Unpopular opinion: opening up Halo Infinite as a platform for additional highly-skilled creators who may monetize their creations is good for consumers/players

And food is a necessity for survival. People are willing to pay a price for food because they continue to live when they consume it. It is not comparable to video games. Video games are entertainment, and there are thousands of alternatives ranging from board games, books, music, television, movies and far, far more.

This already is happening with Certain Affinity, but only because Certain Affinity has a proven track record from working on Halo. This is not the same as having Jim-Bob down the street work on content for these games. There is a reason that Forge content rarely ever makes its way to the official matchmaking pool - it’s because the vast majority of it sucks.

And Bethesda does this with Creation Club. Outside of PlayStation, Creation Club is the worse alternative to existing free “things”

My guy, that is not the reason armor in Infinite costs an arm and a leg. It costs $12-$15 because they realized that’s what people are willing to pay for it. It used to cost $20, and it used to come with the purchase of a $60 game all the way from Halo 3-5. Reach had probably the most extensive armor customization in the franchise, and the only added buys were for Map Packs that were not related to the armor customization in any way. And those came out after the armor was already added.

Even if members of the community stated submitting new armor pieces, I can guarantee you that the price would not go down. Assuming that 343 doesn’t have to pay a percentage of sales (like how Team Fortress 2 does this, and Valve still assigns the weapons stats) to the content creator, 343 still has the capability to charge whatever they like for it. Microtransactions are the business of pushing how much something costs until you hit people’s breaking points. 343 discovered that cost was $12-$15, instead of the $20 they tried in the first place.

You’re also acting as if the in-house modelers and content creators for armor are paid on commission - they’re salaried. They don’t get any additional money from each of the grossly overpriced armor sets that are sold to the whales. They get a set, agreed upon wage and that’s it. This is why 343 can put the price at whatever they want, and the price fluctuates so randomly.

This works - up until we’re asked to pay for it. Map Packs died as an idea because people stopped paying for them. The playerbase shifted off of the new maps and back onto the ones that everyone could play. This same situation would happen if they introduced microtransactions for maps, because it then creates a series of walled gardens that splits the playerbase, and this already small playerbase does not need to be split further.

Free content is going to get people to play the supposedly free to play Halo Infinite. Asking people to purchase things to access core gameplay features does not and will not work, least of all for a game with a floundering playerbase.

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I appreciate your prospective. I spun off a separate thread detailing an example of what I’m talking about.

Don’t get caught up in the small details you might object to; imagine a state of the game where many devs work simultaneously to publish very compelling and accessible storytelling content that is optional to pay for but very, very worth some kind of contribution.

https://forums.halowaypoint.com/t/untapped-potential-an-example-of-high-quality-narrative-experiences-via-shared-343-dev-tools-authored-by-external-creators/539115

So what you’re saying is, turn it into Roblox?

A platform for creators to create their designs for people to pay for and play. I feel like that idea only works for Roblox since that game can be outfitted and play as many things.

Halo can only be FPS genre with a story. If the game went that route, its whole identity will created into something new, and I am sure not something people want.

The game can cost all it wants, wall street.

But FORGE. Does not need to cost ANYTHING.

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I personally don’t know much about Roblox. Keep in mind the scale described in the indicated thread.

Given the freedom to experiment, I think excellent story tellers could build unique experiences that supplement FPS and stick to the Halo DNA.

It’s difficult to entertain a complicated monetizing system for forge when the barrier to using it for creations is simply owning the game and free time. If two people are making content of roughly equal quality and one is free, people ain’t payin for the other. Maybe if the demand was through the rough, but a dwindling player base guarantees that’s not going to be the case anytime soon.

Get charged to play customs? Nah. I see what you mean, but nah. I would not pay for it.

Read the thread, not about customs or forge, really.

Not about forge… reread the edited post.

I’ve read the whole thread and I still don’t see where the good reasons are to allow any of the nonsense the OP has proposed.

Higher quality maps, better scripting, more incentive to create.
I have no problem with this, so long as there is a level entry level for people interested in monetising their creations (problems will always be things like money laundering and other financial crimes that could take place on a monetised platform).

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The good reasons are supply and demand; 343 has limited supply (time and money) to meet demand for content and fix issues that plague the game like networking, matchmaking, social features, etc. By introducing more supply, or creators that are very skilled and meet a high bar of quality, players who expected more engaging content are satiated.

Setting aside forge and customs, high level/quality custom content would require 3D modeling, programming, access to slipspace or some sort of development environment, etc. A higher bar for entry.

Initially the post did suggest to monetize items that come from forge, but as those who commented know this was tried and failed in other contexts.

The desired end goal is open up halo so more high level creators are able to publish and sell their work within halo.

Otherwise, if halo doesn’t have a sustainable model to pay 343 and Microsoft, than we’ll end up getting an ad-supported game.

Yesssss! Imagine the relationship between creators and 343 as more formal like a B2B relationship. Laundering would be difficult.

Why should that be done?

You would have to have a step by step guide on how to set up a business as a creative then, as it’ll just be another YouTube situation where the info on how to get money from advertisements will become a business in itself due to the monopoly of knowledge.

Does the public have open access to the game engine though?

It doesn’t, though this kind of relationship would have to be opened up by 343/microsoft. :man_shrugging:t2:

Aren’t you saying that users should be able to charge for their creations?

Also hacking. Any time the source code of anything leaks, there’s a hacking issues, even when it’s a “B2B partnership”.

No. Just hard no. No monetization of Forge in any way.