So, I don’t know if anyone has noticed, but there has been a lot of people complaining about the lack of ‘everything’ in this new update. I, for one, can see why.
343i works to make free monthly updates. MONTHLY. That’s a good month to create anything that comes to mind. I can understand the rehashed maps since they take a map they have created and modify it. In game development, I can see that being easier then making a new map from scratch. It’s like that with any game. Remaking a map is simply easier then making a new map. With DLC’s from past Halo games, 343i/Bungie had months to create different maps that had no correlation to each other in the slightest. This was because they had time. Now, because of Halo 5 having monthly updates, the people at 343i have way less to work with to create maps. In a timely matter. Right? That concept at least makes sense to me.
Now, for the lack of game types? I can’t really think much of a reason for adding none. Could be, once again; time. Or, bugs. Games can glitch-out in many ways that you would think of. Remember the worm-soldier thing from Battlefield 3? Other then that, I really don’t know.
Weapons, REQs and emblems? The abundance of them could simply because they are not as complex. Emblems are from an artist. REQs are taking weapons and modifying them. The skins are from an artist coloring a gun. etc.
TL;DR - Time plays a role in the development of anything.
As a side note: If you are going to argue, please do it with sense. Be sensible. Not through random shouting…
I don’t think it should take an entire month to design a new map layout then create that map. I mean the actual creation of the map is hard, but most talented Forgers can probably come up with at least one semi-competent layout plan anywhere between a few hours minimum and a few days maximum. For a little bit of extra effort, the end result is much different than “Empire with Catwalks” or “Midship flipped upside down”.
Maybe you’d have an argument with recycling assets versus creating new assets, but the thing is 343I arbitrarily does both. Completely original maps like Fathom recycle assets from maps like Empire, while remixes such as Overgrowth have their own entirely unique assets from Plaza.
Though I guess one could argue Bungie had it’s share of remixes as well. Warlock and Foundation are different, but not extremely different.
> 2533274899327141;1:
> Time plays a role in the development of anything.
Halo 5 Guardians was 3 years in development.
THREE YEARS.
But the great big looming question over all this is as to why 343 couldn’t get it done in 3 years when Bungie could. And until the timed exclusivity of the mythic pack (one thing I’m willing to credit as a catalyst for Halo 3’s decline), the heroic and legendary map packs came out 3 months after launch and 4 months after heroic, respectively. That’s about a map a month as well.
I can appreciate the attempt to continue delivering more content in terms of maps (I give absolutely no credit for worthless reqs and gametypes which should have made it in time), even if they are relatively low effort compared to making genuinely new ones, but I can’t help but feel that we’re treating 343 with the kiddie gloves. And if they weren’t so grateful for that, I think they’d be offended at the condescending implications, like when you were a kid and an authority figure put on an unconvincing smile to congratulate you on trying your best because that’s what really matters.
When will 343 give me a real gun? They’ve had 3 years.
It shouldn’t matter to anyone how much time they had. If Reach was released after a year and a half of development with half the content (in other words, less than what Halo 3 had) it would still have been a problem.
Take the time you need to give us a proper content complete game or see fans leave and sales suffer by giving us a bare bones game. It’s that simple. We don’t care - not should we care - about your time constraints.
> 2533274823519895;4:
> But the great big looming question over all this is as to why 343 couldn’t get it done in 3 years when Bungie could. And until the timed exclusivity of the mythic pack (one thing I’m willing to credit as a catalyst for Halo 3’s decline), the heroic and legendary map packs came out 3 months after launch and 4 months after heroic, respectively.
Halo 3 maps weren’t as detailed or visually complex as modern day maps. It’s not really comparing like for like.
Games get more and more visually complex as time goes on, due to better hardware, and improved techniques on existing hardware.
I get what you’re saying but to me it’s simple;
Warzone/REQ items are a priority as that’s how 343 make money. Everything else will just take a back seat.
Halo has has basically been transformed in to the FPS version of candy crush. You wanna win as easily as this guy? Better spend £7 on that gold REQ buddy!
I think mcc messed up their deadline.
> 2533274899327141;1:
> TL;DR - Time plays a role in the development of anything.
Halo 4’s DLCs released three new maps every 2-3 months. As far as I know, that was a significantly smaller team than 343 has working on H5G right now. So in the three months since the game’s release, there should have been at least the equivalent of one full mappack of content, either at once or piecemeal.
