Unlockable weapons? What on earth?

Hey guys,

I just want to know one thing, when did they say weapons are unlockable and you must buy them?

Because that, will definitley cause some unbalanced play. Especially considering the utility weapon has to be unlocked. Thats not right. That will leave new comers at a severe disadvantage due to the fact that the older players will have a severe weapon advantage. While the newcomers will spawn with ARs, the people who are already there will have DMR and BR and all of that.

That is severely unbalanced, and the only real thing that i have a very large problem with. I know i should wait for more info, but this is… This is really bad.

Any thoughts?

Silent

Well I am hoping there will be skill element to the xp ranking system to balance it out the sparkcast made it sound all very reasonable I was of the same opinion as you until I listened to it.

While it does get rid of the “vote AR POS starts or awesome DMR or BR starts” i do share that concern that despite 343s best efforts, OP loadouts might become a reality.

343 described the sandbox with no god tier weapon aka the one gun to rule them all. Plus in going to play spartan ops till i get mah br

My guess is that we will get one “pray n’ spray” close ranged weapon and one “mid-long distance” ranged weapon from the start to pick from. Be it the DMR and the AR or something else, we’ll see.

We also can’t forget about Covenant counterpart weapons that will be returning, as well as the new weapon’s sandbox we know nothing about yet.

> 343 described the sandbox with no god tier weapon aka the one gun to rule them all. Plus in going to play spartan ops till i get mah br

If we don’t have separate copies of Halo4, we are so going to split screen it. Like a boss.

> My guess is that we will get one “pray n’ spray” close ranged weapon and one “mid-long distance” ranged weapon from the start to pick from. Be it the DMR and the AR or something else, we’ll see.
>
> We also can’t forget about Covenant counterpart weapons that will be returning, as well as the new weapon’s sandbox we know nothing about yet.

Plasma Pistol is in, confirmed on the Sparkast actually.

> While it does get rid of the “vote AR POS starts or awesome DMR or BR starts” i do share that concern that despite 343s best efforts, OP loadouts might become a reality.

lol might? haha more like yes. im telling you the idea of custom loadouts is not a good idea. people think making dual wielding is hard? haha try making custom loadouts that allow you to spawn in with 2 AAs and starting off weapons, with armor that effects gameplay. i bet there will be vids of the “best setup” where people are going to say things like “you cant start out with forerunner vision and ____ armor with _____ weapon its OP” then there will end up being limitations where you can only use this weapon with this AA and then it will got to -Yoink-. i don’t mean to copy cod but its a good example with create a class they -Yoinked!- that certain perks couldn’t be used together because it was too much and i am certain halo will have the same situation. BF, HF, MOH have the same problems too. we just have to wait for the first gameplay.

> > While it does get rid of the “vote AR POS starts or awesome DMR or BR starts” i do share that concern that despite 343s best efforts, OP loadouts might become a reality.
>
> lol might? haha more like yes. im telling you the idea of custom loadouts is not a good idea. people think making dual wielding is hard? haha try making custom loadouts that allow you to spawn in with 2 AAs and starting off weapons, with armor that effects gameplay. i bet there will be vids of the “best setup” where people are going to say things like “you cant start out with forerunner vision and ____ armor with _____ weapon its OP” then there will end up being limitations where you can only use this weapon with this AA and then it will got to Yoink!. i don’t mean to copy cod but its a good example with create a class they -Yoinked!- that certain perks couldn’t be used together because it was too much and i am certain halo will have the same situation. BF, HF, MOH have the same problems too. we just have to wait for the first gameplay.

Until we know more, i say it’s just speculation for now. It’s not like you need to prove to me that imbalance could exist within loadouts. I’ve stated this MANY times in MANY threads that the possibility exists.

While we are at it; how was dual wielding hard? I think you just made that up and i thought it was not hard at all. Not sure what you are trying to say there.

This is the worse that could happen with loadouts:

You buy Halo 4 a couple of days after everyone else. You start playing online. Because you’re new, you are forced to start out with only an Assault Rifle and Magnum. Other players with loadouts involving BRs, DMRs, etc decimate you (let’s say you’re no good with the AR and you’re more of a BR guy). You take - let’s say - roughly four hours to gain enough XP to unlock your preferred loadout - BR, in this example.

During that 4 hours, you learn more about how to use the AR. You become better at it and overall improve. Anyone that you kill, you can pick up their BR. After you endure that 4 hours, you get your BR. Now you can have your own preferred loadout that are “the best” - for you.

