Compiling my research and the stats of the Requisition System, I have discovered a best case scenario of how long it will take to unlock everything, and a more realistic number for the average player.
In a best case scenario where you use the Bronze->Silver->Gold method, anything available through promotional means (i.e. pre-orders, MCC legendary completeion, etc.) is unlocked via those means, every bronze pack yields a permanent REQ, and that you sell every single-use REQ, you would spend…
322 hours and 32 minutes in WarzoneIn a more common scenario where you use the silver->Gold method, sell about 50% off the single-use REQs you get, and you achieved nothing through promotional means, you would spend…
575 hours in both Warzone and ArenaNow, given this information, I want you to think about this; the item you want most in the entire REQ system might be the last thing you ever get. That means about 575 hours of grinding for it. Constant grinding for that one item.
Then Billy-Bob-Joe buys Halo 5 and gets it in his first REQ pack.
I don’t know about you, but that sounds awful to me.
Anyways, the point of this thread is to shed some statistics on the REQ System, and get people talking about it. Get some opinions circling around on whetehr or not this is fair, or unfair, if it’s too long, too short, etc. I figured now would be a good time since Hammer Storm just came out.
For thosing wanting the source of my information, check out this other thread.
REQ System in Google Sheets
Disclaimer: This research is based off my personal research, and does not factor in boosts. Considering my skill is only slightly above average, and I use boosts only 50% of the time, I try to play a fairly even split of every gamemode, and the amount of information I already do take into consideration, these deviations are acceptable. TL;DR Be happy you get this much research.