UNSC Air Buff?

Hey Guys,

Anyone know if there has been a big UNSC air buff? Just played a game where they went pretty much full air I had 10 Revers and 15 Banchies (with some locusts too) and it all lost and I lost one of my bases, then I had 19 Revers against his air and lost again!

Just wondering if if there’s been a buff to the air cause I’m going to need to plan around that in the future!

Thanks!

> 2533274819149612;1:
> Hey Guys,
>
> Anyone know if there has been a big UNSC air buff? Just played a game where they went pretty much full air I had 10 Revers and 15 Banchies (with some locusts too) and it all lost and I lost one of my bases, then I had 19 Revers against his air and lost again!
>
> Just wondering if if there’s been a buff to the air cause I’m going to need to plan around that in the future!
>
> Thanks!

unsc air got a buff a couple of weeks ago

How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?

> 2533274845021192;3:
> How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?

He didn’t use any powers or anything, he had about 20 hornets and 10 nightingales, that’s why I was pretty confused! I had 15 Reavers out at once and while he was attaching my base 4 more came out but he wiped them and my base!

> 2533274819149612;4:
> > 2533274845021192;3:
> > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
>
> He didn’t use any powers or anything, he had about 20 hornets and 10 nightingales, that’s why I was pretty confused! I had 15 Reavers out at once and while he was attaching my base 4 more came out but he wiped them and my base!

Sounds like good micro to me.

> 2533274907200114;5:
> > 2533274819149612;4:
> > > 2533274845021192;3:
> > > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
> >
> > He didn’t use any powers or anything, he had about 20 hornets and 10 nightingales, that’s why I was pretty confused! I had 15 Reavers out at once and while he was attaching my base 4 more came out but he wiped them and my base!
>
> Sounds like good micro to me.

Yeah but even so if they were the same level in upgrades I really don’t think 20 hornets should beat 15 reavers especially if no leader powers are being used. However though they do seem to be doing better than previously wether that’s because marines are worse now and you have to use AA to tackle them I’m not entirely sure.

Nearing the end stages of the game, I’m sure they’ll finally hit that perfect balance soon.

Hornets are stronger than banshees right now but AA should also be in a very good spot. You just need to keep them moving so the hornets can reach them. AA way out ranges Air.

> 2533274845021192;3:
> How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?

Anti air has a problem with over killing. 19 reavers sounds good on paper but how many of them waste their volley on a target that has already been shot down. Any time you see that many reavers look at how many of them appear to just fire wildly into the sky.

> 2533274843762975;9:
> > 2533274845021192;3:
> > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
>
> Anti air has a problem with over killing. 19 reavers sounds good on paper but how many of them waste their volley on a target that has already been shot down. Any time you see that many reavers look at how many of them appear to just fire wildly into the sky.

Not only that, but the reaver’s fire rater is rather slow. Also, their projectiles launch in a unique fashion and are slow, all together making the attack a rather long action. When you take into account its slow fire rate and slow attack action, the hornet seems to have a good chance in doing significant damage before the missiles hit any hornet. This is a completely the opposite for hornets as their projectiles hit the target almost immediately they shoot. I suggest spreading your reavers around to reduce the chance of too many units attacking the same hornet. One on one a reaver has a good chance at defeating a hornet, but this scenario you’ve given us isn’t exactly a perfect example as the one on one scenario. Most likely your reavers were unintentionally doing a 20v1 tactic which is not recommended given the units kind of attack action.

> 2533274821277452;10:
> > 2533274843762975;9:
> > > 2533274845021192;3:
> > > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
> >
> > Anti air has a problem with over killing. 19 reavers sounds good on paper but how many of them waste their volley on a target that has already been shot down. Any time you see that many reavers look at how many of them appear to just fire wildly into the sky.
>
> Not only that, but the reaver’s fire rater is rather slow. Also, their projectiles launch in a unique fashion and are slow, all together making the attack a rather long action. When you take into account its slow fire rate and slow attack action, the hornet seems to have a good chance in doing significant damage before the missiles hit any hornet. This is a completely the opposite for hornets as their projectiles hit the target almost immediately they shoot. I suggest spreading your reavers around to reduce the chance of too many units attacking the same hornet. One on one a reaver has a good chance at defeating a hornet, but this scenario you’ve given us isn’t exactly a perfect example as the one on one scenario. Most likely your reavers were unintentionally doing a 20v1 tactic which is not recommended given the units kind of attack action.

