Unresponsive Melee while in the air.

When a SPARTAN jumps into the air, there’s a noticeable delay from when you hit the Melee button and when the animation actually happens.
This problem doesn’t seem to happen in any other potion but while suspended in mid air.

Yeah, been noticing this too! Really frustrating to be killed by someone meleeing me first simply because I play bumper jumper and decide to jump and melee at the same time…

Ground Pound is a major problem and it’s activiation.

I nearly always seem to have a huge delay when using melee, same with grenades. It seems to take 3 or 4 presses to actually take effect. I used to be good at CQC, probably more than 40% of my kills were melee but now if the opponent is also using melee I’ll be lucky to land 1 in 5. Is this just server lag? I don’t think it’s the controller as I use it on my PC and haven’t noticed the same issues.

> 2533274809353866;3:
> I nearly always seem to have a huge delay when using melee, same with grenades. It seems to take 3 or 4 presses to actually take effect. I used to be good at CQC, probably more than 40% of my kills were melee but now if the opponent is also using melee I’ll be lucky to land 1 in 5. Is this just server lag? I don’t think it’s the controller as I use it on my PC and haven’t noticed the same issues.

I’ve noticed this a lot to, often we are both using melee and I’ll have shots in first yet they get the beat down, should be 50-50 at best but feels like it goes in the opponents favour most of the time

> 2533274809353866;3:
> I nearly always seem to have a huge delay when using melee, same with grenades. It seems to take 3 or 4 presses to actually take effect. I used to be good at CQC, probably more than 40% of my kills were melee but now if the opponent is also using melee I’ll be lucky to land 1 in 5. Is this just server lag? I don’t think it’s the controller as I use it on my PC and haven’t noticed the same issues.

It sounds like you’re running into some latency if your grenades are delayed too.

Are they like delayed exiting your player model after pulling the trigger, is it the explosion or is it the damage to the player?