The Units in the beta are brilliant and the new additions bring in a new perspective to gameplay.
However there are definitely changes needed here.
Human: Spartans should go back to having a possibility of having three Spartans, they should be able to hijack (slowly) straight away, and then speed up the hijack later on. Perhaps the top tier would let the Spartans hijack the uber units (Scarabs and Vultures) but maybe require 2-3 Spartans to control these instead of just the standard one, which would also make more sense.
Scorpion, and other counter vehicles: these should be switched back to what they were in halo wars, where the scorpion was level 2, and the counter
vehicles were level 3, which is more fun and allows you to create an army that needs to be countered.
Nightingales: the final upgrade should be a machine gun mountain on the side, like wingman which would make it into a falcon type of unit that can also keep all the support traits of the nightingale.
ODST: you should be able to upgrade troops to ODST level, and then also once this is done, fire down more than just one group of ODST.
Hornets: the machine gun sound is terrible, and should be put back to the traditional sound of a more heavy slower thud.
The Banished, Lack of Scarab: This should definitely come in, as this is a vital part of halo.
Hunters: the beam and shots should look like the projectiles fired in Halo 5 and not a weak thin line that they now currently are.
Banshees: why are these now anti air…
Cheiftan: he should spawn once you have built a war council, like in halo wars, but then cost money to rebuild when died. Also where is his vortex?
wraith: unsure whether I am blind but it looks like the wraith is not present, or is just a far too high level to gain.
There would probs be many more points to add, so feel free to add them on, and I’ll pop up a post about buildings later.
Lusken