In Halo 4 i think we should have unlokable armor like in Halo 3 instead of earning credits and buying armor in Halo reach because in Halo 3 it brought suspence to the game.
> In Halo 4 i think we should have unlokable armor like in Halo 3 instead of earning credits and buying armor in Halo reach because in Halo 3 it brought suspence to the game.
Honestly, either way is fine with me as long as I can still have my EOD helmet.
yes, Armor should be unlocked by having a ton of people get together and just boost for them. No work or feeling of accomplishment needed.
> > In Halo 4 i think we should have unlokable armor like in Halo 3 instead of earning credits and buying armor in Halo reach because in Halo 3 it brought suspence to the game.
>
> Honestly, either way is fine with me <mark>as long as I can still have my EOD helmet</mark>.
If the EOD helmet returns, I hope it will be like the one in Halo 3. The one in Reach’s seemed lackluster mainly because the two peepholes it originally had were missing in action, it made the helmet unique. 
No. Halo 4’s armor should work like Halo Reach’s (with many more options, obviously). Now, if some armors could only be unlocked through certain accomplishments, that would be fine, but most armor should be purchased.
Why not multiple ways to unlock armor?
Some armor could be only unlocked from achievements, other armor can be unlocked through credits and ranking.
Why does it always have to be one or the other, especially about this?