I will be probably eaten alive right now, but I’m tired of DMR Slayer or BR Slayer or any Slayer that emphasis one weapon over the others. Sure, you can pick up something different, but there is no reason, because one, that you have, is overpowered (like DMR or BR). I hope Halo 4 will have well balaced weapons, so assault rifle won’t be just start weapon, but weapon of choice for many players (as well as needler, shotgun, magnum, rocket launcher etc.). Unlockable weapons would bring much diversity into matches. Right now when you play standard team slayer 50% of fights are assault rifle vs assault rifle and another 50% are assault rifle vs some other weapon. In DMR Slayer things are even worse, because 99,9% of fights are DMR vs DMR. Now, that’s boring. Imagine how cool it’ll be if you could choose your default weapon (instead of just voting for DMR/BR or normal Slayer) and each of your enemies would have different weapon. Sure, explosive weapons must be unlocked last, because in other way, there would be lots of noobs running with rocket laucher and making match quite a mess.
> is overpowered (like DMR or BR).
Seriously? This again?
People use utility weapons because they don’t want to feel completely useless in game. The developers should actually bother to make a decent weapon sandbox if they want to avoid this so-called ‘one-gun game’.
Detrimental to gameplay.
That is all.
Bud…just…no.
Spawning with rockets would ruin the game for other people. Honestly, I don’t want to give you a hard time. But you are seriously about to get ripped to shreds. They will show you no mercy here.
And just being honest, it is an absolutely terrible idea.
Sounds more like cod than Halo. No thank you
I disagree.
I’m sorry you received such poor responses. While I think that it would be a bad move to allow players to spawn with weapons of different strength, I do agree (wholeheartedly) with this:
> I’m tired of DMR Slayer or BR Slayer or any Slayer that emphasis one weapon over the others. Sure, you can pick up something different, but there is no reason, because one, that you have, is overpowered (like DMR or BR). I hope Halo 4 will have well balaced weapons, so assault rifle won’t be just start weapon, but weapon of choice for many players
I sincerely hope that we see a bit more variety in weapon use this time around; although, judging by the most recent bulletin, it doesn’t look as though we will.
Edit: Seriously, guys, not one person above me gave a constructive response. And people blame Sprint for tearing this forum apart.
> Edit: Seriously, guys, not one person above me gave a constructive response. And people blame Sprint for tearing this forum apart.
Hangs head in shame
Fine I’ll give an actual reason. Even if the rocket launcher is unlocked last. There’s a high chance it someone in each game will have it. All it takes is ONE person to have unlocked it and the game immedeatly decends into a team rockets match. As when they die, someone picks up their gun and before you know it. Everyone has a rocket launcher. Not. Good.
> . While I think that it would be a bad move to allow players to spawn with weapons of different strength, I do agree (wholeheartedly) with this:
>
>
>
> > I’m tired of DMR Slayer or BR Slayer or any Slayer that emphasis one weapon over the others. Sure, you can pick up something different, but there is no reason, because one, that you have, is overpowered (like DMR or BR). I hope Halo 4 will have well balaced weapons, so assault rifle won’t be just start weapon, but weapon of choice for many players
>
> I sincerely hope that we see a bit more variety in weapon use this time around
Agreed. I think pretty much everyone wants a more diverse, while not making anything redundant, and functioning sandbox, something that we haven’t seen since CE.
But letting people spawn with any sort of “power-up” is just a huge no-no, for any type of Halo.
Alright here is a constructive response.
if, and this is a big IF, Halo were to have unlockable weapons. Those weapons could not be power weapons or niche weapons.
I would suspect them to be along the lines of the BR, Carbine, DMR, and NR.
A weapon like a Shotgun would not be a good spawn weapon because it is power weapon. it is an important element of map control and when you spawn with it it eliminates that aspect. then people will just take it and camp corners.
A weapon like the Rockets would be even worse. It’s absolutely devestating. It is something that happens to be controlled and the team that has it can turn the tides of battle. So being able to spawn with it would ruin gameplay for reasons that are obvious to see.
Unlocking better weapons as you go would be even worse. if you started with Assault rifles and worked your way up to power weapons, first of all it would kill skill based gameplay because you may be using a BR and then someone who’s a higher level than you can spawn with a Sniper and destroy you every time.
halo prides itself on balanced gameplay. An unlock system in the sense you described would destroy balanced gameplay.
For unlocks the starting weapons would all have to fit that same role and the power weapons would need to remain on the map.
> Spawning with rockets would ruin the game for other people. Honestly, I realize you probably are not very old and I don’t want to give you a hard time.
