Un-nerf banshees and gauss hogs

They should be exactly how they were in Reach. Everyone spawns with plasma pistols and stickies now, so these vehicles are basically useless. Especially the banshee. Without its flipping abilities it’s basically a flying ghost.

I don’t see how some people can survive in a banshee. If I get in one it doesn’t matter where I am in a map there is always enemies with their DMRs and I just get shot at until I blow up. Or somehow get hijacked every time yet when I try to hijack it I either get splattered or I don’t even get the option…

Please, no. I don’t want the banshee that was in Halo Reach, and MANY MANY people agree. That thing took severe damage from team fire DMRs and it was still overpowered. If you flipped over and over and over in Reach, you would destroy the other team.

Getting shot by DMRs? Just constantly flip. Spartan Laser targeting you? Just flip right before he fires. He’ll probably miss, and even if he does hit you, he still probably won’t kill you.

Halo 4’s banshee is perfectly fine how it is. If you’re good with it, you’ll destroy. If you’re new to it, you won’t do well, and you may get shot down easily. That’s how it should be.

The Banshee has never been anything close to OP. To do well in a Banshee it actually takes some skill which I like but in H4 it seems weaker than other Halos so I am fine with a buff.

The G Hog was and still is incredibly OP. I swear more people have got Killionaires in it than in Griftball and that’s saying something. A nerf is needed. I guess the biggest problem for the Hog is that its gun is still fully functional without the driver which means plasma pistols are not to much of a problem to them as they are to the Banshee or Mantis. Not that a G hog gunner needs a driver in the first place :L

You won’t destroy anything with the halo4 banshee, except for full teams of AR carrying guests.

> You won’t destroy anything with the halo4 banshee, except for full teams of AR carrying guests.

Well Actually I get killing sprees and even runing riots while using the banshee.

> You won’t destroy anything with the halo4 banshee, except for full teams of AR carrying guests.

Not necessarily. Just last night, I got a nice Killing Frenzy during a rare time that I ever use it. It was on Daybreak and the enemies were using a nice amount of DMRs.

Sure, it could use a bit more health, but the Banshee does not need to be anywhere near its Reach counterpart in terms of speed or damage. Although the regular plasma cannons on the Halo 4 Banshee are pretty damn good.

And the Gauss Hog is good the way it is following its nerf. It actually takes skill to use now, so not any player can hop on it and get a Killing Frenzy or Rampage.

> You won’t destroy anything with the halo4 banshee, except for full teams of AR carrying guests.

You’re right. I won’t, because I haven’t used it nearly enough to learn it’s tricks and secrets. I HAVE however been on the side where there the other team’s banshee pilot knew exactly what they were doing. They ended the game with atleast 20 kills, and they flew almost the entire game.

As I said before, you need to know how to pilot the thing properly if you want to do good. The plasma cannons on Halo 4’s banshee are perfect. The fuel rod shot could be a little more powerful, but it’s fine how it is.

The thing most people do (especially on Ragnarok) is take the banshee and fly out into the middle of the fight right as the match is starting. EVERYONE targets vehicles, especially banshees, during the first 2 minutes of any match, so it might be smart to take banshee and hover around your spawn for a little and wait for everyone to at least be a little distracted. That might help, I dunno.

> Please, no. I don’t want the banshee that was in Halo Reach, and MANY MANY people agree. That thing took severe damage from team fire DMRs and it was still overpowered. If you flipped over and over and over in Reach, you would destroy the other team.
>
> Getting shot by DMRs? Just constantly flip. Spartan Laser targeting you? Just flip right before he fires. He’ll probably miss, and even if he does hit you, he still probably won’t kill you.
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>
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> Halo 4’s banshee is perfectly fine how it is. If you’re good with it, you’ll destroy. If you’re new to it, you won’t do well, and you may get shot down easily. That’s how it should be.

Clearly, somebody never saw a banshee in reach under team-fire dmrs.

You would easily die in the reach banshee (or halo 4) if you were coming under fire from multi dmr’s. The issue here is that the banshee has incredible firepower, but has toilet paper for armor. Anti-Infantry weapons shouldn’t damage banshees, at all, period. Then we can go back to using anti-vehicle weapons for their purpose, and making flying the banshee all about avoiding these weapons, and being good enough to get kills, not just hoping you don’t get team-dmr’d.

> > They ended the game with atleast 20 kills, and they flew almost the entire game.
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> And it was probably against a bunch of newbies, because if it wasn’t, they would have been lucky to get 3 kills before they were shot down by DMRs and lightrifles and plasma pistols.

