[Edited with a note explaining how changes may be needed to avoid a frivolous and unnecessary class action lawsuit.]
Both of the main customization gripes have been separately discussed and, after playing for a few hours and obtaining some kits & items tonight, I have to agree with both:
- Kits should be unbound so their components can be freely applied individually.
- Individual items should be core-agnostic: whether Recruit, Noble, Yoroi, or the inevitable future other cores.
- [Added:] Alternatively/as a stopgap measure until customization is reworked: “kits” should be renamed as “skins”, all pieces should list the “core(s)” it can be applied to, and descriptions of exactly how each product can be used should be single-button-press accessible at all times.
This would serve to:
- Fulfill the promise during development that monetization of customization would be compensated with freedom of individualization.
- Promote transparency in sales (currently no disclosure that the per-piece system seen in the marketed battle pass is in fact not how the store kits work).
- [Added:] Prevent opportunistic and ridiculous class action lawsuits on consumer protection grounds for allegedly misleading product descriptions. Sadly, it would not be unprecedented for folks to see, for example: “These are advertised as kits, which a Reasonable Consumer already understands to be a set of items.” > “These are advertised for sale and lack any disclosure explaining that they differ in function from existing definitions of similarly advertised items in existing other marketplaces.” > “Consumer proceeds to purchase and no-refund policy triggers at point of sale before Consumer can actually inspect how product is used.” > “Consumer uses product and discovers that it cannot be used as advertised.” > “Consumer has no recourse. Consumer would not afford to pursue legal action.” > “Hence, class action lawsuit aggregating the micro claims of millions of Consumers.”
Just my personal feelings as a consumer who spent some coin at first and then stopped spending after realizing that kits are locked and cores are siloes.