Trying to get good positioning against air units is insanely difficult. At the end of the day they get to choose when and where to attack. If you camp at base they will hit critical mass. If you attack them they can force a base trade that they will inevitably win. Not to mention you also have to defend your expansions from air. I would also like to add that I don’t think air spam is a problem in 1v1s. Just 2v2s and 3v3s

> 2533274843762975;11:
> > 2533274821277452;10:
> > > 2533274843762975;9:
> > > > 2533274845021192;3:
> > > > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
> > >
> > > Anti air has a problem with over killing. 19 reavers sounds good on paper but how many of them waste their volley on a target that has already been shot down. Any time you see that many reavers look at how many of them appear to just fire wildly into the sky.
> >
> > Not only that, but the reaver’s fire rater is rather slow. Also, their projectiles launch in a unique fashion and are slow, all together making the attack a rather long action. When you take into account its slow fire rate and slow attack action, the hornet seems to have a good chance in doing significant damage before the missiles hit any hornet. This is a completely the opposite for hornets as their projectiles hit the target almost immediately they shoot. I suggest spreading your reavers around to reduce the chance of too many units attacking the same hornet. One on one a reaver has a good chance at defeating a hornet, but this scenario you’ve given us isn’t exactly a perfect example as the one on one scenario. Most likely your reavers were unintentionally doing a 20v1 tactic which is not recommended given the units kind of attack action.
>
> Trying to get good positioning against air units is insanely difficult. At the end of the day they get to choose when and where to attack. If you camp at base they will hit critical mass. If you attack them they can force a base trade that they will inevitably win. Not to mention you also have to defend your expansions from air. I would also like to add that I don’t think air spam is a problem in 1v1s. Just 2v2s and 3v3s

could just leave reavers at base and send core infantry to att

> 2533274859484857;12:
> > 2533274843762975;11:
> > > 2533274821277452;10:
> > > > 2533274843762975;9:
> > > > > 2533274845021192;3:
> > > > > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
> > > >
> > > > Anti air has a problem with over killing. 19 reavers sounds good on paper but how many of them waste their volley on a target that has already been shot down. Any time you see that many reavers look at how many of them appear to just fire wildly into the sky.
> > >
> > > Not only that, but the reaver’s fire rater is rather slow. Also, their projectiles launch in a unique fashion and are slow, all together making the attack a rather long action. When you take into account its slow fire rate and slow attack action, the hornet seems to have a good chance in doing significant damage before the missiles hit any hornet. This is a completely the opposite for hornets as their projectiles hit the target almost immediately they shoot. I suggest spreading your reavers around to reduce the chance of too many units attacking the same hornet. One on one a reaver has a good chance at defeating a hornet, but this scenario you’ve given us isn’t exactly a perfect example as the one on one scenario. Most likely your reavers were unintentionally doing a 20v1 tactic which is not recommended given the units kind of attack action.
> >
> > Trying to get good positioning against air units is insanely difficult. At the end of the day they get to choose when and where to attack. If you camp at base they will hit critical mass. If you attack them they can force a base trade that they will inevitably win. Not to mention you also have to defend your expansions from air. I would also like to add that I don’t think air spam is a problem in 1v1s. Just 2v2s and 3v3s
>
> could just leave reavers at base and send core infantry to att

I’ll just break a base with grunts from now on then lol

> 2533274843762975;13:
> > 2533274859484857;12:
> > > 2533274843762975;11:
> > > > 2533274821277452;10:
> > > > > 2533274843762975;9:
> > > > > > 2533274845021192;3:
> > > > > > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
> > > > >
> > > > > Anti air has a problem with over killing. 19 reavers sounds good on paper but how many of them waste their volley on a target that has already been shot down. Any time you see that many reavers look at how many of them appear to just fire wildly into the sky.
> > > >
> > > > Not only that, but the reaver’s fire rater is rather slow. Also, their projectiles launch in a unique fashion and are slow, all together making the attack a rather long action. When you take into account its slow fire rate and slow attack action, the hornet seems to have a good chance in doing significant damage before the missiles hit any hornet. This is a completely the opposite for hornets as their projectiles hit the target almost immediately they shoot. I suggest spreading your reavers around to reduce the chance of too many units attacking the same hornet. One on one a reaver has a good chance at defeating a hornet, but this scenario you’ve given us isn’t exactly a perfect example as the one on one scenario. Most likely your reavers were unintentionally doing a 20v1 tactic which is not recommended given the units kind of attack action.
> > >
> > > Trying to get good positioning against air units is insanely difficult. At the end of the day they get to choose when and where to attack. If you camp at base they will hit critical mass. If you attack them they can force a base trade that they will inevitably win. Not to mention you also have to defend your expansions from air. I would also like to add that I don’t think air spam is a problem in 1v1s. Just 2v2s and 3v3s
> >
> > could just leave reavers at base and send core infantry to att
>
> I’ll just break a base with grunts from now on then lol

