Unlimited forge budget

A thing that bothers me is that when people ask for a unlimited forge budget. Stop asking it’s not going to happen. Because if they could put a unlimited forge budget in they would, trust me. The reason why they don’t do it is because if you could put as much objects in forge as you want the game would lag a lot then crash if you put to much. It are ready lags a little as it is on reaches forge. Just see reality people it wont happen on the six year old console but many on the next xbox

You can get modded maps that break the limit and as long as you don’t put completely way too much in one area it works fine, so long as you don’t mind the textures flashing a bit. But it is definitely more useful than the regular maps which max out way sooner than they needs to (I’m telling you from experience) but to me the worst thing is the item cap which is completely pointless. I played a map with about a thousand lights and it runs fine.
So my question to you is why does it matter? If it lags that is on the forger to not overload the map. It’s not like you would be forced to play lagged maps in matchmaking. But it would make so many custom maps easier to make.

well thats why we need this

watching the vid you will learn they have advanced there system but if you think its fake do some research.

I found a 40min interview on them though this video is straight and to the point

Unlimited would lag you out because the game couldn’t render everything, so no.

i just want unlimited item usage, and the budget would be based off of memory. Each item would whow how much memory it would take to use and their would be a max memory bar or w/e.

> i just want unlimited item usage, and the budget would be based off of memory. Each item would whow how much memory it would take to use and their would be a max memory bar or w/e.

It’s already like that. Thats why different objects cost different amounts of money.

> well thats why we need this
>
> http://www.youtube.com/watch?v=00gAbgBu8R4
>
> watching the vid you will learn they have advanced there system but if you think its fake do some research.
>
> I found a 40min interview on them though this video is straight and to the point

It’s not fake, but it’s certainly not unique. The main problem that is mentioned pretty early in on the video (not the forty minute one) isn’t emphasized as much as it should be; and you can see it in this video. Why, if it’s so plausible now, are they not making a game with it? They’d destroy the competition even with a tiny indie game. Why are there never the same kinds of movements you actually see in a video game in their engine? Because it’d be too hard on whatever machine is running it. It’ll be a long while before computers can run that.

As for Forge budget, it’s sort of like the cutoff point for campaign players on a single box. You may never notice any issues with going over the Forge budget, but the fact is that it stresses the Xbox enough that there are bugs that emerge for a lot of people at that point. Like flickering textures, or framedrop. For the sake of overall quality, Bungie put in the limit to make sure that no one would be subjected to that. I’m personally more of a “flashing warning sign” kind of guy, but that was their choice. 343 should probably do similar.

> well thats why we need this
>
> http://www.youtube.com/watch?v=00gAbgBu8R4
>
> watching the vid you will learn they have advanced there system but if you think its fake do some research.
>
> I found a 40min interview on them though this video is straight and to the point

haha find me a hard drive that can fit 512 petabytes of information, and read it perfectly in less than a second. Because when you calculate this, the island they showed off was about 512 petabytes in filesize. And thats only the island.
And then, find me a way to distribute that. Discs? No. Internet? Unless you want to spend years to download one game, No.
EDIT: Also these guys are fake. All they show is very little, don’t even release a dev kit, even tho they said they would ages ago. They just want money. They’re the new nigerian prince.

More reasons why PCs are better. Yay for GMod and it’s unlimited number of sploding barrels!

They can’t give us everything we want, but it might be alot mroe than what we expected.

> > well thats why we need this
> >
> > http://www.youtube.com/watch?v=00gAbgBu8R4
> >
> > watching the vid you will learn they have advanced there system but if you think its fake do some research.
> >
> > I found a 40min interview on them though this video is straight and to the point
>
> haha find me a hard drive that can fit 512 petabytes of information, and read it perfectly in less than a second. Because when you calculate this, the island they showed off was about 512 petabytes in filesize. And thats only the island.
> And then, find me a way to distribute that. Discs? No. Internet? Unless you want to spend years to download one game, No.
> EDIT: Also these guys are fake. All they show is very little, don’t even release a dev kit, even tho they said they would ages ago. They just want money. They’re the new nigerian prince.

