Unity - The new competitive standard.

The original thread was posted here.

Unity is a community driven movement to help create a link between us (the competitive Halo community) and the developers (343 industries). Our current team is comprised of the settings creators for GoldPRO, Orange, and EVO community competitive settings. All respective teams have discontinued their personal ventures in hopes of creating a greater good. This movement comes with settings to start in the venture to unite the community under a competitive standard for FFA, 2v2, and 4v4. These settings have been refined and offer an experience that is respectful to the opinions of as many competitive Halo players as humanly possible. In short, we have looked, asked, and listened and we seek to give the community what it wants.
Statistically speaking, it’s impossible to give every player exactly what they want, we hope that players can put their differences aside and recognize that there voice was heard and taken into consideration and these settings are a direct result. Regardless of what your stance on settings or the current state of Halo I hope you can agree and get behind the idea of creating a team composed of this community’s members that interact and work for this community nearly every day simply because they love it to work directly with 343 for the betterment of Halo’s present and future.

Goals

  • To create a competitive standard that is respectful to the opinions of as many competitive Halo players as possible.
  • To maintain and adjust this standard based directly on community feedback and intelligent discussion.
  • To get unified competitive settings(4v4, 2v2, FFA) applied into matchmaking for a broad audience to experience and give competitive Halo a chance to grow.
  • To create a direct relationship where we can communicate directly with 343 to give them feedback, create settings for them, and make reasonable requests for back end adjustments we can’t do ourselves. This is the most important goal, not just for Halo 4, but the future of Halo beyond. If we can get a team from THC to have input into matchmaking we can use this influence to make sure these problems don’t happen in the future and make special requests ahead of time. Maybe we could get a competitive playlist with no sprint, consistent timers, etc at the start of Halo 5 with this relationship.

Important to note, this isn’t about any 1 or group having all the control. The way this team will operate is that the community members who show the biggest desire, knowledge, and ability to help craft and maintain settings will be the team, it’s as simple as that. Right now, that is the settings leaders from GoldPRO, Orange, and EVO but as this game progresses and new halos come out this team can and will change. The key is to have active community members that interact with the forums on a regular basis. The current systems in place do not reflect the wants/needs of the community as a whole and this is the biggest issue we want to rectify.

Features

  • Weapon balance tweak using damage modifiers
  • 4sk BR, 5sk DMR, 4skLR(regardless of scope)
  • All 4 precision weapons used as loadouts
  • No Secondary
  • Wide Variety of competitive maps supported
  • Continued support for FFA and 2v2(not just 4v4)

What can you do?

There are lots of things members of the competitive community can do to help. Start by posting POSITIVELY in this thread and voicing your support for the movement. Even if you don’t agree with the settings or something else, remember that the big picture is to get this community in direct contact with 343 for matchmaking and future input.
Next, tweet @BravoMLG, @quinndelhoyo, and @kevin_franklin(Please link to these twitters). We need to get their attention, let them know we’re here and we want to work with 343 directly to bring a fun and competitive experience to matchmaking that will help Halo grow.
That’s all we’re asking. If you have great ideas and want to get more directly involved then do so. Start setting up custom game lobbies and running scrims then leave detailed and thought out feedback. If you’ve got great ideas then bring them to us. Show your desire, dedication, and knowledge and you will have a direct impact. This is an entirely community driven movement, so drive.

Settings:

Loadouts:

Loadouts are Slayer Pros/Doubles Pro. No secondary, Resupply and Explosives with extra ammo via the ammo glitch for your starting weapon. BR, DMR, LR, and CarbineBase traits:

Shields are 90% recharge speed with a 5 sec wait. This change more closely emulates past Halos while also empowering the individual.

Faster Shield Recharge from Overkill

While playing the default game players are 1 shot for excruciating long periods of time and would actually be better off dying not only to keep their sanity but also to be in a better position; this is especially true in instant respawn gametypes. So to say that the shield recharge time on default is very long would be an understatement. The default recharge traits are 100% recharge rate and 6 second recharge wait.

Halo 2/3 had 4.25 second delay and 1.75 second full recharge. The shielding has been set to 5 sec wait and 90% recharge rate. On these settings it is a 5 second delay and 2 seconds for full recharge. 1 second was added to the down time to accommodate for sprint.

The 1 less second that you have to wait for your shields to come back allows you to challenge and get into the battle to help out your teammates earlier. With a slower rate it will still take less time to get to full shields than it does on default but only by a second. The slower rate makes the player susceptible to death from bleed through weapons like sniper, BR and explosives but it allows them to eat a shot or two that they would have not been able to under the default shield traits b/c they are no longer one shot.

