I think we can all say that the multiplayer will make a break halo 4. Yeah, we can claim that it will have the best campaign in any fps in a long time, and i’m not saying it won’t, but in this day and age it all comes down to replayability with lots of people, hence MP.
Now, let me side track a little bit to illustrate my point.
In Modern Warfare 2 weapon attachments, titles and emblems were earned by doing specific things to spice up gameplay, you knew when somebody had an awesome title/emblem/attachment that they worked hard for it (asside from hackers).
Black Ops completely changed this. Now it worked that if you have the in game currency, you can have what you want, making OP classes within minutes, and ruining the challenge system completely.
Halo Reach followed a similar path, but not as serious. Credits to buy armour. Some people like that aspect, many hated it (i myself included). Those who like a challenge felt cheated by the system, it now wasn’t the case of “nice, he must of got that mongoose mowdown achievment to earn thouse shoulders”, it was more like “what a no lifeing so and so to get that ugly junk”. There was no objective, no aim to aspire to. Yeah multiplayer is (was?) fun, but it got stale with nothing to aim for.
Halo 2 was to be the best clans, and get the 50 of your dreams.
halo 3 was to get the best armour, and get that 50.
ODST was to get the vidmasters to rock recon.
Reach? was there an underlying aim for that game? Arena bombed, and armour wasn’t handled correctly (in my opinion).
Halo 4 needs to have something to aim for.
We’re all hoping for some sort of ranked playlist to exist in some form or another where the only way to succeed is to be the best, like games should be.
We need armour (and emblems?) that isn’t unlocked by just playing forever, it needs be unlocked by doing specific things. Achievements? Challenges? Vidmasters? All great ideas, and should be implemented in my opinion.
In game currency? would it work? would it bomb? The credit system would need overhauling so good players get what they deserve. The is next to no difference between a good player and a bad player in terms of how much they earn per game. It would need altering so there is a difference, so you want to win to win, and get your uunlocks. Increase ammounts for campaign/spartan ops/forge/custom games as well. It’s unfair for people who only play these to feel left out.
Or would a system that combines the two work better?
Achievements to make armour available for purchase, and credits to actually buy them? or if achievements are too hard for some, make them still unlockable, but at a much higher price/rank.
There is a lot that can be done to make the ingame reward system work, and the best way to do so is to get some good ideas from the Halo Waypoint community (that’s you guys
) and see how they could work in a competitive game such as Halo.
Thanks for reading 