Voxels are completely possible and do not require petabytes of data. If you look at the video, you can see lots and lots of repeated objects, this repetition allowed them to make it possible. Technically, you could form a bunch of very complex algorithms that create you the data you need, in real time, you never need to store the data. It’s kind of like procedural generation works. Kind of like how the Minecraft worlds that don’t require 10^294 petabytes of data to be stored work. However, the case with what the people at Euclideon are trying to do would realistically be much more complex as procedural generation for complex artistic assets would be quite demanding. But, theoretically, it is possible to store that whole island of the demo onto a four gigabyte USB stick.

Anyhow, such a technology won’t see daylight in a while due to technical issues (voxel animation is hard, artistic assets are hard). However, it is possible and it certainly has nothing to do with the limits of Forge, which leads me to the actual topics of this thread:

Having seen multiple modded maps with object counts far above the limits Bungie set in Forge (maps with hundreds of coliseum walls, kill balls or lights, I see no reason why the limits couldn’t be higher. After all, many of these maps that go beyond the set limits work perfectly fine. Although, I haven’t tested them in splitscreen. Still, I do believe that giving us a bit higher amount of pieces to play with wouldn’t be possible. But infinite Forge pieces is something that might not be possible, at least for a while.

I guess we’ve all forgotten about the 2nd disc idea. I mean really? Modded maps and whining about an unlimited forge budget? Why not just lay back and accept the idea that if you really want this, then have forge itself on it’s own separate disc? I understand that most of the gamers nowadays don’t want to get off their couches and switch discs because it’s a pain in -Yoink-, or because their lazy. Have Campaign and Campaign Theater on one disc.

Think about it. Ponder the possibility. Campaign on one disc with everything else like; Firefight, multiplayer and forge etc. on the other. With all of the extra features like that off of the campaign disc, not only would you be allowed a more immersive and long campaign, but you would have what you wanted with forge on a separate disc.

What i’m saying is this; Forge on it’s own separate disc so that you have an ENTIRE DISC FULL OF FORGE Content. Possibly with the advancements that you all so desire…Vehicles such as the heavy hitters like the Phantoms and Pelicans maybe even some Halo Wars vehicles. The ability to alter terrain…weather…day…night. Almost everything you want with forge. Hell, even have A.Is or ‘Bots.’

It can’t be that hard to do…sure maybe with 343’s Engine…but with other developer’s it’s possible.

> I guess we’ve all forgotten about the 2nd disc idea. I mean really? Modded maps and whining about an unlimited forge budget? Why not just lay back and accept the idea that if you really want this, then have forge itself on it’s own separate disc? I understand that most of the gamers nowadays don’t want to get off their couches and switch discs because it’s a pain in -Yoink!-, or because their lazy. Have Campaign and Campaign Theater on one disc.
>
> Think about it. Ponder the possibility. Campaign on one disc with everything else like; Firefight, multiplayer and forge etc. on the other. With all of the extra features like that off of the campaign disc, not only would you be allowed a more immersive and long campaign, but you would have what you wanted with forge on a separate disc.
>
> What i’m saying is this; Forge on it’s own separate disc so that you have an ENTIRE DISC FULL OF FORGE Content. Possibly with the advancements that you all so desire…Vehicles such as the heavy hitters like the Phantoms and Pelicans maybe even some Halo Wars vehicles. The ability to alter terrain…weather…day…night. Almost everything you want with forge. Hell, even have A.Is or ‘Bots.’
>
>
> It can’t be that hard to do…sure maybe with 343’s Engine…but with other developer’s it’s possible.

It’s not the amount of content that is the problem, it’s how much of that content you can have active on the map at the same time. The limitations of Forge aren’t a memory limitation, they’re a power limitation caused by the limited power of the hardware.

Keep the forge budget, but get rid of the object limit and just make the price of the objects based on their size and complexity.

You definately should have an unlimited budjet. If you put in too many objects it’s your own fault!