When and how did the UNSC develop the energy shielding technology they employ in combat? If I remember correctly, I think it was reverse-engineered from Covenant shielding tech.
Does anything ever go into detail on that?
When and how did the UNSC develop the energy shielding technology they employ in combat? If I remember correctly, I think it was reverse-engineered from Covenant shielding tech.
Does anything ever go into detail on that?
UNSC shield tech was reverse engineered from the Kig-Yar shield. The UNSC began experimenting with energy shielding as early as 2531 when we see Red Team field testing prototypes. Energy shielding would become standard equipment with the release of the Mark V armor.
Before the Human-Covenant War, the UNSC made attempts at building an energy-based shielding system, but those attempts failed. But after capturing several Kig-Yar point defense gauntlets and likely some Sangheili shielding systems, they were able to reverse-engineer the technology. This would see testing in certain MJOLNIR Mark IV platforms and the Mark V had an upgraded fusion reactor to handle the shield system. From there, the UNSC was able to improve upon the technology. The shields were likely implemented shortly after the Human-Covenant War in 2526. You can check Halopedia and its references for better information.
Energy shielding is one of those things that I wish it was more clearly explained, like some shields take more damage than others, why? Because they get layered more? Because they are thicker? Because they pump more energy into it? Then we cases of random bullets managing to luckily bypass it, and then there are the wide range of feats, you got elites going down to a 3 round burst, but then you got elites taking sustained fire, how’s that?
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> Energy shielding is one of those things that I wish it was more clearly explained, like some shields take more damage than others, why? Because they get layered more? Because they are thicker? Because they pump more energy into it? Then we cases of random bullets managing to luckily bypass it, and then there are the wide range of feats, you got elites going down to a 3 round burst, but then you got elites taking sustained fire, how’s that?
I also want to know how shielding (and active camouflage) behave in rain. Do they flicker? Do they act normally? What happens when it’s raining?
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> > Energy shielding is one of those things that I wish it was more clearly explained, like some shields take more damage than others, why? Because they get layered more? Because they are thicker? Because they pump more energy into it? Then we cases of random bullets managing to luckily bypass it, and then there are the wide range of feats, you got elites going down to a 3 round burst, but then you got elites taking sustained fire, how’s that?
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> I also want to know how shielding (and active camouflage) behave in rain. Do they flicker? Do they act normally? What happens when it’s raining?
That’s actually a VERY good question. In-game we’ve been in plenty of rainy environments (especially ODST and Reach) and nothing like that seems to affect shields/camo, but I’d imagine there is some kind of distortion in-universe.
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> > > 2535464839815963;4:
> > > Energy shielding is one of those things that I wish it was more clearly explained, like some shields take more damage than others, why? Because they get layered more? Because they are thicker? Because they pump more energy into it? Then we cases of random bullets managing to luckily bypass it, and then there are the wide range of feats, you got elites going down to a 3 round burst, but then you got elites taking sustained fire, how’s that?
> >
> >
> > I also want to know how shielding (and active camouflage) behave in rain. Do they flicker? Do they act normally? What happens when it’s raining?
>
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> That’s actually a VERY good question. In-game we’ve been in plenty of rainy environments (especially ODST and Reach) and nothing like that seems to affect shields/camo, but I’d imagine there is some kind of distortion in-universe.
I seem to remember there being a mention that rain splashes against an energy shield and you can kinda sorta see the drops hitting it.
As for AV CAM, it is probably less useless when theres water hitting it. I know for sure that talcom powder will completely overload it (cause Kelly pwned a couple stealth Sangheili under Reach by hurling a container of the stuff down a tunnel and shooting it, then capping them), and I bet being rained on while having it on will produce a creepy see-through outline.