my idea is to give players the ability to unlock certain visual ‘skins’ for weapons. basically this is like adding camo to the weapon, like you can in call of duty.
another idea i had was, instead of picking up an energy sword, you instead pick up a katana. the animations are all the same, except you are now doing them with an actual sword instead of covy technology. the weapon still functions EXACTLY the same, only the visuals and sounds of the weapon change.
or adding a ‘silencer’ to your DMR’s. whenever you would have a DMR, yours would be silenced (only for you, as a visual and audio alternate, the weapon itself would NOT fire silenced shots). who DOESNT like the sound of pfft pfft when you shoot? i sure do, and unlocking the ability to use this for my weapon would be SICK, EVEN if it doesnt actually change the way the game is played AT ALL.
possibly even multiple options like
-silenced (yes / no)
-camo color (RGB SCALE with multiple camo types)
of course the MECHANICS of the game come first. if those are tweaked to perfection, and there is time to spare; this would be a very nice addition to the game. i think much of our playerbase would greatly appreciate the ability to tweak and modify the way weapons LOOK and SOUND (but not interact).
These are the ideas I like, ideas that do not impact gameplay, but are just for visuals. I just can’t have nothing against making your weapon to look cooler. That’s simply a great idea.
Although, I have to agree with MrCheesy on the Katana part, it seems rather silly. But the weapon skin customization idea is great, gives your weapon your own touch. I also had no problems with the silencer part.
> Whatever… I can’t really make a point as to why these certain features would be ‘bad’ for H4’s gameplay, but I just think they’re silly and gimmicky.
do you play COD at all? or have you played it?
its the same exact concept as a weapon camo. i, for one, LOVE playing with a gun thats decked out with sick color. fall and red tiger camo is super crucial to play with. halo 4 could blow COD out of the water if they added in custom camo that you can tweak via RGB scale.
“an ingenious or novel device, scheme, or stratagem, especially one designed to attract attention or increase appeal.”
yes. it is gimmicky, by definiton, but in a good way.
Every weapon of the map is at default color, untill you pick it up, then it turns into the camo color you’re unlocked, but when you die or drop the weapon, it goes back to default.
For the energy sword, when picked up it turns into…
250 kills: Energy Dagger/ Combat Knife
1000 kills: Energy Cutlass/ Kukri (Aka Emile’s knife)
> I got an idea for the color of the camos.
>
> 250 kills with X weapon: Iron camo.
>
> 500 kills with X weapon: Bronze Camo.
>
> 1000 kills with X weapon: Silver Camo.
>
> 2000 Kills with X weapon: Gold Camo
>
> 3000 Kills with X weapon: Onyx Camo.
>
> Every weapon of the map is at default color, untill you pick it up, then it turns into the camo color you’re unlocked, but when you die or drop the weapon, it goes back to default.
>
> For the energy sword, when picked up it turns into…
>
> 250 kills: Energy Dagger/ Combat Knife
>
> 1000 kills: Energy Cutlass/ Kukri (Aka Emile’s knife)
>
> 2000 Kills: Katana/ Red HCE looking Energy Sword
Good idea. The Onyx weapon idea is kind of funny, having a weapon made out of rock. But I think we should still have the ability to make your own camo color and not just choose from five pre-set skins. of course those colors would still be there. I would definitely like having an Onyx Sniper.
What comes to the melee weapons, I don’t think they would really work. They could work better in assassinations. Even then, the Katana seems rather silly to me. Cool, but still silly.
> > …like you can in call of duty.
>
> Halo is not Call of Duty
>
> and it never should be
I really see no rational reason behind this post. What’s wrong with using features that other games happen to do well? Do you have problems with the fact that Call of Duty made something well?
I’m all for things that don’t impact on gameplay, no matter are they used in othe games.
So unless you give a better reason why you don’t want this feature, your opinion won’t matter in the least.
> > …like you can in call of duty.
>
> Halo is not Call of Duty
>
> and it never should be
If a feature or gameplay mechanic works in Halo and enhances the experience then it doesn’t matter if it was first seen in COD, Battlefield, Mario or Pong. The argument “no, that comes from COD” is invalid, if you were to say “no I don’t think that feature would work in a Halo game because …” then you’d actually be making a reasonable argument.
> This is not call of duty it is halo this should not be put in the game.It would be trash who would want this halo reach killed halo.All that is left is scrubs.
Anything from CoD that <mark>changes</mark> the gameplay of Halo 4 is not welcome.
Here’s an idea: If you’d like to play Call of Duty, play Call of Duty.
Halo isn’t about, let me say it one more time, Halo IS NOT ABOUT “LETS PLAY DRESS UP WITH MY SPARTAN AND MAKE HIS GUN LOOK REALLY SICK BROO!!!”
It’s about game mechanics, and how the game plays. If you find it fun to play dress up and customize guns play CoD. Also gimmicks can never be good. A prime example of gimmicks gone wrong is Halo Reach.
> Yes I would like this Halo 4,but I was afraid of being labeled a COD fanboy if I asked this question myself.
You’re not a fanboy if you want certain elements of one game in another. If you say something like “COD IS RLLY GOOD AND HALO IS SO BAD, AND SHOULD BE EXACTLY LIKE CODDD!!!” then you’re a fanboy.