Unnecessary changes, stop it

343, why do you continue to change iconic halo elements just for the sake of change? Please stop. Scoping functions the same as smart scope, why change it? The rocket launcher had a unique design, why change it? The shield recharge noise has always had the low pitch tone, why change it?

Really, these things may seem small but they start to add up over time and take away from the “halo” feel.

EDIT: do people not comprehend this? Where do I talk about gameplay? I am talking about visuals and sounds. I do support thrusters and a lot of things halo 5 is doing but some of the things I find iconic and I’m sure a lot of other people are getting changed just for the sake of it.

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> 2533274809475040;2:
> Because Halo needs to evolve and innovate and grow and expand and move forward. You’re just a whiner. Every change that is made is pure gold. You just need to be grateful m8.

Evolving and growing is different than changing iconic elements, did you even read my post? I like thrusters and some of the new stuff they added , this is not about that.

> 2533274809475040;2:
> Because Halo needs to evolve and innovate and grow and expand and move forward. You’re just a whiner. Every change that is made is pure gold. You just need to be grateful m8.

I approve of most of their gameplay changes, but some things like the rocket launcher and the shield noise are really unnecessary. Change just for the sake of change is unnecessary, especially when said changes have been symbols of Halo for a long time.

> 2533274809475040;2:
> Because Halo needs to evolve and innovate and grow and expand and move forward. You’re just a whiner. Every change that is made is pure gold. You just need to be grateful m8.

No he’s complaining , and rightfully so, about change for the sake of change as well as changes that remove halo’s identity.

Evolving the game should mean adding to or reworking that which is already there to enhance what is there. Key word Enhance. That doesnt mean take away it means make better.

Changing the look of the rockets doesn’t enhance anything. It takes away from the identity. Thats not evolution.
Removing 4p local, not evolution. Thats extremely detrimental and if anything de-evolution. So as long as people wish to play with the people sitting next to them local play will never be obsolete.

When we accept less that is when we will recieve less. Once something is lost it is often times very difficult to regain.

I agree.

There’s a fine line between breathing fresh air into a franchise and just changing everything that’s iconic about it. Shields? Completely different from past games. Weapon looks and sounds? For a good amount of them, you wouldn’t even be able to tell that they’re from Halo. 343 has already changed the BR, SMG, and sniper looks; what’s to stop them from going off the deep end and changing the AR to “evolve” Halo?

Halo 4 was as far from playing like a Halo game as you could get, but at least most of its weapons were reminiscent of their previous incarnations. In trying to preserve the feel of Halo so much (which going by those new abilities does not seem to be going so well HEY-O), 343 seems to have forgotten all about looks.

I don’t think this thread is necessary as there’s already a 136 page thread on this exact topic.

> Because Halo needs to evolve and innovate and grow and expand and move forward.

And we need arena starts, and competitive gameplay, and crowd appeal, and insert more buzzwords.

I could say the game needs to be competitive, or it needs to be classic. Regardless of what I personally say, what it actually needs depends on the end goal and the facts that support any direction we take to reach that goal.

I’ve seen people say “Halo NEEDS to be competitive to retain players” or “Halo NEEDS to evolve to retain players”, yet very little in the way of actual evidence has been provided for either side.

> You’re just a whiner. Every change that is made is pure gold.

What people do and do not enjoy is entirely up to their own views.

There is no objective measure to what is and isn’t a good change.

You might think every change is golden. Great, I don’t.

> 2533274819302824;7:
> I don’t think this thread is necessary as there’s already a 136 page thread on this exact topic.
>
>
>
> > Because Halo needs to evolve and innovate and grow and expand and move forward.
>
>
> And we need arena starts, and competitive gameplay, and crowd appeal, and insert more buzzwords.
>
> I could say the game needs to be competitive, or it needs to be classic. Regardless of what I personally say, what it actually needs depends on the end goal and the facts that support any direction we take to reach that goal.
>
> I’ve seen people say “Halo NEEDS to be competitive to retain players” or “Halo NEEDS to evolve to retain players”, yet very little in the way of actual evidence has been provided for either side.
>
>
>
> > You’re just a whiner. Every change that is made is pure gold.
>
>
> What people do and do not enjoy is entirely up to their own views.
>
> There is no objective measure to what is and isn’t a good change.
>
> You might think every change is golden. Great, I don’t.

That thread was locked, I don’t know why.

> 2533274898131165;8:
> > 2533274819302824;7:
> > I don’t think this thread is necessary as there’s already a 136 page thread on this exact topic.
> >
> >
> >
> > > Because Halo needs to evolve and innovate and grow and expand and move forward.
> >
> >
> >
> >
> > And we need arena starts, and competitive gameplay, and crowd appeal, and insert more buzzwords.
> >
> > I could say the game needs to be competitive, or it needs to be classic. Regardless of what I personally say, what it actually needs depends on the end goal and the facts that support any direction we take to reach that goal.
> >
> > I’ve seen people say “Halo NEEDS to be competitive to retain players” or “Halo NEEDS to evolve to retain players”, yet very little in the way of actual evidence has been provided for either side.
> >
> >
> >
> > > You’re just a whiner. Every change that is made is pure gold.
> >
> >
> >
> >
> > What people do and do not enjoy is entirely up to their own views.
> >
> > There is no objective measure to what is and isn’t a good change.
> >
> > You might think every change is golden. Great, I don’t.
>
>
>
> That thread was locked, I don’t know why.

