Ultimately my main concern is what introducing financial incentives does to a community.
What it does to a communities Eco-system.
Previously, in older Halo Titles;
The community around Forge was purely for the joy of creation,
In Halo 3 the main contributer to forge content was things posted in Fileshare,
People creating angel wings made of out Sniper rifles and Spartan Lasers,
Players making massive intricate racetracks using glitches.
People were able to create massively popular game modes with tons of new features.
People created roleplay maps, or hosted BtB Style mini Warzones.
Basically the same for Halo 4 and 5, tho the physics system in those were scuffed.
Once you involve money as a cornerstone of the community,
All of that disappears,
You might get a few Gems of of it,
but, Much Like the website Itch.IO ;
you will get a ton of trash, trash the people want you to pay for.
Trash that will use a Ton of Recycled concepts and content.
A popular custom forge map included a weird custom Scarab/Pelican/Warthog creation?
Well, expect a ton of maps within the next week to ALSO include the metal abomination.
Spooky forest map with a ton of fog and secrets? For Infection and ViP Variants?
Welp, expect a ton of maps using THAT EXACT SAME CONCEPT.
But also each and every one of them will cost you 2$s each to download and host.
The Sad reality of it is that,
People are just going to copy/steal from each other,
Honest and original content is going to end up buried by copy cats trying to ride the coat tails of someone elses success.
We’ll end up with the same problem that Steam has,
Millions of Options; less than 1% of them are good and worth any ones time.
Another part of that sad reality is,
All those people who we’re making the maps for fun?
They become alienated,
Why would they ever make content, knowing full well that someone next week will Steal their ideas and republish them?
Why would they spend the 100’s of hours making maps, when there will be 100 other maps on sale with ideas that are 99% the exact same as theirs?
Why would anyone spend time time developing content that will never be seen, because some other developer has the money to spend on advertising their paid content, on places like Twitter or Discored or Facebook?
Paid content would ultimately be the death of the forge community,