Loadouts will not really be overpowered. Once everyone unlocks whatever they like to use (which I don’t think will take a long time - maybe in CoD, but I doubt 343 would hold us back for long) there is no more concept of being OP, because you can choose whatever loadout would suit your playing style best. And if your loadout turns out to be weaker, or easily beaten by another loadout - too bad. Your choice. You should have switched.

So you’re only at a disadvantage when you start out (which as I’ve said probably won’t last for long). During that time, you get better at using the starting weapon, you get a general feel of the game, and so. Consider it a tutorial - once you’re done, you’re free to start buffing yourself up. Sure, you may get killed unfairly, but that only lasts until you patiently endure through that period. It’s like playing for two days with a spoiled controller until you get it fixed. Would you endure through these two disadvantaged days to get on fair ground with other players again? Yes. Same with Halo 4.

Unless 343 forces us to take years to unlock even the most basic things, like BRs. Then I’m against the system too.

> While it does get rid of the “vote AR POS starts or awesome DMR or BR starts” i do share that concern that despite 343s best efforts, OP loadouts might become a reality.

Thats exactly what i was thinking. I know the armor abilities are tweaked so i am not too worried about those, and i trust 343i to do the perk system right… But unlocking weapons? That just screams unbalanced. Think about it, there are people who are gods with the DMR, so unless its nerfed or practically unusable at close range, we got a problem.

The BR/AR fights i am fine with. Those are baalnced enough. But DMR/AR, with someone consistent with headshotting? Thats bad. Especially at long ranges.

> This is the worse that could happen with loadouts:
>
> You buy Halo 4 a couple of days after everyone else. You start playing online. Because you’re new, you are forced to start out with only an Assault Rifle and Magnum. Other players with loadouts involving BRs, DMRs, etc decimate you (let’s say you’re no good with the AR and you’re more of a BR guy). You take - let’s say - roughly four hours to gain enough XP to unlock your preferred loadout - BR, in this example.
>
> During that 4 hours, you learn more about how to use the AR. You become better at it and overall improve. Anyone that you kill, you can pick up their BR. After you endure that 4 hours, you get your BR. Now you can have your own preferred loadout that are “the best” - for you.
>
> Loadouts will not really be overpowered. Once everyone unlocks whatever they like to use (which I don’t think will take a long time - maybe in CoD, but I doubt 343 would hold us back for long) there is no more concept of being OP, because you can choose whatever loadout would suit your playing style best. And if your loadout turns out to be weaker, or easily beaten by another loadout - too bad. Your choice. You should have switched.
>
> So you’re only at a disadvantage when you start out (which as I’ve said probably won’t last for long). During that time, you get better at using the starting weapon, you get a general feel of the game, and so. Consider it a tutorial - once you’re done, you’re free to start buffing yourself up. Sure, you may get killed unfairly, but that only lasts until you patiently endure through that period. It’s like playing for two days with a spoiled controller until you get it fixed. Would you endure through these two disadvantaged days to get on fair ground with other players again? Yes. Same with Halo 4.
>
> Unless 343 forces us to take years to unlock even the most basic things, like BRs. Then I’m against the system too.

I am more worried for the casuals. The ones who arent gods at the game and get thrashed no matter what the weapon. If they are constantly thrown into matches where they spawn with ARs, and the enemy team is full of BR/DMR, then the casuals are screwed…

Then again, i see what your getting at. Just so long as the DMR is nerfed at close range…

Very good thinking. Just so long as i dont have to rank up to get my guns i am fine. Because with reachs ranking system (which is what they are using if i recall), and setting guns to be unlocked at certain levels, they better be low levels.

But yeah, good thinking.

Can the good news counter the bad?

No.

Halo 4 = CoD.

> > > While it does get rid of the “vote AR POS starts or awesome DMR or BR starts” i do share that concern that despite 343s best efforts, OP loadouts might become a reality.
> >
> > lol might? haha more like yes. im telling you the idea of custom loadouts is not a good idea. people think making dual wielding is hard? haha try making custom loadouts that allow you to spawn in with 2 AAs and starting off weapons, with armor that effects gameplay. i bet there will be vids of the “best setup” where people are going to say things like “you cant start out with forerunner vision and ____ armor with _____ weapon its OP” then there will end up being limitations where you can only use this weapon with this AA and then it will got to Yoink!. i don’t mean to copy cod but its a good example with create a class they -Yoinked!- that certain perks couldn’t be used together because it was too much and i am certain halo will have the same situation. BF, HF, MOH have the same problems too. we just have to wait for the first gameplay.
>
> Until we know more, i say it’s just speculation for now. It’s not like you need to prove to me that imbalance could exist within loadouts. I’ve stated this MANY times in MANY threads that the possibility exists.
>
>
> While we are at it; how was dual wielding hard? I think you just made that up and i thought it was hard at all. Not sure what you are trying to say there.