It’s fine

EDIT: I didn’t read the “was” so nevermind.

> 2533274867157068;9:
> > 2533274898131165;8:
> > > 2533274819302824;7:
> > > I don’t think this thread is necessary as there’s already a 136 page thread on this exact topic.
> > >
> > >
> > >
> > > > Because Halo needs to evolve and innovate and grow and expand and move forward.
> > >
> > >
> > >
> > >
> > > And we need arena starts, and competitive gameplay, and crowd appeal, and insert more buzzwords.
> > >
> > > I could say the game needs to be competitive, or it needs to be classic. Regardless of what I personally say, what it actually needs depends on the end goal and the facts that support any direction we take to reach that goal.
> > >
> > > I’ve seen people say “Halo NEEDS to be competitive to retain players” or “Halo NEEDS to evolve to retain players”, yet very little in the way of actual evidence has been provided for either side.
> > >
> > >
> > >
> > > > You’re just a whiner. Every change that is made is pure gold.
> > >
> > >
> > >
> > >
> > > What people do and do not enjoy is entirely up to their own views.
> > >
> > > There is no objective measure to what is and isn’t a good change.
> > >
> > > You might think every change is golden. Great, I don’t.
> >
> >
> >
> >
> > That thread was locked, I don’t know why.
>
>
>
> It’s fine
>
> EDIT: I didn’t read the “was” so nevermind.

Pretty sure it got locked because of that bad word in the title that we can’t even see anyways, what a joke lol

@OP I agree 100%

I can admit I don’t like a lot of things 343I have done with halo 5, but a lot of it I can live with and/or understand, even if I don’t agree or like it… but man things like shield recharge noise and the ADS LOOK! really piss me off!!! the rockets being changed too sucks huge!!! Yes they may seem like little things but they’re really not. I understand 343I is making halo there’s own and that’s fine, but man… some things you just don’t mess with. People think things like the new ADS look aka smart scope look is fine and other people will feel comfortable because it looks like other shooters. Well this is what I think is going to happen to halo…it’s going to look and feel like every other FPS out there. It wont be a bad game, but it’ll have nothing to set it a part from all the other FPS out there.

I also like to point out that I like quite of few things 343I have done as well.

I’ll end with something Ramir3z77 wrote. I’m not very good at English or spelling and he sums up what I think 100% I don’t always agree with him, but man this is bang on! I hope it’s ok I’m quoting you man :slight_smile:

> Ramir3z77 wrote:
> Overnight and already 77 posts.
>
> I think I’m just going to post my thoughts and leave. No desire to address trolls all day.Well first, I’ll list some of the things I like. I believe the map design team did a good job in regards to aesthetics. The UNSC cities actually resemble what one would expect from a Halo game (Perdition looks amazing), and there are still plenty of varied environments like Daybreak and Wreckage. The colors are very vibrant like previous Halo games. Guess what I’m trying to say is that the terrain of the maps actually resembles Halo. I acknowledge that Spartan IV’s are new and thus need a new appearance, but I really did think the Recruit armor as well as some of the other pieces look fitting; I can actually believe that they’re supposed to be Spartan Armor.
>
> You know, I really don’t want to just sit here and lay into someone’s hard work. I’m not saying this because I take any joy in doing it, but because I feel it needs to be said…
>
> Halo has had many memorable and unique songs. Respite, Perchance to Dream, Heretic-Hero, Pursuit of Truth, really I could list them all day, I’ve listened to and enjoyed them all. In fact, I wish everyone in this thread would go back, listen to the entire Halo 2 sound track, then compare it to Halo 4’s selection of songs. While Halo had a wide range of genres and themes in its music, most Halo 4 music just sounds like generic superhero music to me. It does not, even in the slightest, resemble Halo music. Seriously, I can’t think of a single song that resembles any past song in any way. Where is the chanting, the choirs, the drums, the guitar solos, so on? It’s not there. There’s also the weapon sounds, the recharging sounds, and so on but I’m sure everyone else will cover that.
>
> Forerunner does not look Forerunner. What annoys me the most is you, 343I, actually had it right the first time. Correct me if I’m wrong, were 343I not the ones responsible for CEA? Now, you expect me to believe the same society that made that has also made this. Sorry but you’re asking me to buy a lot. I would say the look of the Forerunner themselves is believable, but the Architecture just drives me mad. I wouldn’t say I’m a huge fan of Prometheans either, compare a Sentinel to a Watcher with a glowing skull.
>
> Not only are you changing aesthetics for no reason, but your changes don’t even make sense compared to other changes you’ve made. Human weapons in Halo 4 almost look Forerunner due to how carved and chrome they are, while the Halo 5 rockets look like a modern rocket launcher, and you want me to believe the same military made both. Half the weapons look completely out of place with the other half, and in my opinion generally look worse than before regardless. Why does the Sniper have a Wall-E scope, why does the Battle Rifle now have a box on top of it, why is the Halo 5 DMR’s scope…the Halo 5 DMR Scope? Why is the Magnum’s scope in Halo 5 replaced with iron sights instead? The only reason I haven’t gone completely off the deep end is that most of the weapons have at least retained their general silhouette (unlike the Rockets, or the Storm Rifle, or so on). Some Halo 4 Armor truly does resemble Spartan Armor, but then you have oddball sets like Wet Worker that I can’t believe are in the same universe. This includes a lot of the Marine armor too (but not all of it).
>
> Then there’s the gameplay itself, which there are already hundreds of arguments about I’m not going to repeat.
>
> “Oh you’re complaining about all those little things?”
>
> They aren’t little. They are hundreds of defining aspects of the game that add up when you change every single one of them.
>
> “Go play MCC if you don’t like the direction”
>
> Why? Why am I not allowed to argue for a Halo game that actually feels like Halo? Why is it unreasonable to expect one that does?
>
> In closing, I leave you with this to think about.

