Unlock System/ Micro transactions

Armors
Rules: All base armor is either unlocked through progression and/or achievements. All armor attachments are bought with credits post unlock. Skins are also purchasable via credits. Credits are earned in game or purchasable via store. No skin will be given the credit equivalent higher than $4.00 and no attachment higher than $1.50. All armors will have at least 2 each “mastered” skins and attachments, only earnable by in game achievement while wearing the full armor set. I’ve left a list of everything I believe should be available day one. I will leave it up to the community as to what ranks armors should be unlocked and the in-game achievements necessary for armors. To conclude, these credit limits should be fair regarding their in-game earn-ability, I.E. faster than reaches credit earned rates. Credits should be awarded by a combination of ([match played] + [game type] + [game type skill] + [win streak] + [every 5th game bonus] = Credit awarded). All items available for purchase are quality AAA items and are not designed as filler! These are quality over quantity items.

  • ACHILLES - AIR ASSAULT - ANUBIS - ATHLON - AVIATOR - CIO - COMMANDO - CQB - CQC - DEADEYE - DECIMATOR - DEFENDER - ENGINEER - EOD - EVA - EVA
[/li]  [li]FJ/PARA[/li]  [li]FOTUS[/li]  [li]GOBLIN[/li]  [li]GRENADIER[/li]  [li]GUNGNIR[/li]  [li]HAZOP[/li]  [li]HAZOP[/li]  [li]HUNTER[/li]  [li]HAYABUSA[/li]  [li]JFO[/li]  [li]MAKO[/li]  [li]MARK V **[/li]  [li]MILITARY POLICE[/li]  [li]MJOLNIR MARK V[/li]  [li]MJOLNIR MARK VI[/li]  [li]OCEANIC[/li]  [li]ODST[/li]  [li]OLIVE[/li]  [li]OPERATOR[/li]  [li]ORBITAL[/li]  [li]PATHFINDER[/li]  [li]PILOT[/li]  [li]PIONEER[/li]  [li]PROTECTOR[/li]  [li]RAIDER[/li]  [li]RANGER[/li]  [li]RECON[/li]  [li]RECRUIT[/li]  [li]ROUGE[/li]  [li]SCANNER[/li]  [li]SCOUT[/li]  [li]SCOUT[/li]  [li]SECURITY[/li]  [li]SHINOBI[/li]  [li]SNIPER[/li]  [li]SOLDIER[/li]  [li]STALKER[/li]  [li]STALKER[/li]  [li]STINGER[/li]  [li]TRACKER[/li]  [li]VANGUARD[/li]  [li]VENATOR[/li]  [li]WARMASTER[/li]  [li]WARRIOR[/li]  [li]WETWORK[/li][/list] 
**Visor Color**
Rules: Credit equivalents are not to be priced more than $2.00, base colors besides black are no more than $1.00. I chose HALO 4’s sets because they aren’t watered down with near identical options. The $2.00 price refers to visors that may have some sort of animation or “gunshot” like skin attached to them.
[ul]
  [li]RECRUIT[/li]  [li]SOLAR[/li]  [li]FROST[/li]  [li]MIDNIGHT[/li]  [li]CYAN[/li]  [li]BLINDSIDE[/li]  [li]SUNSPOT[/li]  [li]VERDANT[/li]  [li]LEGENDARY[/li]  [li]WETWORK[/li]  [li]OPERATOR[/li]  [li]PIONEER[/li]  [li]PATHFINDER[/li]  [li]ENGINEER[/li]  [li]STALKER[/li]  [li]ROUGE[/li]  [li]TRACKER[/li][/ul]** **
** **
**Firefight Voice**
Rules: Credit equivalents are not to be priced more than $5.00. There will at least be three Firefight Voices only earnable via in game achievement.
[ul]
  [li]JOHN S-117[/li]  [li]CORTANA[/li]  [li]SGTMAJ JOHNSON[/li]  [li]BUCK[/li]  [li]STACKER[/li]  [li]CARTER[/li]  [li]AUNTIE DOT[/li]  [li]KAT[/li]  [li]EMILE[/li]  [li]JUN[/li]  [li]JEORGE[/li][/ul] 
**Armor Effect**
Rules: Credit equivalents are not to be priced more than $4.00. There will at least be three armor effects only earnable via in game achievement.
[ul]
  [li]BIRTHDAY PARTY[/li]  [li]ETERNAL (Bungie Flaming helm)[/li]  [li]LEGENDARY (Flaming Helm)[/li]  [li]HEART ATTACK[/li]  [li]PESTILENCE[/li]  [li]INCLEMENT WEATHER[/li][/ul]**Weapon Skins**
Rules: Credit equivalents are not to be priced more than $1.25, each weapon will have at least one “Weapon Mastered” skin available via in game achievement.
UNSC
[ul]
  [li]ASSULT RIFLE[/li]  [li]H2 BATTLE RIFEL[/li]  [li]CHAIN GUN[/li]  [li]DMR[/li]  [li]GAUSE CANNON[/li]  [li]GRENADE LAUNCHER[/li]  [li]HYDRA[/li]  [li]SPNKR[/li]  [li]MAGNUM[/li]  [li]MISSLE LAUNCHER[/li]  [li]RAILGUN[/li]  [li]H2 SHOTGUN[/li]  [li]SNIPER RIFLE[/li]  [li]SMG[/li]  [li]SPARTAN LAZER[/li][/ul]Covenant
[ul]
  [li]BEAM RIFLE[/li]  [li]BRUTE SHOT[/li]  [li]CARBINE[/li]  [li]ENERGY SWORD[/li]  [li]FUEL ROD CANNON[/li]  [li]FOCUS RIFLE[/li]  [li]GRAVITY HAMMER[/li]  [li]NEEDLE RIFLE[/li]  [li]NEEDLER[/li]  [li]PLASMA PISTOL[/li]  [li]PLASMA RIFLE[/li]  [li]PLASMA CASTER[/li]  [li]PLASMA CANNON[/li][/ul]Forerunner
[ul]
  [li]BINARY RIFLE[/li]  [li]BOLTSHOT[/li]  [li]INCINERATION CANNON[/li]  [li]LIGHT RIFLE[/li]  [li]SUPPRESSOR[/li][/ul] 
**Vehicles**
Rules: All of these vehicles should be drivable and credit equivalents are not to be priced more than $1.75. Each Vehicle will have at least one “Vehicle Mastered” skin available via in game achievement.
[ul]
  [li]BANSHEE[/li]  [li]BRUTE PROWLER[/li]  [li]CHOPPER[/li]  [li]FALCON[/li]  [li]GHOST[/li]  [li]MONGOOSE[/li]  [li]MANTIS[/li]  [li]PELICAN[/li]  [li]PHAETON[/li]  [li]PHANTOM[/li]  [li]REVENANT[/li]  [li]SCORPION[/li]  [li]SPECTOR[/li]  [li]SHADOW[/li]  [li]SPIRIT[/li]  [li]WARTHOG[/li]  [li]WRAITH[/li][/ul]

I forgot about assassination but the same rules apply except I think they should all be able to be unlocked by an in game achievement

Two more things, if elites are playable… which they should be! Then I’d except half the amount of armors + customization. Seconds is that the hard light armor mods from modded halo online PC game would be awesome!