There is still a sense of vulnerability and caution when it comes to the shields recharging but the pacing has been increased to where players can be more confident in challenging while weak allowing for a deeper meta game of shield management and player behavior prediction. On default settings a weak player will always run and hide regardless of skill level b/c the kill times are so long and it takes forever for the shields to come back that challenging is not a wise choice. A good player can now choose to challenge when shields are being restored instead of resorting to continue to hide just like a bad player would b/c its the only option.

Also, suppression is introduced as a tactic which is a brand new element of gameplay when it comes to Halo. Suppression is when you fire at where the enemy was last seen or where you expect them to be before they actually show themselves; essentially “pre-firing”. Suppression can be used to keep the enemy’s shields from recharging while you wait for your own shields to recharge allowing you to push up and flush him out. Suppression can be a solo effort or a team effort which adds another layer of depth and strategy to the game. This kind of meta game is none existent when the shields behave in such a way where you are one shot for 90% of the duration with shields recharging insanely fast for the last 10% as it currently is set to in GP.

Damage Settings:

Damage Bonus and Damage resistance are both set to 110% which gives a total 110% increase in damage. This pushes the BR and LR to a 4sk.

-The faster kill times make sprint less effective.
-Explosives+110/110 damage actually makes grenade strength closer to defualt, but more consistent at the same time.
-The BR is a 12 bullet kill. This is not ideal but a player is rewarded with 4sks so long he has a good shot and is within red reticule range.
-Time on target is emphasized instead of swiping for the last shot.
-The LR is a 4sk whether scoped or unscoped. Scoping is still encouraged because it allows players to still kill with partial burst hits.
-The DMR and Carbine stay the same. (5 and 8sk respectively)
-Automatic weapons receive a small buff making them viable pickups.
-The PP takes 3 shots instead of 4 to take down shields, bringing it back to it’s former power and effectiveness.

Maps:

The base of the game types use the now defunct Gold Pro v6 maps which have been tested extensively since day 1. Recently, there was a 2 v 2 tournament that Doju ran, which he used as a major source of feedback, and has made multiple changes based off the opinions of the community. Doju has tried to limit each map to 2 gametypes to promote variety, as well as showcase the excellent work of the forge community as much as possible.

With that, the following changes have been made

2 v 2

Some maps played 2s very well, and some did not function as intended with the quick pace of the settings.

  • Abandon and Edifice have both been removed.
  • Memento replaced with Another Nooooch map, Serum, a smaller room based asym map, featuring an OS, SB, Rail and Snipe.
  • Skyline added
  • Fallout, a 2 v 2 variant of Landfall (all outside parts of the map cut off) added. OS/DB and Con Rifle on the map. Created by Overkill, Chef Linguini and SitriStahl
  • Aegis by Redemption added
  • Titan by Hahka and SpinCycle014 added

4 v 4

-Abandon layout changed due to complaints about Rockets and DB. Rail replaces Rockets to make it an easier transition from v3 settings. DB at beach, but in a location where the team at ring control have to move to get an angle on it, and cant just burn it. OS moved to purple forest to encourage more movement to that side of the map, whilst still giving the advantage to the team that has earned top control.
-Black Site by The Fated Fire added for CTF
-Reverted to v3 simplex with weapon adjsutments.

-DLC maps added
-Skyline just has a sticky bottom mid.
-Monolith has OS high tower, Snipe bottom mid, and DB bottom tower (which has been reduced in size to help make the map play smaller)
-Landfall modified for 4 v 4 play, with Sniper, OS and Rocks. Plays Ext and Hill very well. Created by Overkill, Chef Linguini and SitriStahl

FFA

-Simplex, Opus, Edifice and Skyline added

4 V 4 “Tournament 11” (Non DLC)

1 - Slayer on Memento
2 - Slayer on Haven
3 - Slayer on Abandon
4 - Slayer on Simplex
5 - CTF 5 on Black site
6 - CTF 5 on Simplex
7 - CTF 5 on Solace slice
8 - 2 Plot Ext on Haven
9 - 2 plot Ext on Abandon
10 - Hill on Memento
11 - Hill on Edifice

DLC 4 V 4

1 - Slayer on Skyline
2 - CTF on Skyline
3 - Hill on Monlolith
4 - CTF on Monolith
5 - Ext on Landfall
6 - Hill on Landfall

2 v 2 (All 30 kill slayer)

-Aegis
-Haven
-Serum
-Rail
-Scythe
-Titan
-Skyline
-Fallot

FFA

-Opus
-Simplex
-Edifice
-Skyline

Well atleast settings are getting somewhere, all you need now is ghost and then too get one universal setting.

Though at the moment I will still be behind ghosts settings. I am the type of player that wants one loadout. Nice fair starts, I dont care what primary it is but one universal loadout is a must. If you are depending on map control you must have everyone start the same off spawn.

I’m not sure what you mean to do by this. Some of these settings do seem competitive but how will they be implemented. From what I see you have a plan on what is competitive and I commend you fro the attempt but you seem to be assuming that 343 will implement a playlist for you with these settings. Otherwise you can only play this in customs.