> 2533274819302824;2:
> I don’t think it should take an entire month to design a new map layout then create that map. I mean the actual creation of the map is hard, but most talented Forgers can probably come up with at least one semi-competent layout plan anywhere between a few hours minimum and a few days maximum. For a little bit of extra effort, the end result is much different than “Empire with Catwalks” or “Midship flipped upside down”.
>
> Maybe you’d have an argument with recycling assets versus creating new assets, but the thing is 343I arbitrarily does both. Completely original maps like Fathom recycle assets from maps like Empire, while remixes such as Overgrowth have their own entirely unique assets from Plaza.
>
> Though I guess one could argue Bungie had it’s share of remixes as well. Warlock and Foundation are different, but not extremely different.
Im sure hes referring to original maps, which first go through concept art, than through design, than through construction, than through testing, than through tweaking, than through more testing, than through art again, than its finished, ALL of that takes more than a month, forgers can do it in less because they dont worry about art and going through multiple departments. You kinda saying maybe just release forge maps cause its a quicker turn around which would piss even more people off ya know.
> 2533274901601266;7:
> > 2533274823519895;4:
> > But the great big looming question over all this is as to why 343 couldn’t get it done in 3 years when Bungie could. And until the timed exclusivity of the mythic pack (one thing I’m willing to credit as a catalyst for Halo 3’s decline), the heroic and legendary map packs came out 3 months after launch and 4 months after heroic, respectively.
>
>
> Halo 3 maps weren’t as detailed or visually complex as modern day maps. It’s not really comparing like for like.
>
> Games get more and more visually complex as time goes on, due to better hardware, and improved techniques on existing hardware.
Yet I would argue Halo 3 had more visually appealing maps, at least they weren’t all just metal corridors with no life to them.
> 2533274901601266;7:
> > 2533274823519895;4:
> > But the great big looming question over all this is as to why 343 couldn’t get it done in 3 years when Bungie could. And until the timed exclusivity of the mythic pack (one thing I’m willing to credit as a catalyst for Halo 3’s decline), the heroic and legendary map packs came out 3 months after launch and 4 months after heroic, respectively.
>
>
> Halo 3 maps weren’t as detailed or visually complex as modern day maps. It’s not really comparing like for like.
>
> Games get more and more visually complex as time goes on, due to better hardware, and improved techniques on existing hardware.
I would concede that point if it weren’t for the asset reuse.
> 2533274840624875;11:
> > 2533274819302824;2:
> > I don’t think it should take an entire month to design a new map layout then create that map. I mean the actual creation of the map is hard, but most talented Forgers can probably come up with at least one semi-competent layout plan anywhere between a few hours minimum and a few days maximum. For a little bit of extra effort, the end result is much different than “Empire with Catwalks” or “Midship flipped upside down”.
> > Maybe you’d have an argument with recycling assets versus creating new assets, but the thing is 343I arbitrarily does both. Completely original maps like Fathom recycle assets from maps like Empire, while remixes such as Overgrowth have their own entirely unique assets from Plaza.
> > Though I guess one could argue Bungie had it’s share of remixes as well. Warlock and Foundation are different, but not extremely different.
>
>
> Im sure hes referring to original maps, which first go through concept art, than through design, than through construction, than through testing, than through tweaking, than through more testing, than through art again, than its finished, ALL of that takes more than a month, forgers can do it in less because they dont worry about art and going through multiple departments. You kinda saying maybe just release forge maps cause its a quicker turn around which would piss even more people off ya know.
Remixes go through all of that as well within the span of a month. The only significant difference is a tiny bit of the construction part is shaved off and they put less effort into conceptual planning.
But they don’t start working on maps as soon as an update drops (at least I hope not). The maps have been in the making for a long time beforehand and they simply finish a couple every month for release. I’m pretty sure the remix for the Rig was being worked on before the game even launched. All of these remixes were sadly the plan from the beginning. There is no valid excuse.
> 2533274848322419;3:
> > 2533274899327141;1:
> > Time plays a role in the development of anything.
>
>
> Halo 5 Guardians was 3 years in development.
>
> THREE YEARS.
60fps triples the workload, apparently.
> 2533274991067213;16:
> > 2533274848322419;3:
> > > 2533274899327141;1:
> > > Time plays a role in the development of anything.
> >
> >
> > Halo 5 Guardians was 3 years in development.
> >
> > THREE YEARS.
>
>
> 60fps triples the workload, apparently.
Its actually not 60fps. More like, a cap of 59 but mostly 45.