Actually I’m 30 :). I’ve spent best time of my live playing Quake. What I liked about Q2 (and then Q3) was, that every weapon was different (like Halo right now), and every weapon was useful, so rocket laucher was just as good as shotgun or railgun (sniper gun) or chaingun (something Halo isn’t even trying to do).
> All it takes is ONE person to have unlcoked it and the game immedeatly decends into a team rockets match. As when they die, someone picks up their gun and before you know it. Everyone has a rocket launcher. Not. Good.
There is limited ammo for rocket laucher (so it’s for any other weapon), so after 2 shots this particular weapon become useless. Rocket laucher dropped by the dead, will be probably empty, and no one will be able to use it. Anyway, if it’s so hard to balance rocket laucher (what wasn’t that hard 15 years ago…), better not to make it unlockable.
> A weapon like a Shotgun would not be a good spawn weapon because it is power weapon. it is an important element of map control and when you spawn with it it eliminates that aspect. then people will just take it and camp corners.
Shotgun is much easier to balance than rocket laucher. It’s not (or at least should not be) “power weapon”, but normal weapon for close quaters. So are other weapons: sniper rifle shouldn’t be considered more powerful than br. It’s different weapon for different situation and for people with different skills. Some people prefer close quaters combat, some wants to keep their distance, but good game shouldn’t make anyone privileged. And good maps doesn’t need rocket laucher lying in some room to make it “strategic point”. So…
> halo prides itself on balanced gameplay
…Halo is wrong in this point.
Its how its been for 10 years.
A sniper Rifle is a one shot kill to the head. The BR is a minimum 4 shot kill. It is impossible for these 2 weapons to be unlockables and have people be equal. The sniper will always have the advantage.
A shotgun user will always camp and never go outside the cqc areas. Which means those who use shotguns will always kill those who use the BR because Shotgun always wins in CQC unless a mistake or outstanding play is made.
HA! If this ever did happen, I would never buy another Halo game. Gaming is on the brink of being dead compared to what it used to be, I’m hoping Halo 4 will fix gaming for me.
This would cause an advantage over “noob” players, enough of an advantage to drive them away.
I aint gonna rip you to shreds, but let me finish
unlocks
AR
Br
carbine
plasma rifle
magnum
plasma pistol
Make a balance, no power weapons on spawn but add more variety like
Br/carbine>plasma/assault rifle long range
br/carbine=plasma/assault rifle medium range
br/carbine<plasma/assault rifle short range
> A sniper Rifle is a one shot kill to the head. The BR is a minimum 4 shot kill. It is impossible for these 2 weapons to be unlockables and have people be equal. The sniper will always have the advantage.
For what I can see, when someone with sniper rifle meets someone with br/dmr face to face, sniper rifle isn’t that effective. However there are tons of games with better balanced sniper rifles.
> A shotgun user will always camp and never go outside the cqc areas. Which means those who use shotguns will always kill those who use the BR because Shotgun always wins in CQC unless a mistake or outstanding play is made.
In VERY close distance shotgun is deadly. When distance is a few meters (most of fights are like this) both shotgun and dmr needs a few shots. When distance is bigger dmr becomes deadly. However assault rifle sucks and any distance.
My point is: if two very different weapons are well balaced, fight is much more interesting. Players seeks strategic situations that suits their weapons and whole game is getting on upper level (player with shotgun is trying to taking others by surprise, player with dmr is trying to avoid close quaters, player with explosives is trying to catch them both in the act etc.). Most fights are done with default weapons, so if each default weapon will be different (yet balanced), then whole game will be better.
Weapons lying on the map, will be no less important for multiplayer matches, because players will have to find ammo for their weapons.
> > is overpowered (like DMR or BR).
>
> Seriously? This again?
>
> People use utility weapons because they don’t want to feel completely useless in game. The developers should actually bother to make a decent weapon sandbox if they want to avoid this so-called ‘one-gun game’.
Point being no weapon should be the resolution for everything. Hence whhy it’s called over powered. Stop defending god rifles …
Too much CoD, no please.
> > > is overpowered (like DMR or BR).
> >
> > Seriously? This again?
> >
> > People use utility weapons because they don’t want to feel completely useless in game. The developers should actually bother to make a decent weapon sandbox if they want to avoid this so-called ‘one-gun game’.
>
> Point being no weapon should be the resolution for everything. Hence whhy it’s called over powered. Stop defending god rifles …
The BR wasn’t overpowered. It’s just that the other guns were rubbish.