On the note of implementation we already have a team throwdown playlist that is assumed to be competitive. I just don’t see how you are going to accomplish your goals.

Since we already have the competitive playlist and that failed, what I think a lot of people are looking for is classic, not just competitive. If you look at my fileshare you can see a variety of arena style gametypes that express this.

Good luck for you, but I don’t see this happening.

Kudos for your efforts. This could actually work if it is supported by the competitive community, and they really should do that.

I dare say 343i needs this to happen so that they can get good cohesive and objective feedback. That’s what they need to work with.

I sincerely wish you great success!

Good luck. I would love to see this come to fruition. I would be more than happy spread the word.

Take back Halo.

> I’m not sure what you mean to do by this. Some of these settings do seem competitive but how will they be implemented. From what I see you have a plan on what is competitive and I commend you fro the attempt but you seem to be assuming that 343 will implement a playlist for you with these settings. Otherwise you can only play this in customs.
>
> On the note of implementation we already have a team throwdown playlist that is assumed to be competitive. I just don’t see how you are going to accomplish your goals.
>
> Since we already have the competitive playlist and that failed, what I think a lot of people are looking for is classic, not just competitive. If you look at my fileshare you can see a variety of arena style gametypes that express this.
>
> Good luck for you, but I don’t see this happening.

This gametype is meant to coexist along v3 in the Throwdown playlist.

Great to see the attempt. I’m not surprised to see that “unity” isn’t exactly the case at the moment but it’s a start. It’s why the forums exist and why communities exist. This is the next generation of interactive players taking the reigns, as it were (pun/irony intended).
But on that, as this is all very much community driven, Community Creations is where you’ll notice this now residing.

Good luck Spartans.

> > I’m not sure what you mean to do by this. Some of these settings do seem competitive but how will they be implemented. From what I see you have a plan on what is competitive and I commend you fro the attempt but you seem to be assuming that 343 will implement a playlist for you with these settings. Otherwise you can only play this in customs.
> >
> > On the note of implementation we already have a team throwdown playlist that is assumed to be competitive. I just don’t see how you are going to accomplish your goals.
> >
> > Since we already have the competitive playlist and that failed, what I think a lot of people are looking for is classic, not just competitive. If you look at my fileshare you can see a variety of arena style gametypes that express this.
> >
> > Good luck for you, but I don’t see this happening.
>
> This gametype is meant to coexist along v3 in the Throwdown playlist.

Okay thanks for the information. Still I would rather see a classic playlist come into fruition

Nice settings, though I would honestly prefer the EVO settings presented over at THC to be implemented alongside the upcoming Legendary Slayer playlist. The motion tracker and possibly sprint could be held over from standard settings so as to further it’s role to bridge the gap between Infinity and Throwdown.

I’d rather see sprint, either altered or done away with altogether, and POD’s I think, are completely unnecessary in regards to EVO. These changes I think, would allow players who don’t enjoy the Infinity settings to find their place within H4’s matchmaking.

This would also likely make these players more receptive to Throwdown’s settings as well as those presented in the OP since there would be less of a difference between the respective playlists.

This is exactly what the community needs. The weapon tweaks will alleviate huge BR kill times (and complaints that the DMR is overpowered), the weapon options off spawn will give people who like one weapon a chance to play with that weapon without denying everyone else their chance, and the support for forgers is great too.

@the creators: Good job settling your differences.

Now if only that weapon tweaking occurs and we get a sprint toggle (ugh)…

This has enough win to fill a bucket loader and dump it over most of Texas.

I’ll be supporting these settings wholeheartedly.

I am humbled by my map Aegis and Edifice being featured in these settings. On that note I am more concerned that we will continuously see the same maps over and over and have a huge lack of variety. These sort of movements need to be heard and I am worried that posts such as these will keep getting bumped down and ignored for the most part. Please, both hyper-competitive players and casual competitive promote more forge maps. Heck, send a message to the creator, get to know the maps and just try them out.

Great maps get ignored by the community simply out of fear, thinking that the map was made by some casual who has no place on the competitive scene. This is greatly untrue and a lie I wish to change. I am trying to contact Ghost and other hyper-competitive members of the community to hopefully increase awareness and Custom play on such maps.

343 needs to do the same thing, because they are the ones that automatically have a voice in the community and will be heard. I ask 343 start organizing the community creation page so that we can catagorize map creations into 4 sections:

Competitive
Flood
Dominion
Mini-game

On top of that, we need a map feature function on waypoint that way amazing maps get exposure on a bi-weekly basis. This is the best way to promote great creations.

On the note of these gametypes I love the more fast-paced action of these settings, in which I fully support. I hope one of the admins would be kind enough to consider this.