Now I expect it will be very rare for some of these features to be put into Halo 5, but as Halo has such an incredible sandbox and features like custom games and forge, it would be definitely be plausible to implement some of these features. It would be interesting to hear your thoughts on many of them. Some are variations on current or previous features.
Max player count:
With the new power of the xbox one, dedicated servers, and improving internet speeds for most, it is now a serious time to consider raising the player count to 12v12, 16v16 or possibly even 24v24 /32v32 (these figures might change the games radically, but could make games like invasion which was a good concept but was flawed by being 6v6 a lot better)
Playable characters:
We have been used to playing as Spartans or Elites, but there are numerous other characters at our disposal. Things like ODSTs and marines, Jackals, Grunts and Hunters, Brutes, and now Forerunners, as well as the flood.
Whilst Brutes and Elites and Spartans could all be made to be ‘equal’, the others are intentionally weaker. They would not be used for normal multi player, but a variety of special gametypes, the first of which is mentioned below.
’Halo Battlefront’:
One of the great things about star wars battlefront is how you can quickly change between a variety of characters especially on a larger scale it would be awesome to be able to switch between these characters and races, to have a larger faction vs faction feel.
There is also another great thing about star wars battlefront which people would love for halo…
Space Battles:
Star wars battlefront shows us that Space battles can be done in a fun and effective way, and with the example of Halo reach we know Halo has the sandbox to do it. You could have Longswords/Shortswords, and like star wars there could be large ships from both sides which could be used for attacking bases or objective type games like capture the flag.
AI:
one thing that might benefit some of these gametypes, and to make the scale larger would be AI. With dedicated servers, and the potential for server side AI we can add these to gametypes such as these (or possibly some social playlists on normal matchmaking) to help make up the numbers, and to make the affair more epic
Dual-wielding:
personally I love dual-wielding; it’s fun, and gives some power to the lower weapons. However there are some flaws. I propose bringing dual wielding back, but giving each weapon a ‘special ability’ only available when it is single wield. This, combined with larger recoil/bloom vs more power and a lack of grenades, should balance them out, making both single and dual wield viable.
For example, a pistol could scope when single wielded, and not when dual wielded. The needler or plasma pistol could lose their home in ability, and the plasma rifle would lose it’s plasma burn effect. Some of these changes would be affected by the weapon sandbox changes below
Weapon Sandbox:
There are a number of ‘weapons’ which have been left out from multiplayer which would be a great addition. Following on from dual-wielding, the Jackal shield is a perfect dual wield weapon - it has a charge which is reduced as it takes damage, to much damage and the shield will overcharge (can be coloured just like the campaign). To fully cover yourself you would need to crouch, leaving you exposed behind
Similarly the sword should be dual wield. Single wielded it would have a longer lunge/faster slice speed. But dual wielded would be the ultimate combination. It would make swords a much better contest!
To replace the sword as a single wield weapon the honor guard staff should be included.
Other weapons include the hunter cannon - a power weapon where you tap to charge a giant plasma pistol/fuel rod gun shot, or hold to send a giant sentinel beam shot
There should also be a greater consideration of the range of weapons -very short (eg melee, shotgun), short (eg SMG, Plasma Rifle), short/medium (eg AR Needler Plasma Pistol), medium (eg Pistol), medium/long (eg BR, Carbine), long, (eg DMR) very long (eg sniper). For some dual wield weapons (like the pistol) their effective range might change. There should be a balance to make it difficult for weapons to work as easily outside their range.
Vehicle Sanbox:
with the new game modes above, and increase player count, vehicles such as phantoms, pelicans and even scarabas (as well as shadows and elephants, and space based vehicles) could all easily find a way into the sandbox for certain gametypes. As well as space battles, aerial battles could become more common.
Spartan ops, Firefight, Custom Campaigns:
one of the biggest strengths of previous halo games was their additional modes. These were so good, that other games implemented similar concepts (Horde, -Yoink!- Zombies, Spec Ops, and survival). Destiny also does some great work at making strikes, raids and story missions all based around fireteams. I would like to see Halo reinvent it’s options so there are even more game types which are even more customiseable. This includes firefight or spartan ops modes vs flood, prometheans and convenant. Modes where there are players on both sides with AI potentially) or where you can be the flood prometheans or covenant (think Gears of War 3 beast mode).
There are potential for things like boss waves etc too. If you couple this with being able to play as ODSTs or other races, there is an insane amount of potential available. If you could then add customisations to the campaign to make it more replay-able too, and having matchmaking campaign playlists etc will help get people together.
There could also possibly be an open world ODST/Destiny style map which people could complete missions on etc.
Forge:
The new forge looks incredible. I would like to see more dynamic effects (such as light bridges etc) added,or ideas such as drop pods etc, but apart from that the usual features that people request are dynamic weather settings, terrain editing or environment changing (eg desert, snow jungle etc) and obviously different skins for objects (convenant, forerunner, flood and Human, as well as environments suitable for each) so that we can truly recreate any map.
Forge gametypes and Custom game types:
The idea of forge is great for making maps, but nothing came out of playing forge competitively. Imagine playing multiplayer when one person is given the job (or earns the job as monitor) who can spawn things based on a player budget which is given by killing or completing objectives (similar to how points are given on games like COD). It would totally revolutionise Forge battles
Also if firefight or other game modes could benefit from having the ability to either forge in between rounds or having the ability to have one person being in forge mode to support a team.
This leads on to custom game types in general. Being able to control all of these things would be epic. Also having the ability to customise all gametypes so they represent the physics etc from Halo 1 - 4 etc would be great - so we can recreate all the maps as we know and love them
It would also make it easy to replicate game modes from other games. Imagine being able to forge or customise a -Yoink!- zombie style playlist, or replicate gears of war in the halo sandbox. It would make it the ultimate game, with unlimited possibilities