Tell me what you guys like/dislike about these ideas. On a side note, also bring back the CE Plasma Rifle (with stun), and the silenced SMG or Pistol, for extra variety.
Mortar
Fires a powerful rocket in a heavy arc trajectory, very useful for firing over obstacles and low cover. It has a very wide blast radius, but the projectile makes a very loud whining noise when shot. Perfect for defending your home base.
Homing-Missile
Like the Rocket Launcher, but with a smaller blast radius and less splash damage. However, this is in exchange for the ability to steer your missiles mid-flight, via holding down the right trigger after firing. The steering may be a bit stiff now and then, but it’s extremely useful for correcting your aim.
Quad-Rocket
Fires mini-rockets in four round bursts, with very little delay in between shots, pretty much allowing you to rapid fire. These rockets are very, very weak compared to other launchers (only one shot kill on direct hit), but on the bright side, the rapid bursts allow you to take down multiple enemies at once if you have good enough accuracy.
Cryoshot
A shotgun-esque weapon that fires ice crystals in a very tight spread. Firing at a target with most of the crystals will freeze him/her for a brief moment (before their armor reacts by heating up, thus thawing the ice). Hitting the target with around half of the crystals will slow him down. The tight spread makes the weapon useful at much longer ranges than the other shotguns, but the projectiles move slow enough that they can be dodged unless you’re good at leading your shots, plus it’s 2sk rather than 1sk. The weapon is perfect for stopping a target from fleeing.
Double Barrel Shotgun
A sawed-off shotgun with two barrels. It fires two slugs that spread out from each other over distance. Has to reload after every shot. Is better at longer ranges than the normal shotgun but requires better precision. Takes four slugs to kill (two shots).
Chaingun
A replacement for the SAW. It has one endless magazine of 300 rounds (no reloads required), and it’s extremely powerful. However, it has a brief spin-up time before firing, and there’s a 20% movement speed reduction while spinning the barrel or firing. It’s also very loud, giving away your position and attracting enemies. It also has pretty high recoil. However, all these cons are nullified because of the weapon’s raw power. The weapon is great for covering fire, support, and area denial, but sucks on the pure offensive.
Sentinel Beam (reworked)
Functions similarly to the Lightning Gun from Quake 3 Arena. The beam will sway around if you turn too much while firing, so the strategy is to strafe in order to keep your aim on the target. It has lower damage per second but extremely high knockback that can push targets away with relative ease.
Vortex Cannon
Calls forth a shadowy orb of death after a .8-second charge up period. It moves relatively slow but when it makes contact with a surface, it erupts in a large shockwave/explosion, killing all players within its vicinity. From the shockwave emerges a blackhole, which sucks players in. Contact with the blackhole results in death. The blackhole then disappears after a while. The weapon comes with very low ammo (1-2 shots).