana.
Scrap the UNSC and/or Covenant?
Negatory
I don’t think either should be scrapped, though I wouldn’t mind at least part of the game with Chief being completely solo, and absolutely no one to talk to, in a location he knows nothing about. That could be pretty interesting.
I really expected Chief and Cortana to be stranded together longer in h4. It felt really weird to immediately be confronted with a signal from infinity in the 2nd level.
My only problem with chief being stranded alone, is it’d probably result in him talking to himself a bunch in order to convey objectives. It’d also sort of limit your arsenal.
True enough. ^^
It’d be weird to have Chief just say “I need to go here. Okay…now I need to go here. Whoops, did that wrong. Wish Cortana were here!” 
I think the UNSC presence is part of the character of Halo, and it helps with the immersion.
Personally, I was looking forward to Chief and Cortana being alone on Requiem in Halo 4, facing a new enemy on their own without any UNSC backup for a good while. However, we didn’t even go two whole missions without hearing from the Infinity. Personally, I found this to be a great shame, as it took away some of the feeling of mystery and the unknown that came with Requiem.
So, with that being said, I would personally enjoy having more missions in the game where the UNSC isn’t involved.
> Personally, I was looking forward to Chief and Cortana being alone on Requiem in Halo 4, facing a new enemy on their own without any UNSC backup for a good while. However, we didn’t even go two whole missions without hearing from the Infinity. Personally, I found this to be a great shame, as it took away some of the feeling of mystery and the unknown that came with Requiem.
I definitely agree with this. While h4 tried to make a lot of nods to h1, there’s some subtle differences with its plot flow that devalue requiem.
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Instead of being about finding out about requiem, it became all about finding the source of the distress signal so you could get off requiem. Even when you discover the didact, game’s still about regrouping with infinity. Compared h1, where you regrouped more with the focus of survival rather than escape.
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After you group up with infinity, your job then becomes to leave requiem. Who cares about this giant alien world with an actual forerunner, lets just leave! Its a good thing the librarian’s AI just happened to be around those anti-air guns. h1 is instead about a journey to find halo’s map room, and then to go find what happened to keyes. There you discover the flood, something you know little about.
The promethean ‘plot twist’ was also terrible considering most of it had been revealed by 343 and their books. Prometheans being ancient humans really didn’t change anything. Halo being a weapon that destroys all life in the galaxy was shocking and changed your perception about the scenario.
- After learning about the Didact’s goal, Requiem loses all importance, and you finally leave it while the rest of H1 is about stopping the halo.
Most of requiem’s importance is actually handled by Spartan Ops, and even then, its just the librarian handing out a key (in a purely cinematic scenario no less), and then its just tossed into the sun. There really was nothing else important on this fortress world? What happened to all the ships there from silentium?