so last night I downloaded a player created map, I opened it up and lo and behold there was an ungodly ammount of collosal walls everywhere, I mean ALOT I was woundering if there was a glitch that allowed this and how it could be used for forge art and design, I’ve been working round the clock for awhile now to create a city based map and so far I’ve been sucessful in createing it in the blood gulch section on forge world. if anyone knows how this is made possible and in a legit way that would be awsome to know. then I could finish creating “Gulch City.” (still working on names but thus far this is the best I’ve come up with, if you wish to see the map’s progress when I get xbox live back send me a message via waypoint or xbox live.
Any map that exceeds the budget or has more objects than Forge world allows, than it is and/or has been modified.
I know that but how?
> Any map that exceeds the budget or has more objects than Forge world allows, than it is and/or has been modified.
There are also instances where extreme bursts of lag can cause all objects on the map to duplicate in such a manner as to keep the duplicates present when the map is saved. These are extraordinarily rare, though, and to my knowledge only one proven case exists.
> I know that but how?
By violating the Xbox Live Terms of Service, thereby earning yourself a permanent ban on your gamertag and on your console.
I don’t recommend it.
well I got that much. my question though is how this player did it, there tag is TheY2K map name is golden gate check it out
Well ive made 12 cities and a jungle map and loads of others for months now with these styled maps, To be honest im not sure of the process and if i did i wouldnt discuss it here however, here
http://www.bungie.net/stats/reach/fileshare.aspx?player=lordcrusnik1986
This link will provide you with pics and info of its CAPABALITY and maps to download to use them.
Also
Screens here:
http://www.bungie.net/Stats/Reach/Screenshots.aspx?player=lordcrusnik1986
Use wisely and even though these maps have been in my fileshare DO NOT put in your own fileshar even created maps like this, UNLESS you are fully willing to accept any and all punishment for lack of better words, I say this because as far as i know, My fileshare has been up for 6 or 7 months with these files and nothing yet, but i know the risks and you should too.
That being said happy forging 
These are maps ive forged using the overlimit maps, these are not to be reproduced and redistributed unless forging a completely new map, please, I say this because i personally forged them and do not wish to be stolen from. Also I didnnot overlimit the maps, and information on who did can be found easily with a search engine.
Videos here
http://www.youtube.com/user/dbzfromhell
how the hell did u make these maps
I was jobless for 6 months lol, but seriously i didnt " make the overlimits" i simply forged them from base maps that can be found with google.
It’s actually happened to me on several occasions,heck one time me and some friends were on a map i had made one day and happend to find two falcons hooked together!!! and successfully flew them both, but i sadly did’nt get a video of it though.
ignore my last comment…yeah…just do that
Also there is STILL an item limit.
I forgot to mention that, indeed there is still a max of 700 roughly with 512 slots filled already, sorry its not unlimited
wow, well I would love to show off my map, my only problem is its not there just yet, I’m having an issue with weapons, I’ve seem to hit a snage in my development of my level, I forgot to add weapons and after adding everything to the this map including a jumbo tron television build board that looks broken and sending static across its screen I’m having a hard time taking items out. seriously I love this level, its the one I’ve spent the most time on, I’ve got a second layer of a highway that runs through the second half of the level so you have the main highway and a top layer much similiar to the way new mombas had its many tiers of roads and highways. infact looking at this I think I drew alot of referance from that game.
> -snip-
There’s no point in having more than 400 objects anyway, since it takes only 506 to cause discoing (in single-screen play, mind you) and the players, corpses, and weapons themselves (between 78 and 128 objects total, depending on how you calculate it) also contribute to discoing.
To be perfectly blunt about it: If you don’t have enough budget left for weapons, then your map will probably have more sparkles than Twilight when you play it anyway. Meaning you have two reasons to delete things: weapons; and having your aesthetics not be totally useless because everything’s flickering too fast for people to see anything.
I’d recommend prioritizing the least important or most subtle aesthetics – delete those first. If the player won’t notice it, it has little value.
David j is right though, to a degree, ive already proven that if you seal off whatever your making and decrease background visuals, IE mountains and predetermed visual effects you will knock out most flicker and framerate drop simply because when you play the screen is not loading up visuals and only loading the items you have personally placed.