I think he was trying to say that 343 adding dual-wielding to the game is hard. Basically his point was that those people who say 343 should not add dual-wielding for fear of imbalance should see the new loadouts system, which will create even more balancing problems for 343 and will end up getting nerfed.

At least I think that was what he is saying. It’s kind of hard to read his post.

The reason they made loadouts is so that players would actually use all of the weapons they put in the game. In the past, its pretty much always been starting weapons and the occasional power weapon they come across. You can’t spawn with power weapons, which is a good thing.

What 343i did with the sandbox was make it so there is no one “Utility gun” that beats anything and everything, or else people would just use that (Like the FAMAS in Battlefield 3). And remember- just because a gun sucked it up in past games doesn’t mean it will in the next one (AR) and vice versa (DMR)

You guys do know that you won’t be able to spawn with a rocket and of the sort right?

> > This is the worse that could happen with loadouts:
> >
> > You buy Halo 4 a couple of days after everyone else. You start playing online. Because you’re new, you are forced to start out with only an Assault Rifle and Magnum. Other players with loadouts involving BRs, DMRs, etc decimate you (let’s say you’re no good with the AR and you’re more of a BR guy). You take - let’s say - roughly four hours to gain enough XP to unlock your preferred loadout - BR, in this example.
> >
> > During that 4 hours, you learn more about how to use the AR. You become better at it and overall improve. Anyone that you kill, you can pick up their BR. After you endure that 4 hours, you get your BR. Now you can have your own preferred loadout that are “the best” - for you.
> >
> > Loadouts will not really be overpowered. Once everyone unlocks whatever they like to use (which I don’t think will take a long time - maybe in CoD, but I doubt 343 would hold us back for long) there is no more concept of being OP, because you can choose whatever loadout would suit your playing style best. And if your loadout turns out to be weaker, or easily beaten by another loadout - too bad. Your choice. You should have switched.
> >
> > So you’re only at a disadvantage when you start out (which as I’ve said probably won’t last for long). During that time, you get better at using the starting weapon, you get a general feel of the game, and so. Consider it a tutorial - once you’re done, you’re free to start buffing yourself up. Sure, you may get killed unfairly, but that only lasts until you patiently endure through that period. It’s like playing for two days with a spoiled controller until you get it fixed. Would you endure through these two disadvantaged days to get on fair ground with other players again? Yes. Same with Halo 4.
> >
> > Unless 343 forces us to take years to unlock even the most basic things, like BRs. Then I’m against the system too.
>
> I am more worried for the casuals. The ones who arent gods at the game and get thrashed no matter what the weapon. If they are constantly thrown into matches where they spawn with ARs, and the enemy team is full of BR/DMR, then the casuals are screwed…
>
> Then again, i see what your getting at. Just so long as the DMR is nerfed at close range…
>
> Very good thinking. Just so long as i dont have to rank up to get my guns i am fine. Because with reachs ranking system (which is what they are using if i recall), and setting guns to be unlocked at certain levels, they better be low levels.
>
> But yeah, good thinking.

As I said in my post, as long as the casuals have the patience to keep playing for a while (I doubt 343 will force us to play more than a week to unlock whatever they want) then they gain access to whatever their preferred weapon/AA/“modification” is and can make their dream loadout. From then on, they will get killed merely based on skill/bad choices, and not because of unfair advantages.

Patience is the key word.

Unless kill times are much faster, I’m EXTREMELY worried that Plasma Pistol will be in most people’s loadouts alongside a precision weapon for spamming noob combo.

> Unless kill times are much faster, I’m EXTREMELY worried that Plasma Pistol will be in most people’s loadouts alongside a precision weapon for spamming noob combo.

noob combo in h2 was awesome, i wanna see that come back, very handy to counter people with power weapons

Guys, i am not talking about the loadouts, i am perfectly fine with loadouts. The problem is the weapons. Buying weapons leave people at a very bad disadvantage… And like someone stated, no plasma pistol spawn… That would be horrid.

And yes, i know we cant spawn with power weapons. But DMR/BR combined with a plasma pistol may as well be a power weapon.