> > > BF3 went wrong with the unlock bundles.
> > > It’s not about equality. Saying someone plays a game more so it’s unfair is rediculous.
> > > That’s like playing an RPG and saying ‘well, this guy has been playing for a year longer than me, it’s not fair that he’s a higher level and has better equipment!’
> >
> > since when was a FPS and player vs player based games role playing games?
> >
> > a role playing game is all about progression and full filling tasks to unlock stuff and level up, the more you play the higher you go, player vs player games are all about killing the other person before they kill you, so when a player who has played the game more gets better equipment gives that person an unfair advantage.
> >
> > <mark>lets not forget, in RPGs with PVP elements they incorporate systems that make sure people of the same level can only fight people of the same level for balance reasons.</mark>
> >
> > why should i be put at a disadvantage because i don’t have much free time to play the game i enjoy?
>
> You just said it yourself. What do you think the rank system in Halo 4 is about? Its so you only fight people who are the same ‘skill’ level as you. Because of that system, the only way people are going to have better equipment than you is by being better than you. And even in that situation, if there was a pay-to-win bundle out there, whats to say they wouldn’t buy it and beat you anyway?
>
> The RPG analogy still pertains its point because, even though its a different game, its the same formula. You work hard, you unlock better equipment to play against people who have done the same. Everyone is always on equal footing.
>
> The moment you apply an unlock bundle, it throw all of that out the window so that people who play less than you are beating you but people who play the game religiously lose because you have better equipment than them.
>
> I can’t understand where anyone can see the equality in that.
skill isn’t the same as time played and what you unlock is dictated by your kill but by how much activity you’ve done in the game, the true skill searching is going to match me against people on the same skill level as me, this doesn’t mean we have the same unlocks, it just means our skill levels as viewed by the game are quite close so we got put together, the problem is that if the other person has played more then me because he has more free time then he has the advantage over me which is quite simply unfair, it punishes people for having a life and responsibilities.
the RPG analogy doesn’t pertain at all, there are striking differences between the system and RPGs systems don’t punish for less time played, role playing games are people playing a fictional role, a character that runs around doing tasks, quests and activities to unlock stuff or level up, they’re following a strict story line and at the end they get to learn more about the story, the thing you have to note is that in order to perform certain actions, gain certain gear you have to rank up, if you don’t you can’t go on some quests, unlock secrets and such, you’re not punnished for playing the game less.
when RPGs contain player vs player aspects most of the time there is a system in place that makes sure people who fight other people are more or less equal in terms of strength and equipment, again making sure people who play the game less aren’t being punished for there lack of activity.
RPGs don’t fully reward on activity base either, more skilled players progress faster and get better rewards for succeeding at the harder challenges in the game, the lesser skilled players are left in the dust struggling to get by.
even RPGs contain elements that don’t punish players for lack of activity, so if your analogy pertained why doesn’t FPS contain these elements? if it was the same formula then this would be true, how ever it isn’t.
its unfair for people to play a game less be punished for doing so, its inherently unbalanced because it gives people advantages over people who play less, not because they’re better at the game, not because they’ve earned it, but simply because they play the game more then the other person regardless of how well they actually do at the game and how much they know about the game, its unbalanced in every sense of the word.
i’m not supporting unlock bundles, i don’t support this stupid progression system because of its inherent unbalances either, i would much rather it actually be balanced not giving people unfair unearned advantages.