Was that sarcasm?

Reaver’s have incredibly long range against air units, since they die easily and if you just let them sit there and die that’s your fault that your bad.
Air is NOT OP and Anti-Air doesn’t need buffed (Maybe Wolverines, Reavers are superior in every other way)

> 2533274859484857;14:
> > 2533274843762975;13:
> > > 2533274859484857;12:
> > > > 2533274843762975;11:
> > > > > 2533274821277452;10:
> > > > > > 2533274843762975;9:
> > > > > > > 2533274845021192;3:
> > > > > > > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
> > > > > >
> > > > > > Anti air has a problem with over killing. 19 reavers sounds good on paper but how many of them waste their volley on a target that has already been shot down. Any time you see that many reavers look at how many of them appear to just fire wildly into the sky.
> > > > >
> > > > > Not only that, but the reaver’s fire rater is rather slow. Also, their projectiles launch in a unique fashion and are slow, all together making the attack a rather long action. When you take into account its slow fire rate and slow attack action, the hornet seems to have a good chance in doing significant damage before the missiles hit any hornet. This is a completely the opposite for hornets as their projectiles hit the target almost immediately they shoot. I suggest spreading your reavers around to reduce the chance of too many units attacking the same hornet. One on one a reaver has a good chance at defeating a hornet, but this scenario you’ve given us isn’t exactly a perfect example as the one on one scenario. Most likely your reavers were unintentionally doing a 20v1 tactic which is not recommended given the units kind of attack action.
> > > >
> > > > Trying to get good positioning against air units is insanely difficult. At the end of the day they get to choose when and where to attack. If you camp at base they will hit critical mass. If you attack them they can force a base trade that they will inevitably win. Not to mention you also have to defend your expansions from air. I would also like to add that I don’t think air spam is a problem in 1v1s. Just 2v2s and 3v3s
> > >
> > > could just leave reavers at base and send core infantry to att
> >
> > I’ll just break a base with grunts from now on then lol
>
> Was that sarcasm?

Yes it was.

> 2533274936603132;15:
> Reaver’s have incredibly long range against air units, since they die easily and if you just let them sit there and die that’s your fault that your bad.
> Air is NOT OP and Anti-Air doesn’t need buffed (Maybe Wolverines, Reavers are superior in every other way)

The problem isn’t a head to head fight with reavers/wolves vs core air the problem is when an air spam attacks one of your bases and does a massive amount of damage. So you go to respond, and you get a massive volley off from your 11-12 reavers/wolverines and only manage to kill 2 or 3 easily replaceable air units. Then they fly over to another base and do a massive amount of damage. The problem is that reavers/ wolverines do not do enough to impact the numbers of an air spam. If they had more splash damage then maybe 90% of the missiles fired from my AA units wouldn’t just overkill a single target.

> 2535448113686542;6:
> > 2533274907200114;5:
> > > 2533274819149612;4:
> > > > 2533274845021192;3:
> > > > How’d you lose with 19 reavers? Get hit by his leader powers or were against level 3 air?
> > >
> > > He didn’t use any powers or anything, he had about 20 hornets and 10 nightingales, that’s why I was pretty confused! I had 15 Reavers out at once and while he was attaching my base 4 more came out but he wiped them and my base!
> >
> > Sounds like good micro to me.
>
> Yeah but even so if they were the same level in upgrades I really don’t think 20 hornets should beat 15 reavers especially if no leader powers are being used. However though they do seem to be doing better than previously wether that’s because marines are worse now and you have to use AA to tackle them I’m not entirely sure.

True enough. Maybe he missed a leader power being used.