Un-scoping is out, flinching is in

As you all know, every past Halo game has had “un-scoping” wherein a player is automatically knocked out of scope with every hit. In the latest sparkcast, 343 has confirmed that this will not be present at all in Halo 4. This could have some repercussions to gameplay. For instance, it is not uncommon for a DMR or BR to beat a Sniper in long distance battles, due mostly to the fact that the DMR player can un-scope the Sniper with every hit which makes it difficult for him to fight back. Now that un-scoping is gone, the Sniper will have his aim unaffected.

However, 343 also stated that there will be a “flinching” mechanic that will essentially replace un-scoping. Supposedly, whenever a player is hit by incoming fire while scoped in, their aim will flinch and be disrupted. The Stability mod that many of us have worried about reduces this flinching.

Now, I ask of you all, do you feel that removing un-scoping is a bad decision? Do you think flinching will be a suitable replacement that will balance long-distance battles like un-scoping? Personally, I’m indifferent at this point. If flinching is that much of a deterrence, then it could work. I’ll reserve my judgment when I play the game.

It’s one of numerous decisions that makes Halo more noob friendly and reduces the skill-gap. So I don’t like it.

> It’s one of numerous decisions that makes Halo more noob friendly and reduces the skill-gap. So I don’t like it.

Pretty much this. Can’t wait to use Stability + Awareness + Camo and stay scoped in with my Sniper forever.

I would rather have it the old way where you are pulled out of scope while zoomed in if hit. I think it takes more skill, and that was a viable tactic at coming at a sniper from a distance; keep hitting them while you close the distance.

I haven’t really seen how severe the flinch is, so maybe it makes up for it, but I highly doubt it will take as much skill.

> I would rather have it the old way where you are pulled out of scope while zoomed in if hit. I think it takes more skill, and that was a viable tactic at coming at a sniper from a distance; keep hitting them while you close the distance.
>
> I haven’t really seen how severe the flinch is, so maybe it makes up for it, but I highly doubt it will take as much skill.

I’ll have to agree with you. Maybe 343 can patch this after release if it gets enough negative reaction.

I regularly practice with the sniper rifles in Gears of War and Call of Duty, and flinching in scope does nothing to me anymore. Getting descoped Halo-style is a lot more disorienting.

Noooo! This sounds bad.

I disagree, I’ve been up against snipers in halo 3 and reach than even when I’m peppering them with shots, they still manage to kill me with a no scope.

Heck I’ve even done it myself. Flinching will allow you to hit a sniper with shots and get some ground on them. Zooming out will just cause snipers to stay zoomed out but still manage to have a stable shot.

I would of rather had it based of off shields.

If your shields are up and you get shot, you flinch. If your shields break or you take health damage, you unscope out of physical pain. This would allow people to get the drop on snipers with lighter weapons and possibly knock them out of scope if they do enough damage, it would also allow snipers to unscope other marksman with a well placed body shot if a headshot is not possible.

I think this is another one of those areas people are getting upset about just because it’s a change. Just because it’s always been in Halo doesn’t mean it’s a good feature. As someone who’s been playing since launch of CE in 2001, I find scope knock out to be incredibly annoying - and I’m kinda glad I won’t have to deal with it anymore.

Of course it’s going to change tactics when dealing with opponents at long range and snipers, but I’m going to reserve judgement on the flinch until I actually play the game. I think the same mechanic of interfering with the aim can be achieved with flinch as scope knock out, but to far less nauseating effect.

Ugh. Once again, this is an example of 343 changing halo gameplay for no reason. This is the perfect example of it. The “yes men” of the forums will claim somehow this gameplay is enhanced or revolutionary, and tell us to just go play Halo 3. But this right here, is a symptom of the problem.

They are changing Halo so its not Halo anymore. ALl these small tweaks and changes will result in a experience that isnt Halo. Its not Halo 4, its a new game. It may be a good game, but its not a successor to Halo.

A lot of us wanted a true successor to Halo 3. I guess we will have to hope Bungie does it with whatever game they release eventually.

I’ll play Halo 4, but me and my friends have already resigned to it being the debut of a new IP, not a successor to a game we loved. It may be good, but it wont be the next Halo for us. Which blows.

