UNFAIR, INEFFECTIVE, IMMUTABLE SLAYER MATCHMAKING

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*Original post. Click at your own discretion.

The halo 5 multiplayer is in a state of decay.
I’ve been playing halo 5 since its release, focusing on multiplayer only since summer 2016, around the same time there was a personal tragedy. Halo 5 multiplayer slayer is, in my opinion, as well as most console gamers’ opinions, the most mechanically sound combat FPS ever. MECHANICALLY - as in, hit-boxes, player speed and motion, damage per hit per location, and aesthetics.
Now, the slayer matchmaking, however, is the most unfair, irascible, and unwilling to change feature of any game. Since I have time to kill, I decided to experiment, you know, science. I adjusted ALL the variables associated with a slayer game. Each round of experiments involved playing through or quitting early and team or solo. I logged in enough time to reach level 150. Most of the information gleaned will seem like complaints. They aren’t. They are gaping holes in the algorithm which I subsequently observed at least 50 times. I won’t share this information as it may hurt the fragile ego of the highly paid exec whose responsibility is to maintain an evolving system.
It is my conclusion that whatever metric is used for assigning members to a team of solos is not serviceable. I have a few working models that I created while not thinking. The rules that govern this selection is obviously not written by a consumer but by some autocratic body opposed to change.
My biggest problem: MOST players quit because other players quit, but the first player quits because they see how little parity there is. Banning doesn’t work. It never has. The current system selects a team of 2 “good” and 2 “less good” and away we go. This bad. It should be 4 “good” vs 4 that could be “good.” Focused, balanced, or expanded produce the same outcome win/loss. They are silly. Send them back to the son of the exec from which all of these “ideas” come.
There is more. Much more. I’ll save it for when I switch to PS and post on their forums.