.

If you don’t like the changes, no one is forcing you to play it, nor should you long for the days of Halo 1-Reach because they’re still available. Halo 1-Reach is how Bungie saw Halo, let’s see how 343 sees it.

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> 2533274809475040;13:
> > 2533274873783305;12:
> > If you don’t like the changes, no one is forcing you to play it, nor should you long for the days of Halo 1-Reach because they’re still available. Halo 1-Reach is how Bungie saw Halo, let’s see how 343 sees it.
>
>
>
> We’ve seen 343’s vision, and we have every right to criticize it.

Fine, but stop trying to turn it into Halo 2: Guardians. 343 simply wants to avoid placing their feet in the tracks that Bungie left behind.

> 2533274898131165;1:
> 343, why do you continue to change iconic halo elements just for the sake of change? Please stop. Scoping functions the same as smart scope, why change it? The rocket launcher had a unique design, why change it? The shield recharge noise has always had the low pitch tone, why change it?
>
> Really, these things may seem small but they start to add up over time and take away from the “halo” feel.

I’ve seen you around different threads concerning the same subject posting your disapproval. This thread seems unnecessary.

A higher pitch for the shields is probably to draw greater attention to ones shields being depleted. Why you may ask they changed it? I would have to guess that to draw more consumers into halo (which is a wise marketing tactic), they feel that they need to lend an extra hand in helping people understand the game to a greater extent. If anything the beeping almost sounds like an alarm of sorts, which definitely provokes the feeling of “danger” to a greater degree for the player than a pitch of lower tone.

Some people may say “Well that’s basically just holding their hand and babying them! That takes away from the core Halo Experience!” -Yoink-. If it succeeds in them wanting to play Halo more then sure, go for it. If it keeps these players around for a long period of time…then yes please do it. A small change in the audio that doesn’t harm gameplay isn’t something to get all flustered over. It doesn’t hinder your ability to do well in the game either.

The changes to the Rocket Launcher are beyond my comprehension.

I agree on the shield noise, the rocket launcher doesnt really bother me as much but that shield recharge noise just seriously sucks in my opinion.

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> 2533274809475040;11:
> > 2533274898131165;3:
> > Evolving and growing is different than changing iconic elements, did you even read my post? I like thrusters and some of the new stuff they added , this is not about that.
>
>
>
>
> Guys, I was clearly joking. The unnecessary changes are indeed annoying; they irk me, too.
>
>
> > 2533274870591903;5:
> > No he’s complaining , and rightfully so, about change for the sake of change as well as changes that remove halo’s identity.
> >
> > Evolving the game should mean adding to or reworking that which is already there to enhance what is there. Key word Enhance. That doesnt mean take away it means make better.
> >
> > Changing the look of the rockets doesn’t enhance anything. It takes away from the identity. Thats not evolution.
> > Removing 4p local, not evolution. Thats extremely detrimental and if anything de-evolution. So as long as people wish to play with the people sitting next to them local play will never be obsolete.
> >
> > When we accept less that is when we will recieve less. Once something is lost it is often times very difficult to regain.
>
>
>
>
>
>
> > 2533274819302824;7:
> > What people do and do not enjoy is entirely up to their own views.
> >
> > There is no objective measure to what is and isn’t a good change.
> >
> > You might think every change is golden. Great, I don’t.
>
>
> In complete agreement. My comment didn’t remotely reflect how I feel. I was poking fun at the typical argument you hear against critics.

Sorry, rip my sarcasm detector lol

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> 2533274873783305;14:
> 343 simply wants to avoid placing their feet in the tracks that Bungie left behind.

I don’t see how this is a good thing!