> I disagree, I’ve been up against snipers in halo 3 and reach than even when I’m peppering them with shots, they still manage to kill me with a no scope.
>
> Heck I’ve even done it myself. Flinching will allow you to hit a sniper with shots and get some ground on them. Zooming out will just cause snipers to stay zoomed out but still manage to have a stable shot.

But that is kind of the point though, you can still defend yourself with a Sniper whilst under fire… only it takes some pretty precise aiming to do so. Flinching just knocks your aim off, it doesn’t matter how skilful you are you aim will be knocked off.

Classic Halo- apply suppressing fire on a sniper but still get killed by a skilful no-scope. Fair enough.

Halo 4- apply suppressing fire on a sniper but still get killed by someone hard scoping whilst using the stability mod. Arrrg #Break controller.

> Noooo! This sounds bad.

I’m in limbo with this but I guess it’ll just take some getting used to

I’m glad that they’re doing this, especially since it makes it harder for somebody using a Sniper Rifle to react when getting attacked in close range.

But… no scoping, or a sniper being able to kill you close if they were good, were part of Halo.

Plus how much will this change NON sniper encounters. Part of the beauty of Halo was even if someone got the drop on you, if you are better, you can easily kill them. Now, if your aim is constantly being knocked around once youve been shot, the person who lands the first shot will have a HUGE advantage.

Everything else was like…feature changes. This is a core gameplay change. This will very much make Halo 4 not play or feel like Halo.

> Ugh. Once again, this is an example of 343 changing halo gameplay for no reason. This is the perfect example of it. The “yes men” of the forums will claim somehow this gameplay is enhanced or revolutionary, and tell us to just go play Halo 3. But this right here, is a symptom of the problem.
>
> They are changing Halo so its not Halo anymore. ALl these small tweaks and changes will result in a experience that isnt Halo. Its not Halo 4, its a new game. It may be a good game, but its not a successor to Halo.
>
> A lot of us wanted a true successor to Halo 3. I guess we will have to hope Bungie does it with whatever game they release eventually.
>
> I’ll play Halo 4, but me and my friends have already resigned to it being the debut of a new IP, not a successor to a game we loved. It may be good, but it wont be the next Halo for us. Which blows.

I agree with you. I’m actually okay with most of the changes that 343 are bringing to the gameplay, but only the fanboys would call this particular change “evolution”.

> It’s one of numerous decisions that makes Halo more noob friendly and reduces the skill-gap. So I don’t like it.

The perks are not this because in all actuality you shouldn’t be un-scoped when scoped and shot at as a Spartan or in real life if you had the choice when getting shot. Plus you flinch, as long as the flinching isn’t almost worth implementing then I don’t think skill gap of having the un-scoping feature will make a single difference because in Halo you’ve always been able to get a shot on just as easy un-scoped if you know what you’re doing. I for one like this feature although I have a feeling people in MLG are going to be scoping quite a bit, the difference it should make though is the fact that overall awareness will be tested thoroughly and for those that are using the “Awareness” specialisation that’s a sacrifice to the players you’re playing against with other better specialisations because honestly it doesn’t take much skill to sound wh*** on headphones to listen in to players approaching you from plausible flanks.

I’ve never had a problem with scoping in and not being able to watch my flanks and honestly scoping in with a weapon for that long anyway just isn’t smart. You see someone, you scope in and kill, that’s it. You don’t wait 20 seconds to find them lol… and if the player needs the radar so badly I don’t think it would be very hard to out-strategise them anyway hahahah…

So… Effectively 343 have replaced being a skilled Sniper with a Stability mod :frowning:

At the risk of offending the almighty ones… good. I found it damn well annoying becoming un-scoped.

I must see more of this flinching, because I have yet to spot. It’s either very subtle or not there. I prefer it to return back to the traditional way. It’s not that hard to really scope. They are just making it easier for the ones who clearly can’t scope in and reset their reticule. Aka noob friendly and for beginners. I better be so severe flinching or else I’ll be trolling with a breeze.

With flinch, you still are going to have a pin point view of where the enemy is and your reticule is going to reset by itself. With the armor mod, I will have a great advantage, and it only makes it “I see u first” gun on gun, with the mod.

Very skeptical about how this will play out.