> I don’t see how some people can survive in a banshee. If I get in one it doesn’t matter where I am in a map there is always enemies with their DMRs and I just get shot at until I blow up. Or somehow get hijacked every time yet when I try to hijack it I either get splattered or I don’t even get the option…

um… I have at least 20 perfections on that thing on exile.

I don’t think it’s difficult to use. but on rage rock its weaknesses are defiantly exposed.

a team should leave it at the start of rage rock until the mantis and other banshee are taken down but that’s easier said than done

> > Please, no. I don’t want the banshee that was in Halo Reach, and MANY MANY people agree. That thing took severe damage from team fire DMRs and it was still overpowered. If you flipped over and over and over in Reach, you would destroy the other team.
> >
> > Getting shot by DMRs? Just constantly flip. Spartan Laser targeting you? Just flip right before he fires. He’ll probably miss, and even if he does hit you, he still probably won’t kill you.
> >
> >
> >
> > Halo 4’s banshee is perfectly fine how it is. If you’re good with it, you’ll destroy. If you’re new to it, you won’t do well, and you may get shot down easily. That’s how it should be.
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> Clearly, somebody never saw a banshee in reach under team-fire dmrs.
>
> You would easily die in the reach banshee (or halo 4) if you were coming under fire from multi dmr’s. The issue here is that the banshee has incredible firepower, but has toilet paper for armor. Anti-Infantry weapons shouldn’t damage banshees, at all, period. Then we can go back to using anti-vehicle weapons for their purpose, and making flying the banshee all about avoiding these weapons, and being good enough to get kills, not just hoping you don’t get team-dmr’d.

This video is enough to show you how overpowered the banshee was in Halo Reach. Notice how he used the SECONDARY weapon of the banshee. The whole time. He was under fire from Plasma pistols, DMRs, Assault Rifles, etc the ENTIRE time. He was even extremely close to exploding for HALF THE VIDEO. The only way the team was going to destroy it was if they got their hands on a banshee.

The fuel rod of the banshee alone in Halo Reach was enough to completely own a game to the point of spawn killing the entire team the entire game. In Halo 4, you can’t do that unless you know what you’re doing.

I was a beast with Halo Reach’s banshee because it was so easy to use. I suck with it in Halo 4 because I don’t use it enough. I’d rather have an underpowered vehicle that most can’t use proficiently than an overpowered vehicle that a dog could use and destroy a continent with.

if you can get a killing spree with regularity in a vehicle then it doesnt need a buff.

the gauss hog can get running riots no problem still.

banshee is operator dependent. but even people not that great should get a killing spree on occassion while a good operator gets frenzy regular with occasional running riot.

so no. id even say gauss could be nerfed more.

Vehicles are supposed to own big team, not DMRs. It should be ‘overpowered’.

Reach’s Banshee was a bit too OP in its evasive maneuvers, and Halo 4’s Banshee is sluggish but otherwise decent.

Disagree that all everyone spawns with plasma pistols. I suppose it happens more in BTB than other playlists, but it’s a legit tactic. The PP has a short range, though, so any smart driver will avoid getting too close to infantry whenever possible.

Proximity aside, the Operator Perk goes a long way to helping minimize EMP. In my experience it is a must for anyone who seeks out vehicles on a regular basis.

Well, I clearly don’t belong in this thread. I had no idea the Banshee and Gauss had been changed.

The reach banshee could take on a scorpion if the driver was good enough, by flying and flipping directly above it. I’d like to see a H4 banshee do that.

> They should be exactly how they were in Reach. Everyone spawns with plasma pistols and stickies now, so these vehicles are basically useless. Especially the banshee. Without its flipping abilities it’s basically a flying ghost.

Finally, but you’re gonna probubly catch a lot of flak from the ones that always run straight down the center of the map , get their head blown off , then they do the same thing again with the same results, then they come here and com plain. (of corse, i will catch the same flak for agreeing that the game should be unnerfed,)

  1. this is a futureistic game. if your smaller weapons (ie, the rail gun and the sparten laser) have computer/aim assist then the larger weapons will definitly have that. that being, because there would be a huge investment in time and money for equipment, training and so on, so everything possible would be done to make every shot count

2.or if aim assist is taken off one then it should be taken off of <mark>ALL</mark> weapons, but then the target sights on a lot of the weapons would be almost worthless if that were done.

> Vehicles are supposed to own big team, not DMRs. It should be ‘overpowered’.

No, it shouldn’t. The mechanics that the gauss used pre-patch were crutches that gave everyone that used it the ability to snipe people from across the map with the turret. That shouldn’t happen. Now if you want to use it properly, you have to get better with it. HOW IT SHOULD BE.

You should NOT be able to get into the gauss for the first time ever, and get a running riot. Same thing goes with Halo Reach’s banshee.