underpowered weapons that need fixing

The first is the pistol it needs to do more damage or have a bigger clip as it’s so underpowered it’s unused next is the scatter shot sometimes you hit them with 3 or more u need to melee to finish them off and last the light rifle needs a damage boost and the pulse grenades need a longer damage radius.

The pistol - I use it all the time, it’s great for cleaning up kills and it’s actually useful at close ranges.

Scattershot - Wut… People have complained about how powerful this thing is from day one…

Light Rifle - Unzoomed it matches the BR, Zoomed it beats the DMR.

The magnum is fine for cleaning up kills. I say leave it be, we dont want another Halo 1 pistol on our hands.

Scattershot? That can still one-hit-kill at close range. The downside to the Scattershot is that it has less effective range than the UNSC Shotgun, however its plus is that it fires slightly faster.

When scoped the Light Rifle drops shields in fewer shots than a BR or DMR.

no way they are horible atm

pistol- it needs to be more like the halo reach version so its more effective and used more.

Light Rifle - it needs a damage boost at longer ranges.

scattershot at longer ranges its need a minor damage boost so its more like the unsc shotgun.

Absolutley not OP… everything you mentioned is fine.

> no way they are horible atm
>
> pistol- it needs to be more like the halo reach version so its more effective and used more.
>
> Light Rifle - it needs a damage boost at longer ranges.
>
> scattershot at longer ranges its need a minor damage boost so its more like the unsc shotgun.

Pistol - The magnum in 4 is used plenty already by people. In SWAT I’m seeing it used more and more daily. In 4v4 Infinity Slayer more people are swapping to it to finish up kills instead of reloading. It’s exactly what its supposed to be, a sidearm, not a primary weapon.

Light Rifle - It can already kill people with fewer shots than the DMR and BR when scoped, it’s already the ideal long-range weapon.

Scattershot - Your suggestion would effectively make the UNSC Shotgun pointless then. Scattershot - Shorter range but can fire more to compensate for its longer range disadvantage. UNSC Shotty - Longer range and more powerful but slower firing rate.

The pistol just needs a bigger mag.

But the Carbine needs a damage buff. The Halo 2 carbine weapon was by far the best precision I’ve ever seen in a Halo game.

The needler needs a lot more reserve ammo, just 2 mags worth is not enough

The AR also needs more reserve ammo, increase to 352 like it was in Halo 3

The Scattershot is the only one I agree with, because it seems to be pretending to be a shotgun only without the bang for your buck.

Others? Uh…no. I use the pistol on a lot of loadouts, still works as well, if not better than it did in Reach (and certainly better than H3)

Weapons that DO need fixing;

Assault Rifle/Storm Rifle/Suppressor: Out-gunned by BR and any other headshot capable weapon even in close quarters. Melee+headshot makes these guns naturally disadvantaged. They need better accuracy and maybe even a slight damage buff to make up for being ‘close range only’.

Boltshot (or OneShot): You start with a pocket shotgun. It’s that simple. It can and has out-performed power-weapons like the Scattershot in CQB. Anyone claiming this is ‘fine, just adapt’ needs to go boil their rear end and learn about ‘game balance’. Remove the shotgun function, increase base damage and keep headshot capability. Basically a more powerful but unscoped Magnum.

Carbine: Not really tried it myself, but reportedly weaker than the other scoped weapons. Seems a bit pointless.

ah sigh

the pistol is useless it should be a useful secondary weapon so it stands a chance against the battle rifle and dmr.

for people who like to use the assault rifle as a primary weapons.

the light rifle is horrible sometimes its hit them so many times and they don’t go down and you get cheap deaths cause of the damage when dualing.

> Boltshot (or OneShot): You start with a pocket shotgun. It’s that simple. It can and has out-performed power-weapons like the Scattershot in CQB. Anyone claiming this is ‘fine, just adapt’ needs to go boil their rear end and learn about ‘game balance’. Remove the shotgun function, increase base damage and keep headshot capability. Basically a more powerful but unscoped Magnum.
>
> Carbine: Not really tried it myself, but reportedly weaker than the other scoped weapons. Seems a bit pointless.

I think the hate for the Boltshot is a little overblown (but hey that’s common on these forums) but I do think the shotgun function needs to either be removed or dramatically toned down.

You’re right on the Carbine, by the way. It’s weaker than the other scoped weapons, the perk for it is that it can fire pretty fast and has virtually no recoil that I’ve noticed.

> ah sigh
>
> the pistol is useless it should be a useful secondary weapon so it stands a chance against the battle rifle and dmr.
>
> for people who like to use the assault rifle as a primary weapons.
>
> the light rifle is horrible sometimes its hit them so many times and they don’t go down and you get cheap deaths cause of the damage when dualing.

You’re missing the point. It’s a secondary weapon, it’s not supposed to stand a chance against the Battle Rifle or DMR.

Regarding the Light Rifle, I don’t know what I can tell you then. I can kill people in four shots (scoped) with that thing.

The Magnum is extremely powerful in the right hands, it’s just hard to use correctly. The Scatter shot is also extremely powerful in the right hands, people just need to understand that it works a bit differently than the shotgun.
The Lightrifle is my new favorite gun. I had never used it until last night, but it is extremely efficient at long range.

In my opinion, the only weapon that needs a buff is the Carbine.

> > ah sigh
> >
> > the pistol is useless it should be a useful secondary weapon so it stands a chance against the battle rifle and dmr.
> >
> > for people who like to use the assault rifle as a primary weapons.
> >
> >
> > You’re missing the point. It’s a secondary weapon, it’s not supposed to stand a chance against the Battle Rifle or DMR. i guess your to ignorant to understand that its should be more effective for so i dont have to use the firepower mod for infinty slayer.

The magnum needs one or two more bullets per clip.
The scattershot projectiles need to move a little faster.
The Carbine needs to take 15 less shots to kill (This gun is completely worthless compared to the other precision weapons)
Automatic weapons needs a slight damage boost.

No mention of the carbine surprising

i think the magum is fine, the LR probably needs to fire a little faster not to much just a little, and the scattershot make it have little more range. the Boltshot has more then the SCS. The BR needs to be a 4 shot and the Carbine needs to shoot a little faster. not like the E3 build but closer to it then it is now

I believe you can melee faster when carrying the pistol.

The Magnum is awesome, the Lightrifle beats the DMR when scoped, and the Scattershot murderates people.

But some guns do need a bit of a buff. I’d say the Carbine needs it the most, 8 shots is a lot to ask for in a firefight. maybe the BR too, the low damage and inaccuracy combined makes this more a spam weapon than a precision weapon.

The short range weapons (assault rifle, suppressor, and the storm rifle) need a damage boost. If the DMR and battle rifle are supposed to be medium to long range weapons why does the assault rifle usually lose to them even when up close? Either make them more powerful or more accurate. I prefer to kill up close but the way the game is balanced I just use dmr or battle rifle and pick them off at medium range or farther.

> The first is the pistol it needs to do more damage or have a bigger clip as it’s so underpowered it’s unused next is the scatter shot sometimes you hit them with 3 or more u need to melee to finish them off and last the light rifle needs a damage boost and the pulse grenades need a longer damage radius.

Go practice playing multiplayer being playing the Campaign on legendary.

No one else has complained about those being underpowered except for the Pulse grenades.

And you are wrong about the pulse grenades too. They just take too long to explode, and thats all.